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* mesa: add GL_OES_shader_multisample_interpolation supportIlia Mirkin2016-03-303-3/+14
* mesa: add GL_OES_sample_shading supportIlia Mirkin2016-03-304-3/+8
* mesa: add OES_sample_variables to extension table, add enable bitIlia Mirkin2016-03-302-0/+2
* i965: Don't add barrier deps for FB write messages.Matt Turner2016-03-301-1/+2
* i965: Add and use is_scheduling_barrier() function.Matt Turner2016-03-301-4/+17
* i965: Remove NOP insertion kludge in scheduler.Matt Turner2016-03-301-20/+5
* i965: Assert that an instruction is not inserted around itself.Matt Turner2016-03-301-0/+4
* i965: Relax restriction on scheduling last instruction.Matt Turner2016-03-301-20/+3
* i965/vec4/tcs: Set conditional mod on TCS_OPCODE_SRC0_010_IS_ZERO.Matt Turner2016-03-302-2/+3
* Revert "i965: Don't add barrier deps for FB write messages."Matt Turner2016-03-301-4/+3
* i965: Simplify full scheduling-barrier conditions.Matt Turner2016-03-301-27/+8
* i965: Remove incorrect cycle estimates.Matt Turner2016-03-301-10/+0
* st/mesa: fix fallout from xfb changes.Dave Airlie2016-03-311-2/+2
* mesa: add query support for GL_TRANSFORM_FEEDBACK_BUFFER interfaceTimothy Arceri2016-03-313-2/+51
* glsl: add transform feedback buffers to resource listTimothy Arceri2016-03-313-3/+3
* mesa: add support to query GL_TRANSFORM_FEEDBACK_BUFFER_INDEXTimothy Arceri2016-03-312-0/+7
* mesa: add support to query GL_OFFSET for GL_TRANSFORM_FEEDBACK_VARYINGTimothy Arceri2016-03-312-3/+12
* mesa: rename tranform feeback varying macro XFB to XFVTimothy Arceri2016-03-311-6/+6
* glsl: validate global out xfb_stride qualifiers and set stride on empty buffersTimothy Arceri2016-03-311-0/+7
* mesa: split transform feedback buffer into its own structTimothy Arceri2016-03-316-20/+28
* glsl: use bitmask of active xfb buffer indicesTimothy Arceri2016-03-314-22/+24
* i965: Don't inline intel_batchbuffer_require_space().Matt Turner2016-03-302-26/+28
* mesa: allow mutable buffer textures to back GL ES imagesIlia Mirkin2016-03-291-1/+6
* mesa: make _mesa_prepare_mipmap_level() staticBrian Paul2016-03-292-15/+8
* meta: use _mesa_prepare_mipmap_levels()Brian Paul2016-03-291-24/+8
* xlib: add support for GLX_ARB_create_contextBrian Paul2016-03-293-0/+77
* st/mesa: simplify st_generate_mipmap()Brian Paul2016-03-291-78/+24
* mesa: new _mesa_prepare_mipmap_levels() function for mipmap generationBrian Paul2016-03-292-31/+62
* i965: Don't use CUBE wrap modes for integer formats on IVB/BYT.Kenneth Graunke2016-03-291-1/+5
* Revert "i965: Set address rounding bits for GL_NEAREST filtering as well."Kenneth Graunke2016-03-291-6/+3
* st/mesa: implement new DMA-buf based VDPAU interop v2Christian König2016-03-291-49/+132
* st/mesa: enable OES_texture_buffer when all components availableIlia Mirkin2016-03-291-0/+6
* mesa: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-287-44/+55
* mesa: add OES_texture_buffer and EXT_texture_buffer extension to tableIlia Mirkin2016-03-282-0/+3
* mesa: properly return GetTexLevelParameter queries for buffer texturesIlia Mirkin2016-03-281-2/+52
* mesa: remove initialized field from uniform storageTimothy Arceri2016-03-293-43/+1
* i965: Set address rounding bits for GL_NEAREST filtering as well.Kenneth Graunke2016-03-281-3/+6
* i965: Always use BRW_TEXCOORDMODE_CUBE when seamless filtering.Kenneth Graunke2016-03-281-3/+1
* i965: Fix brw_render_cache_set_check_flush's PIPE_CONTROLs.Kenneth Graunke2016-03-282-3/+22
* i965: Whack UAV bit when FS discards and there are no color writes.Kenneth Graunke2016-03-281-2/+7
* mesa/st: Fix NULL access if no fragment shader is boundBas Nieuwenhuizen2016-03-281-2/+2
* st/mesa: only minify height if target != 1D array in st_finalize_textureMarek Olšák2016-03-281-1/+6
* mesa: optimize out the realloc from glCopyTexImagexD()Miklós Máté2016-03-271-0/+36
* st/mesa: fix handling the fallback textureMiklós Máté2016-03-271-3/+4
* st/mesa: enable GL_ATI_fragment_shaderMiklós Máté2016-03-271-0/+1
* st/mesa: implement GL_ATI_fragment_shaderMiklós Máté2016-03-2710-4/+1064
* program: add ATI_fragment_shader to shader stages listMiklós Máté2016-03-271-0/+2
* mesa: optionally associate a gl_program to ATI_fragment_shaderMiklós Máté2016-03-275-2/+34
* mesa/st: Remove GLSLVersion clampingEdward O'Callaghan2016-03-271-10/+5
* glsl: reduce buffer block duplicationTimothy Arceri2016-03-262-39/+3