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* mesa: add yet more context fields for GL_ARB_debug_outputnobled2012-03-101-2/+8
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* mesa: add glDebugMessageControlARBnobled2012-03-101-0/+134
| | | | | Controlling the output of client-provided messages isn't done yet.
* mesa: add message-toggle booleans for GL_ARB_debug_outputnobled2012-03-102-2/+28
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* mesa: add some GL_ARB_debug_output functionsnobled2012-03-103-4/+286
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* mesa: add infrastructure for GL_ARB_debug_outputnobled2012-03-108-1/+69
| | | | Marek v2: don't add the extension to extensions.c yet
* glapi: regenerate filesMarek Olšák2012-03-103-5740/+5882
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* mesa: split error handling into its own filenobled2012-03-107-252/+357
| | | | Also add _mesa_vsnprintf.
* drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.Kenneth Graunke2012-03-091-0/+6
| | | | | | | | | Unfortunately, Unigine Heaven 3.0 still needs this. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: fix GL_LUMINANCE handling in glGetTexImageBrian Paul2012-03-091-2/+28
| | | | | | | | | | | | | | There are several cases in which we need to explicity "rebase" colors (ex: set G=B=0) when getting GL_LUMINANCE textures: 1. If the luminance texture is actually stored as rgba 2. If getting a luminance texture, but returning rgba 3. If getting an rgba texture, but returning luminance Fixes https://bugs.freedesktop.org/show_bug.cgi?id=46679 Also fixes the new piglit getteximage-luminance test. Reviewed-by: José Fonseca <[email protected]>
* mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage codeBrian Paul2012-03-081-73/+4
| | | | | | NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels codeBrian Paul2012-03-081-0/+4
| | | | | | | | | See the comments for _mesa_rebase_rgba_float() for details. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=46679 NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* mesa: add _mesa_rebase_rgba_float/uint() functionsBrian Paul2012-03-082-0/+98
| | | | | | | | | These will be used by glReadPixels() and glGetTexImage() to fix issues with reading GL_LUMINANCE and other formats. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* mesa: handle array textures in strip_texture_border()Brian Paul2012-03-071-17/+21
| | | | | | | | If the texture is a 1D array, don't remove the border pixel from the height. Similarly for 2D array textures and the depth direction. Simplify the function by assuming the border is always one pixel. Reviewed-by: Anuj Phogat <[email protected]>
* i965: handle gl_PointCoord for Gen4 and Gen5 platformsYuanhan Liu2012-03-075-5/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch add the support of gl_PointCoord gl builtin variable for platform gen4 and gen5(ILK). Unlike gen6+, we don't have a hardware support of gl_PointCoord, means hardware will not calculate the interpolation coefficient for you. Instead, you should handle it yourself in sf shader stage. But badly, gl_PointCoord is a FS instead of VS builtin variable, thus it's not included in c.vue_map generated in VS stage. Thus the current code doesn't aware of this attribute. And to handle it correctly, we need add it to c.vue_map manually to let SF shader generate the needed interpolation coefficient for FS shader. SF stage has it's own copy of vue_map, thus I think it's safe to do it manually. Since handling gl_PointCoord for gen4 and gen5 platforms is somehow a little special, I added a lot of comments and hope I didn't overdo it ;) v2: add a /* _NEW_BUFFERS */ comment to note the state flag dependency and also add the _NEW_BUFFERS dirty mask (Eric). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45975 Piglit: glsl-fs-pointcoord and fbo-gl_pointcoord NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect checkYuanhan Liu2012-03-071-4/+3
| | | | | | | | | | | | | We have to do fallback when the 'Clipped Drawing Rectangle X/Y Max' exceed the hardware's limit no matter the drawing rectangle offset changed or not. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46665 NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* dri/nouveau: don't use nested functionsnobled2012-03-062-64/+78
| | | | | | | | | | | | | | | | It's a GNU extension that isn't supported by clang right now: http://gcc.gnu.org/onlinedocs/gcc-4.6.3/gcc/Nested-Functions.html http://clang.llvm.org/docs/UsersManual.html#c_unimpl_gcc With this, clang now compiles the nouveau classic driver. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44061 (Types changed from e.g. 'unsigned char' to 'GLubyte' so that the types can be concatenated to form a unique function name without any whitespace interfering.) [ Francisco Jerez: give meaningful names to the dispatch functions. ]
* mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()Anuj Phogat2012-03-052-2/+1
| | | | | | | | | | | | | | | | | | | | _mesa_max_texture_levels() is also used to test valid texture target in _mesa_GetTexLevelParameteriv(). GL_TEXTURE_CUBE_MAP is not allowed as texture target in glGetTexLevelParameter(). So, this should throw GL_INVALID_ENUM error. Few other functions which use _mesa_max_texture_levels() like getcompressedteximage_error_check() and getteximage_error_check() also don't accept GL_TEXTURE_CUBE_MAP. Above fix makes piglit fbo-cubemap test to fail. This is because of incorrect texture target passed to _mesa_max_texture_levels() in framebuffer_texture(). Fixing that as well Note: This is a candidate for the stable branches Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: fixup W-tile offset computation to take swizzling into accountDaniel Vetter2012-03-057-22/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There's even a comment in the code containing the right swizzling computations! Previously this has not been noticed because we need to manually enabled swizzling on snb/ivb (kernel 3.4 will do that) and we don't use the separate stencil on ilk (where the bios enables swizzling). This fixes piglit ./bin/fbo-stencil readpixels GL_DEPTH32F_STENCIL8 -auto on recent drm-intel-next kernels. Also remove the comment about ivb, it's stale now. Swizzling detection is done by allocating a temporary x-tiled buffer object. Unfortunately kernels before v3.2 lie on snb/ivb because they claim that swizzling is enable, but it isn't. The kernel commit that fixes this for backport to pre-v3.2 is commit acc83eb5a1e0ae7dbbf89ca2a1a943ade224bb84 Author: Daniel Vetter <[email protected]> Date: Mon Sep 12 20:49:16 2011 +0200 drm/i915: fix swizzling on gen6+ But if the kernel doesn't lie, this now works on swizzling and not swizzling machines. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* meta: Fix compilation without FEATURE_EXT_transform_feedbackBenjamin Franzke2012-03-051-0/+6
| | | | | | | | | That is when building with --disable-opengl. Fix for commit cb045880b113b0042d8dfb7e4cdf76e6cc76c1d1. CC: Paul Berry <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* meta: Fix compilation without FEATURE_feedbackBenjamin Franzke2012-03-051-0/+6
| | | | | | | | | That is when building with --disable-opengl. Fix for commit c5f4024a793f1209b1693aed9a46be9374ba4741. CC: Chad Versace <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i915: fix wrong rendering of gl_PointSize on PineviewYuanhan Liu2012-03-051-0/+4
| | | | | | | | | | | | | | | | | | The current code would ignore the point size specified by gl_PointSize builtin variable in vertex shader on Pineview. This patch servers as fixing that. This patch fixes the following issues on Pineview: webglc: https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/rendering/point-size.html piglit: glsl-vs-point-size NOTE: This is a candidate for stable release branches. v2: pick Eric's nice tip for fixing this issue in hardware rendering. v3: the last arg of EMIT_ATTR specify the size in _byte_. (Eric) Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._EnabledYuanhan Liu2012-03-051-2/+1
| | | | | | | | | | | | We may specify the point size in a glsl vertex shader. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46311 piglit: glsl-vs-point-size NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i915: Fix i830 polygon stipple from PBOs.Kurt Roeckx2012-03-021-1/+7
| | | | | | | | | | | This is a direct port of the i915 patch in a856da63247a4b403f6350914f732e14d1530ed1. Fixes glean's pbo test. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41372 Reviewed-by: Eric Anholt <[email protected]> NOTE: This is a candidate for release branches.
* i915: Compute maximum number of verts using the actual batchbuffer size.Kurt Roeckx2012-03-021-3/+3
| | | | | | | | | | | We were looking at the size of batch.map for how big the batchbuffer was, but on 865 we just use a single-page batchbuffer due to hardware limits. v2: Removed check for sizeof map < bo->size, since that's always false. [change by anholt] NOTE: This is a candidate for release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41495
* i830: Compute initial number of vertices from remaining batch spaceChris Wilson2012-03-021-5/+11
| | | | | | | | | | | | | In order to prevent an overflow of the batch buffer when emitting triangles, we need to limit the initial primitive to fit within the current batch. To do we need to measure the remaining space and thence compute the maximum number of vertices that fit into that space. Reported-by: Kurt Roeckx <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41495 Signed-off-by: Chris Wilson <[email protected]> Reviewed-by: Eric Anholt <[email protected]> NOTE: This is a candidate for release branches.
* dri/i915: Fix off-by-one in i830 clip region size.Alban Browaeys2012-03-021-2/+2
| | | | | | | | | | | | | | | | | | The hardware, like i915, uses an inclusive bounds on min and max for the drawing rectangle, but we were providing a number for exclusive. The number of bits used by the hardware only covers this value going up to the maximum size, so when we programmed 2048 as the maximum inclusive X, it saw a maximum X of 0 and clipped all rendering. This caused rendering failures in gnome-shell. Fixes piglit fbo-maxsize. v2: dropped changes to the blitter, which does use an exclusive x2, y2. [change by anholt] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45558 Reviewed-by: Eric Anholt <[email protected]> NOTE: This is a candidate for release branches.
* intel: Don't enable GL_ARB_draw_instanced pre-gen4.Eric Anholt2012-03-021-1/+1
| | | | swtnl doesn't handle this extension.
* i915: Fix piglit fbo-nodepth-test on i830.Eric Anholt2012-03-022-3/+8
| | | | | | | | | This is a direct port of fc4fba52cf7e9616c70dd76b4d6bdba6582e157b from i915, and fixes GPU hangs when running piglit. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41372 Reviewed-by: Eric Anholt <[email protected]> NOTE: This is a candidate for release branches.
* Revert "st/mesa: don't unreference user attribs up front."Brian Paul2012-03-011-6/+3
| | | | | | | This reverts commit 72931ca4b9fb1002f5b62b74f7f7f32e94e80fde. This commit caused a few piglit regressions (quad-invariance, draw-batch, etc) with the vmware svga driver.
* mesa: let GL3 buf obj queries not depend on opengl major versionYuanhan Liu2012-03-011-6/+6
| | | | | | | | | | | | | | | | | While the ARB_map_buffer_range extension spec says nothing about these queries -- they were added in GL 3.0 --, it seems like this could be an error in the extension spec. This is one of the extensions, like ARB_framebuffer_object, that "back ports" OpenGL 3.0 functionality to previous versions. These extensions are supposed to provide identical functionality to OpenGL 3.0. The other cases of mismatches have been determined to be bugs in the extension specs. And tools like apitrace rely on such queries to function properly. Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: José Fonseca <[email protected]> Acked-by: Brian Paul <[email protected]> Acked-by: Ian Romanick <[email protected]>
* st/mesa: remove old assertionBrian Paul2012-02-291-3/+0
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* i965: Disable PrimitiveID upload.Kenneth Graunke2012-02-291-1/+1
| | | | | | | | | | | We currently don't support gl_PrimitiveID, and I believe asking the hardware to generate it results in vertex cache invalidations. This could result in slowdowns for applications that use gl_InstanceID, which would be counter-productive. Just turn it off for now. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Enable the GL_ARB_draw_instanced extension.Kenneth Graunke2012-02-292-2/+3
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Fix swizzles for system values such as gl_InstanceID.Kenneth Graunke2012-02-291-0/+4
| | | | | | | | | | | | | | | visit(ir_variable *) sets dst_reg::writemask to the appropriate channel for system values. Unfortunately, visit(ir_dereference_variable *) then calls swizzle_for_size, which for a float, sets the swizzle to .x. This works for gl_VertexID, since we store it in the .x component (see brw_draw_upload.c:732 - VID), but fails for gl_InstanceID (IID) since we store it in the .y channel. To fix this, avoid calling swizzle_for_size on ir_var_system_values. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Add missing error check for first < 0 in glDrawArraysInstanced().Eric Anholt2012-02-291-0/+6
| | | | | | Fixes piglit GL_ARB_draw_instanced/negative-arrays-first-negative. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.Eric Anholt2012-02-291-2/+16
| | | | | | Fixes piglit GL_ARB_draw_elements_base_vertex/dlist-arb_draw_instanced Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix display list handling for GL_ARB_draw_instanced.Eric Anholt2012-02-292-6/+28
| | | | | | | | | When you called them in a display list compile before, you would just end up calling through NULL. Fixes piglit GL_ARB_draw_instanced/dlist. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix typo in comment.Eric Anholt2012-02-291-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Fix Gen6+ dynamic state upper bound on older kernels.Kenneth Graunke2012-02-291-2/+1
| | | | | | | | | | | | | | | | | | | | | Kernels prior to 271d81b84171d84723357ae6d172ec16b0d8139c (March 2011) don't support relocations outside of the target buffer object. Rather than guarding this with a I915_PARAM_HAS_RELAXED_DELTA check, just smash the bound to 0xfffff001 like we do on Ironlake. This effectively gives us no upper bound check, just like we did prior to commit 271d81b84171d84723357ae6d172ec16b0d8139c. Daniel Vetter would also like to mention that this relies on the guard page at the end of the GTT. NOTE: This is a candidate for release branches. Fixes a regression since 271d81b84171d84723357ae6d172ec16b0d8139c. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46766 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Daniel Vetter <[email protected]>
* glx: Convert to automake.Eric Anholt2012-02-291-2/+0
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Push the shine table into the tnl module.Mathias Fröhlich2012-02-2910-179/+183
| | | | | | | | | | All users of the shine table outside of the tnl module are gone. Move the implementation into the tnl module and prefix the public functions with _tnl. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Do not invalidate shine tables in compute light positions.Mathias Fröhlich2012-02-291-3/+0
| | | | | | | | | | | | Since the shine tables are now only used in the tnl lighting stage, where they are validated through the tnl driver function NotifyMaterialChange called in tnl/t_vb_light.c, we can not omit calling _mesa_validate_all_lighting_tables (which only validates the shine tables) in main/light.c. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Avoid revalidating shine tables in _tnl_RasterPos.Mathias Fröhlich2012-02-291-2/+0
| | | | | | | | | Now that _tnl_RasterPos no longer uses the shine tables, avoid revalidating them. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Avoid using the shine table for _tnl_RasterPosMathias Fröhlich2012-02-291-1/+5
| | | | | | | | | | | | | Use direct computation of pow for computing the shininess in _tnl_RasterPos. Since the _tnl_RasterPos function is still used by plenty drivers that do only need the shine table for _tnl_RasterPos but do not make use of swtnl computations, this enables pushing down the shine table computation and validation into the tnl module, which will happen in a followup change. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Avoid explicit invalidation of shine tables.Mathias Fröhlich2012-02-291-27/+0
| | | | | | | | | | Since the shine tables are implicitly invalidated by having a different shininess value than the current one, we can omit the explicit invalidation of the shine table. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Remove gl_light_attrib::_Flags.Mathias Fröhlich2012-02-293-6/+4
| | | | | | | | This variable is only used locally in _mesa_update_lighting. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Remove _CosCutoffNeg from light state.Mathias Fröhlich2012-02-292-6/+2
| | | | | | | | | It is only used as a temporary variable during computation of _CosCutoff. So, don't store it. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: use arrayObj var in more places in client_state()Brian Paul2012-02-291-3/+3
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* mesa: asst. fixes for texture arrays and bordersBrian Paul2012-02-291-12/+20
| | | | | For 1D array textures, there is no border on the height dimension. For 2D array textures, there is no border on the depth dimension.
* mesa: check for no state change in VertexAttribDivisor()Brian Paul2012-02-291-2/+8
| | | | Reviewed-by: José Fonseca <[email protected]>