Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | mesa: set input read only on success | Jerome Glisse | 2008-02-27 | 1 | -2/+3 |
| | |||||
* | mesa: Add copyright headers. | José Fonseca | 2008-02-27 | 2 | -23/+45 |
| | |||||
* | gallium: use pipe_texture_reference() instead of pipe->texture_release() | Brian | 2008-02-26 | 1 | -3/+3 |
| | |||||
* | gallium: remove pipe parameter from pipe_texture_reference() | Brian | 2008-02-26 | 1 | -3/+3 |
| | | | | | Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation... | ||||
* | gallium: #includes to silence warnings | Brian | 2008-02-26 | 1 | -0/+2 |
| | |||||
* | gallium: fix zero-sized viewport bug | Brian | 2008-02-26 | 1 | -0/+11 |
| | | | | | | If st_create_framebuffer() is called with width=0, height=0 and the program never called glViewport, the viewport wasn't properly initalized. This fixes that. | ||||
* | gallium: fix off by one rasterpos bug | Brian | 2008-02-26 | 1 | -1/+1 |
| | |||||
* | gallium: remove input_map[] from pipe_shader_state | Brian | 2008-02-26 | 3 | -2/+5 |
| | |||||
* | gallium: Add missing copyright headers. | José Fonseca | 2008-02-26 | 2 | -0/+57 |
| | |||||
* | add an explicit callback decleration and use it to silence warnings | Zack Rusin | 2008-02-26 | 1 | -6/+6 |
| | |||||
* | implement deleting of driver side cached state in cso's | Zack Rusin | 2008-02-26 | 1 | -1/+12 |
| | |||||
* | gallium: clamp line width when creating raster state object | Brian | 2008-02-25 | 1 | -2/+12 |
| | |||||
* | Remove files of unsupported build systems. | José Fonseca | 2008-02-25 | 16 | -1296/+0 |
| | |||||
* | gallium: fill in some blend/rasterizer template fields to make sure they're ↵ | Brian | 2008-02-21 | 1 | -0/+8 |
| | | | | all valid, even if not relevant | ||||
* | gallium: replace some ordinary assignments with pipe_reference_texture() | Brian | 2008-02-20 | 1 | -3/+6 |
| | | | | This fixes at least one instance of dereferencing an invalid texture pointer. | ||||
* | gallium: new pipe->texture_update() function | Brian | 2008-02-20 | 1 | -4/+10 |
| | | | | | Called whenever texture data is changed (glTexImage, glTexSubImage, glCopyTexSubImage, etc). | ||||
* | gallium: mark texture object data dirty in do_copy_texsubimage() | Brian | 2008-02-20 | 1 | -0/+4 |
| | |||||
* | gallium: re-enable GenerateMipmap calls | Brian | 2008-02-20 | 1 | -17/+2 |
| | |||||
* | gallium: state tracker didn't always notify drivers of texobj data changes | Brian | 2008-02-20 | 8 | -71/+115 |
| | | | | | | | | Calling glTexSubImage() or glTexImage() to replace texture data didn't reliably cause pipe->set_sampler_texture() to get called so drivers didn't always get notified of new texture data. The st_texture_object->pt pointer doesn't always indicate changed data so added a dirtyData field. | ||||
* | Remove src/mesa and src/mesa/main from gallium source include paths. | José Fonseca | 2008-02-19 | 2 | -1/+8 |
| | |||||
* | Bring in ppc spe rtasm into gallium's rtasm module. | José Fonseca | 2008-02-19 | 3 | -700/+0 |
| | | | | Moving files since these are not being used outside gallium. | ||||
* | Simplify makefile boilerplate code. | José Fonseca | 2008-02-19 | 1 | -3/+3 |
| | | | | | Don't define ASM_SOURCES variable globally -- reserve that variable to be defined locally by makefiles, together with C_SOURCES and CPP_SOURCES. | ||||
* | Use gallium's rtasm module. | José Fonseca | 2008-02-19 | 1 | -1/+0 |
| | |||||
* | Update for llvm -> gallivm rename. | José Fonseca | 2008-02-18 | 1 | -2/+2 |
| | |||||
* | Update scons build for new code layout. | José Fonseca | 2008-02-18 | 2 | -208/+10 |
| | |||||
* | Code reorganization: split gallium and mesa makefiles. | José Fonseca | 2008-02-18 | 2 | -122/+8 |
| | | | | | | | In other words, don't build src/gallium source code from within src/mesa/Makefile. Also, allow to customize which gallium auxiliary dirs, driver driver, winsys dirs get built from the config/* files. | ||||
* | Move cell_vertex_fetch.c for recent code reorg. | Ian Romanick | 2008-02-15 | 1 | -392/+0 |
| | |||||
* | Initial version of code gen for attribute fetch | Ian Romanick | 2008-02-15 | 1 | -0/+392 |
| | |||||
* | Correct the convert to and from float instructions | Ian Romanick | 2008-02-15 | 2 | -4/+42 |
| | |||||
* | draw: subclass vertex shaders according to execution method | Keith Whitwell | 2008-02-15 | 1 | -0/+3 |
| | | | | | Create new files for shaders compiled/executed with llvm, sse, exec respectively | ||||
* | Merge commit 'origin/gallium-0.1' into gallium-0.1 | Keith Whitwell | 2008-02-15 | 2 | -34/+34 |
|\ | |||||
| * | Code reorganization: s/aux/auxiliary/ -- update build. | José Fonseca | 2008-02-15 | 2 | -34/+34 |
| | | |||||
* | | Merge commit 'origin/gallium-0.1' into gallium-0.1 | Keith Whitwell | 2008-02-15 | 371 | -91106/+833 |
|\| | | | | | | | | | | | | | | | Conflicts: src/gallium/drivers/softpipe/sp_quad_fs.c src/gallium/drivers/softpipe/sp_state.h src/gallium/drivers/softpipe/sp_state_fs.c | ||||
| * | Code reorganization: update build. | José Fonseca | 2008-02-15 | 23 | -85/+86 |
| | | | | | | | | | | | | | | | | | | Update the Makefiles and includes for the new paths. Note that there hasn't been no separation of the Makefiles yet, and make is jumping all over the place. That will be taken care shortly. But for now, make should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm might require some minor tweaks. | ||||
| * | Code reorganization: move files into their places. | José Fonseca | 2008-02-15 | 342 | -90658/+0 |
| | | | | | | | | This is in a separate commit to ensure renames are properly preserved. | ||||
| * | vastly simplify indexing | Zack Rusin | 2008-02-15 | 4 | -130/+59 |
| | | |||||
| * | redo indirection | Zack Rusin | 2008-02-15 | 4 | -31/+130 |
| | | | | | | | | make all load's respect indirection | ||||
| * | redo the way immediates are handled | Zack Rusin | 2008-02-15 | 5 | -57/+190 |
| | | | | | | | | | | implement madd start implementing arl | ||||
| * | rename 'argument' to 'load' because that's what it does | Zack Rusin | 2008-02-15 | 3 | -14/+14 |
| | | |||||
| * | implement swizzling on writes | Zack Rusin | 2008-02-15 | 3 | -54/+56 |
| | | |||||
| * | a call was missed during the last rename | Zack Rusin | 2008-02-15 | 1 | -1/+1 |
| | | |||||
| * | gallium: Fix memory leak. | Michal Krol | 2008-02-15 | 1 | -0/+3 |
| | | |||||
| * | gallium: Fix memory leak. | Michal Krol | 2008-02-15 | 1 | -0/+1 |
| | | |||||
| * | gallium: Use align_free() to free aligned memories. | Michal Krol | 2008-02-15 | 1 | -2/+2 |
| | | |||||
| * | gallium: Fix build on Windows. | Michal Krol | 2008-02-15 | 3 | -3/+3 |
| | | |||||
| * | gallium: Use MALLOC(). | Michal Krol | 2008-02-15 | 1 | -2/+2 |
| | | |||||
| * | gallium: Fix MSVC compiler warnings. | José Fonseca | 2008-02-15 | 1 | -0/+4 |
| | | |||||
| * | gallium: remove some debug assertions in vertex format validation | Brian | 2008-02-14 | 1 | -12/+11 |
| | | | | | | | | | | | | | | If a fragment shader references an input for which there's no vertex shader output (ex: texcoord3), use vertex output 0 by default. Basically, the attribute's value will be undefined. The shader writer should never rely on undefined fragment shader inputs anyway. | ||||
| * | gallium: rearrange vertex info/layout validation | Brian | 2008-02-14 | 4 | -76/+134 |
| | | | | | | | | | | | | | | Delay validation until someone really needs the vertex layout (vbuf alloc vertex buffer or point/line/tri setup/rendering). This will allow the vertex size to change depending on whether we're drawing points, lines or triangles. | ||||
| * | gallium: include draw_context.h to silence warning | Brian | 2008-02-14 | 1 | -0/+1 |
| | |