| Commit message (Collapse) | Author | Age | Files | Lines |
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if we get a request to take the count from feedback, but there
is no buffer to take it from, just draw as if we got 0 vertices
so nothing.
This fixes this assert killing the ogl conform, and a piglit
test I've sent.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Cc: Tapani Pälli <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Cc: Tapani Pälli <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This removes the need for multiple functions designed to validate an array
subscript and replaces them with a call to a single function.
The change also means that validation is now only done once and the index
is retrived at the same time, as a result the getUniformLocation code can
be simplified saving an extra hash table lookup (and yet another
validation call).
This chage also fixes some tests in:
ES31-CTS.program_interface_query.uniform
V3: rebase on subroutines, and move the resource index array == 0
check into _mesa_GetProgramResourceIndex() to simplify things further
V2: Fix bounds checks for program input/output, split unrelated comment fix
and _mesa_get_uniform_location() removal into their own patch.
Cc: Tapani Pälli <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Previously it could end up using the “SKL early” device on BXT
depending on the revision number. This would probably break things
because for example has_llc would be wrong.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
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Fixes following compiler warning:
brw_cs.cpp:386:27: warning: comparison between signed and unsigned
integer expressions [-Wsign-compare]
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This is easily accomplished by moving simd16 3src to GEN9_FEATURES.
v2: small cleanup to make it more similar to GEN8_FEATURES
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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There are a couple of unrelated changes in t_vb_lighttmp.h that I hope
you'll excuse -- there's a block of code that's duplicated modulo a few
trivial differences that I took the liberty of fixing.
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Literals without an f/F suffix are of type double, and implicit
conversion rules specify that the float in (float op double) be
converted to a double before the operation is performed. I believe float
execution was intended (in nearly all cases) or is sufficient (in the
case of gen7_urb.c).
Removes a lot of float <-> double conversion instructions and replaces
many double instructions with float instructions which are cheaper.
text data bss dec hex filename
4928659 195160 26192 5150011 4e953b i965_dri.so before
4928315 195152 26192 5149659 4e93db i965_dri.so after
Reviewed-by: Iago Toral Quiroga <[email protected]>
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ARB_viewport_array specifies that DEPTH_RANGE consists of double-
precision parameters (corresponding commit d4dc35987), and a preparatory
commit (6340e609a) added _mesa_get_viewport_xform() which returned
double-precision scale[3] and translate[3] vectors, even though X, Y,
Width, and Height were still floats.
All users of _mesa_get_viewport_xform() immediately convert the double
scale and translation vectors into floats (which were floats originally,
but were converted to doubles in _mesa_get_viewport_xform(), sigh).
i965 at least cannot consume doubles (see SF_CLIP_VIEWPORT). If we want
to pass doubles to hardware, we should have a different function that
does that.
Acked-by: Mathias Froehlich <[email protected]>
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Not a typo. Replace the default builder with one of bogus width to
catch cases in which optimization passes assume that the default
dispatch width is good enough. The execution controls of instructions
emitted during optimization should in general match the original code
that is being manipulated. Many of the problems fixed in this series
were caught by the assertions introduced in this patch.
Reviewed-by: Jason Ekstrand <[email protected]>
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lower_simd_width.
This could have led to somewhat increased bandwidth usage for lowered
texturing instructions on Gen4 (which is the only case in which
lower_width may be greater than inst->exec_size). After the previous
patches the invariant mentioned in the comment should no longer be
assumed by any of the other optimization and lowering passes, so the
exec_all() call shouldn't be necessary anymore.
Reviewed-by: Jason Ekstrand <[email protected]>
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work-arounds.
Instead of relying on the default one. This shouldn't lead to any
functional changes because DEP_RESOLVE_MOV overrides the execution
size of the instruction anyway and other execution controls are
irrelevant.
Reviewed-by: Jason Ekstrand <[email protected]>
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More.. like in commit 4d93a07c.
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Reviewed-by: Jason Ekstrand <[email protected]>
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instruction.
Reviewed-by: Jason Ekstrand <[email protected]>
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instruction.
Reviewed-by: Jason Ekstrand <[email protected]>
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emit_spill.
It's not guaranteed to have the same width as the instruction
generating the spilled variable.
Reviewed-by: Jason Ekstrand <[email protected]>
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opt_sampler_eot() was relying on the default builder to have the same
width as the sampler and FB write opcodes it was eliminating, the
channel selects didn't matter because the builder was only being used
to allocate registers, no new instructions were being emitted with it.
A future commit will change the width of the default builder what will
break this assumption, so initialize it explicitly here.
Reviewed-by: Jason Ekstrand <[email protected]>
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This wasn't taking into account the execution controls of the original
instruction, but it was most likely not a bug because control flow
instructions are typically full width.
Reviewed-by: Jason Ekstrand <[email protected]>
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Emit the SELs and MOVs with the same execution controls as the
original MOVs, and the CMP with the same execution controls as the IF.
Also explicitly check that the execution controls of any pair of MOVs
being folded into a SEL are compatible (which is almost always going
to be the case), since otherwise it would seem wrong to initialize the
builder object below from the then_mov instruction only.
Reviewed-by: Jason Ekstrand <[email protected]>
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lower_integer_multiplication() was ignoring the execution controls of
the original MUL instruction. Fix it by using the new fs_builder
constructor.
Reviewed-by: Jason Ekstrand <[email protected]>
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demote_pull_constants() was ignoring the execution size and channel
selects of the instruction that wanted the constant, which doesn't
matter for uniform pull constant loads because all channels get the
same scalar value, but it might for varying pull constant loads. Fix
it by using the new fs_builder() constructor that takes care of
setting execution controls compatible with the instruction passed as
argument.
Reviewed-by: Jason Ekstrand <[email protected]>
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opt_combine_constants().
The execution size was being left equal to the default of 8/16, which
AFAICT would have overwritten components other than the one we wanted
to initialize and could potentially have corrupted other registers.
Reviewed-by: Jason Ekstrand <[email protected]>
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We have a number of optimization passes that repeat the same pattern
before inserting new instructions into the program based on some
previous instruction: They point the default builder at the original
instruction, then call exec_all() and group() to select the same
execution controls the original instruction had, and then maybe call
annotate() to clone the debug annotation from the original
instruction.
In fact an optimization pass missing any of these steps is likely to
be broken if the intention was to emit new code based on a preexisting
instruction, so let's make it easy for passes to do the right thing by
having an fs_builder constructor that automates the task of setting up
a builder to emit a given instruction provided as argument.
The following patches fix all cases I've found in which we weren't
explicitly initializing the execution controls of the emitted
instructions, and clean-up optimization passes which were already
doing the right thing to use the new constructor.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Images take up zero uniform slots in the nir_shader::num_uniforms
calculation, but nir_setup_uniforms needs to be executed even if the
program has no non-image uniforms so the driver-specific image
parameters are uploaded. nir_setup_uniforms is a no-op if there are
really no uniforms, so checking the num_uniform count is useless in
any case.
The nir_setup_inputs and _outputs changes shouldn't lead to any
functional change, they are just meant to preserve the symmetry
between them and nir_setup_uniforms.
Reviewed-by: Jason Ekstrand <[email protected]>
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SIMD16 run.
Image variables need to allocate additional uniform slots over
nir_shader::num_uniforms. nir_setup_uniforms() overwrites the values
imported from the SIMD8 visitor and then exits early before entering
the nir_shader::uniforms loop, so image uniforms are never re-created.
Instead leave the imported values alone, they *must* be the same for
the uniform layout of both runs to be compatible.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Rewrite the NIR atomic counter intrinsics translation code making use
of the recently introduced surface builder. This will allow the
removal of some of the functionality duplicated between the visitor
and surface builder.
v2: Drop VEC4 suport.
Reviewed-by: Jason Ekstrand <[email protected]>
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Implement helper functions that can be used to construct and send
untyped and typed surface read, write and atomic messages to the
shared dataport unit easily.
v2: Drop VEC4 suport.
v3: Reimplement in terms of logical send opcodes.
Reviewed-by: Jason Ekstrand <[email protected]>
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This will be handy to avoid some ugly ternary operators in the next
patch, like:
fs_reg reg = (size == 0 ? null_reg_ud() : vgrf(..., size));
Because a zero-size register allocation is guaranteed not to ever be
read or written we can just return the null register. Another
possibility would be to actually allocate a zero-size VGRF what would
involve defining a zero-size register class in the register allocator
and a considerable amount of churn.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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width.
Reviewed-by: Jason Ekstrand <[email protected]>
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Each logical variant is largely equivalent to the original opcode but
instead of taking a single payload source it expects its arguments
separately as individual sources, like:
typed_surface_write_logical null, coordinates, source, surface,
num_coordinates, num_components
This patch defines the opcodes and usual instruction boilerplate,
including a placeholder lowering function provided mainly as
documentation for their source registers.
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Update NIR atomic intrinsic handling too (Ken).
Reviewed-by: Kenneth Graunke <[email protected]>
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This cleans up the VEC4 implementation of setup_uniform_values()
somewhat and will avoid duplication of the image uniform upload code
by having a common interface to upload a vector of uniforms on either
back-end.
Reviewed-by: Kenneth Graunke <[email protected]>
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This is now dead code.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This should match the set of cases in which we currently call fail()
or no16() from the emit_texture_*() methods and the ones in which
emit_texture_gen4() enables the SIMD16 workaround.
Hint for reviewers: It's not a big deal if I happen to have missed
some case here, it will just lead to an assertion failure down the
road which is easily fixable, however being stricter than necessary
won't cause any visible breakage, it would just decrease performance
silently due to the unnecessary message splitting, so feel free to
double-check that all cases listed here already cause a SIMD8/16
fall-back with the current texturing code -- You may want to skip over
the Gen5-6 cases though if you don't have pencil and paper at hand.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Unlike its Gen5 and Gen7 counterparts this patch isn't a plain
refactor of the previous Gen4 texturing code, it's more of a rewrite
largely based on emit_texture_gen4_simd16(). The reason is that on
the one hand the original emit_texture_gen4() code didn't seem easily
fixable to be SIMD width-invariant and had plenty of clutter to
support SIMD-width workarounds which are no longer required. On the
other hand emit_texture_gen4_simd16() was missing a number of
SIMD8-only opcodes. This should generalize both and roughly match
their current behaviour where there is overlap.
Incidentally this will fix the following piglits on Gen4:
arb_shader_texture_lod.execution.arb_shader_texture_lod-texgrad
arb_shader_texture_lod.execution.tex-miplevel-selection *gradarb 2d
arb_shader_texture_lod.execution.tex-miplevel-selection *gradarb 3d
arb_shader_texture_lod.execution.tex-miplevel-selection *projgradarb 2d
arb_shader_texture_lod.execution.tex-miplevel-selection *projgradarb 2d_projvec4
arb_shader_texture_lod.execution.tex-miplevel-selection *projgradarb 3d
Acked-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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