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* glsl/linker: add DisableTransformFeedbackPacking workaroundLouis-Francis Ratté-Boulianne2020-03-031-0/+9
* st/mesa: allow TXB2/TXL2 to work with cube array shadow texturesIlia Mirkin2020-03-021-8/+18
* intel: fix the gen 11 compute shader scratch IDsPaulo Zanoni2020-03-031-1/+6
* mesa/st: fix formats required for EXT_texture_norm16Tapani Pälli2020-03-021-7/+0
* mesa: fix _mesa_draw_nonzero_divisor_bits to return nonzero divisorsIlia Mirkin2020-03-011-1/+1
* mesa: fix 11 warningsMarek Olšák2020-02-274-5/+7
* nir: fix 5 warningsMarek Olšák2020-02-271-1/+1
* mesa: fix incorrect prim.begin/end for glMultiDrawElementsMarek Olšák2020-02-281-2/+2
* mesa: optimize glMultiDrawArrays, call Draw only once (v2)Marek Olšák2020-02-281-16/+22
* mesa: don't unroll glMultiDrawElements if one count is 0Marek Olšák2020-02-281-10/+0
* mesa: clean up glMultiDrawElements code, use alloca for small draw count (v2)Marek Olšák2020-02-281-18/+38
* mesa: move num_instances and base_instance out of _mesa_primMarek Olšák2020-02-2826-78/+120
* mesa: remove redundant _mesa_prim::is_indexedMarek Olšák2020-02-286-16/+10
* mesa/i965: remove _mesa_prim::indirect_offsetMarek Olšák2020-02-286-20/+31
* gallium: pass cso_velems_state into cso_context instead of pipe_vertex_elementMarek Olšák2020-02-2810-46/+53
* mesa: remove unused "indirect" parameter from Driver.DrawMarek Olšák2020-02-2818-52/+35
* i965: stop using "indirect" parameter from Driver.Draw (non-indirect)Marek Olšák2020-02-284-15/+26
* mesa: Flush vertices before changing the OpenGL state.Mathias Fröhlich2020-02-271-4/+10
* mesa: Check for OpenGL state change before flushing vertices.Mathias Fröhlich2020-02-271-2/+4
* mesa: call FLUSH_VERTICES before updating CoordReplaceMarek Olšák2020-02-261-1/+2
* mesa: remove leftovers from ARB_shadow_ambientMarek Olšák2020-02-261-2/+0
* mesa/st: toggle EXT_texture_norm16 based on format supportTapani Pälli2020-02-261-0/+12
* i965: toggle on EXT_texture_norm16Tapani Pälli2020-02-261-0/+1
* mesa: introduce boolean toggle for EXT_texture_norm16Tapani Pälli2020-02-262-1/+2
* prog_to_nir: Reuse glsl_get_sampler_dim_coordinate_components().Eric Anholt2020-02-241-19/+2
* gallium: Add a cap for enabling lowering of image load/store intrinsics.Eric Anholt2020-02-241-0/+2
* nir: Make image lowering optionally handle the !bindless case as well.Eric Anholt2020-02-241-1/+1
* i965: Use isl_aux_state_transition_write()Nanley Chery2020-02-241-183/+16
* i965: Use ISL's access preparation functionsNanley Chery2020-02-241-257/+35
* glapi/copyimage: Implement CopyImageSubDataNVIndrajit Kumar Das2020-02-246-26/+194
* i965: Do not generate D16 B5G6R5_UNORM configs on gen < 8Danylo Piliaiev2020-02-201-11/+23
* main/get: Converted type conversion macros to inline functionsKristian H. Kristensen2020-02-191-20/+58
* mesa/draw: Make sure all the unused fields are initialized to zeroIan Romanick2020-02-191-11/+10
* mesa: Fix FLUSH_VERTICES in SubpixelPrecisionBiasNV.Mathias Fröhlich2020-02-191-1/+2
* intel/bufmgr: Cast bitshift to unsignedDanylo Piliaiev2020-02-191-1/+1
* mesa: fix immediate mode with tessellation and varying patch verticesMarek Olšák2020-02-181-0/+2
* mesa: don't use memset in glDrawArraysMarek Olšák2020-02-181-1/+1
* mesa: document _mesa_prim::begin/endMarek Olšák2020-02-181-0/+12
* vbo: remove redundant code in vbo_exec_fixup_vertexMarek Olšák2020-02-181-7/+0
* vbo: remove dead code in vbo_can_merge_primsMarek Olšák2020-02-181-4/+3
* st/mesa: try to fix MSVC build failure due to ALWAYS_INLINEMarek Olšák2020-02-181-1/+4
* st/nir: Unify inputs_read/outputs_written before serializing NIRDanylo Piliaiev2020-02-181-22/+19
* st/mesa: simplify releasing the current attrib bufferMarek Olšák2020-02-141-9/+13
* st/mesa: make st_setup_current staticMarek Olšák2020-02-142-8/+1
* st/mesa: change some loops from while to do..while in st_atom_array.cMarek Olšák2020-02-141-4/+4
* st/mesa: simplify determination whether a draw needs min/max indexMarek Olšák2020-02-146-5/+38
* st/mesa: simplify determination whether a draw has user vertex buffersMarek Olšák2020-02-141-3/+4
* st/mesa: always inline the code setting non-64bit vertex elementsMarek Olšák2020-02-141-46/+63
* mesa: remove unused _mesa_draw_indirectMarek Olšák2020-02-143-83/+1
* mesa: translate into gallium vertex formats in mesa/mainMarek Olšák2020-02-143-261/+259