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* Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-078-31/+297
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| * mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵Brian Paul2008-11-074-3/+18
| | | | | | | | emitted yet though)
| * mesa: added DP2, DP2A instructionsBrian Paul2008-11-073-2/+32
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| * mesa: added AND/OR/NOT/XOR instructionsBrian Paul2008-11-073-23/+199
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| * mesa: include shader/prog_instruction.hBrian Paul2008-11-071-0/+1
| | | | | | | | Seems to fix a mysteriously missing build dependency.
| * mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul2008-11-073-0/+45
| | | | | | | | | | | | We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter.
| * mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao2008-11-071-3/+2
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* | gallium: s/OPCODE_INT/OPCODE_TRUNC/Brian Paul2008-11-061-2/+2
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* | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-067-29/+360
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| * mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-065-18/+21
| | | | | | | | Trunc is a more accurate description; there's no type conversion involved.
| * mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
| | | | | | | | | | | | | | | | If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation.
| * i965: Always check vertex program.Xiang, Haihao2008-11-061-1/+4
| | | | | | | | | | | | Now i965 also uses the vertex program created by Mesa Core, but this vertex program is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex program is updated or not. This fixes broken demo cubemap.
| * i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong2008-11-052-10/+335
| | | | | | | | OPCODE_NOISE4 coming later.
| * mesa: Fix compiler warnings on Windows.Brian Paul2008-11-051-1/+1
| | | | | | | | cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97
| * mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
| | | | | | | | Expressions like array[i] + array[j] didn't work properly before.
| * mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
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| * mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
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* | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-065-4/+46
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| * | mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
| | | | | | | | | | | | | | | | | | | | | | | | If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation.
| * | gallium: added st_print_shaders() function to help w/ debuggingBrian Paul2008-11-062-0/+20
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* | | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-0511-32/+185
|\| | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/rtasm/rtasm_execmem.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_log.c src/mesa/state_tracker/st_atom_framebuffer.c
| * | gallium: added check for degenerate drawing callsBrian Paul2008-11-051-0/+3
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| * | gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at ↵Brian Paul2008-11-051-0/+27
| | | | | | | | | | | | | | | | | | | | | draw time This will warn the user that the shader being run may be using uninitialized uniform variables.
| * | mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
| | | | | | | | | | | | Expressions like array[i] + array[j] didn't work properly before.
| * | mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
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| * | mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
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| * | mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
| | | | | | | | | | | | The swizzle mask for such variables wasn't set up properly.
| * | mesa: silence warningsBrian Paul2008-11-011-3/+3
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| * | mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7
| | | | | | | | | | | | This fixes a function inlining bug involving vars declared inside loop bodies.
| * | mesa: glsl tree print improvementsBrian Paul2008-11-011-1/+17
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| * | mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-013-4/+29
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| * | mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-014-53/+53
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| * | mesa: fix some bugs with precision qualifier parsingBrian Paul2008-10-319-2379/+2456
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| * | mesa: do scope replacement for variable initializers tooBrian Paul2008-10-311-0/+11
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| * | mesa: fix copy/paste error in GLSL error msgBrian Paul2008-10-311-1/+1
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| * | mesa: note that texcoords are generated by setup routines when pointsprite ↵Keith Whitwell2008-10-201-0/+12
| | | | | | | | | | | | enabled
| * | gallium: add some checks for null surface pointers in state trackerBrian Paul2008-10-183-12/+25
| | | | | | | | | | | | Fixes some segfaults in low memory situations.
* | | Merge commit 'origin/master' into gallium-0.2Alan Hourihane2008-11-051-8/+8
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| * | mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
| | | | | | | | | | | | The swizzle mask for such variables wasn't set up properly.
| * | i965: Clean up stale NDC comment.Eric Anholt2008-11-021-2/+1
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| * | i965: Avoid vs header computation for negative rhw on G4X.Eric Anholt2008-11-021-3/+3
| | | | | | | | | | | | This cuts one MOV out when setting a zero header.
| * | i965: Merge GM45 into the G4X chipset define.Eric Anholt2008-11-029-25/+24
| | | | | | | | | | | | | | | The mobile and desktop chipsets are the same, and having them separate is more typing and more chances to screw up.
| * | i965: Fix copy'n'paste issue that made brw->urb.constrained useless.Eric Anholt2008-11-021-3/+7
| | | | | | | | | | | | Also, add a comment explaining what brw->urb.constrained tries to do.
* | | gallium: no renderbuffer, so just exit.Alan Hourihane2008-11-031-1/+3
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* | | i965: Clean up stale NDC comment.Eric Anholt2008-11-031-2/+1
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* | | i965: Avoid vs header computation for negative rhw on G4X.Eric Anholt2008-11-031-3/+3
| | | | | | | | | | | | This cuts one MOV out when setting a zero header.
* | | i965: Merge GM45 into the G4X chipset define.Eric Anholt2008-11-039-25/+24
| | | | | | | | | | | | | | | The mobile and desktop chipsets are the same, and having them separate is more typing and more chances to screw up.
* | | i965: Fix copy'n'paste issue that made brw->urb.constrained useless.Eric Anholt2008-11-031-3/+7
| | | | | | | | | | | | Also, add a comment explaining what brw->urb.constrained tries to do.
* | | softpipe: Don't call pipe_buffer_destroy directly.José Fonseca2008-11-032-2/+2
| | | | | | | | | | | | Use pipe_buffer_reference instead.
* | | Merge commit 'origin/master' into gallium-0.2Alan Hourihane2008-11-0151-2883/+3453
|\| | | | | | | | | | | | | | | | | Conflicts: src/mesa/shader/slang/library/slang_vertex_builtin_gc.h