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* mesa: GetTexLevelParameter{if}v changes for OpenGL ES 3.1Tapani Pälli2015-08-261-6/+18
* mesa/es3.1: Allow GL_COMPUTE_WORK_GROUP_SIZE for OpenGL ES 3.1Marta Lofstedt2015-08-261-1/+1
* mesa/es3.1: Enable getting MAX_COMPUTE_WORK_GROUP_ values for OpenGL ES 3.1Marta Lofstedt2015-08-261-2/+2
* mesa/formats: pass correct parameter to _mesa_is_format_compressedDave Airlie2015-08-261-1/+1
* mesa/texgetimage: fix missing stencil checkDave Airlie2015-08-261-0/+7
* mesa/teximage: Add GL error parameter to _mesa_target_can_be_compressedNanley Chery2015-08-253-44/+68
* mesa/formats: remove compressed formats from matching functionNanley Chery2015-08-2512-60/+31
* mesa/formats: make format testing a gtestNanley Chery2015-08-254-155/+137
* prog_to_nir: Use nir_builder_insert() rather than poking at cf_list.Kenneth Graunke2015-08-251-11/+11
* nir: Use nir_shader::stage rather than passing it around.Kenneth Graunke2015-08-251-1/+1
* nir: Store gl_shader_stage in nir_shader.Kenneth Graunke2015-08-251-1/+3
* i965/fs: Combine assign_constant_locations and move_uniform_array_access_to_p...Jason Ekstrand2015-08-252-30/+11
* i965/fs: Rework uniform handlingJason Ekstrand2015-08-253-29/+11
* i965/vec4_nir: Get rid of the uniform_driver_location trackingJason Ekstrand2015-08-252-20/+3
* nir/intrinsics: Add a second const index to load_uniformJason Ekstrand2015-08-252-2/+2
* nir: Pass a type_size() function pointer into nir_lower_io().Kenneth Graunke2015-08-252-18/+11
* prog_to_nir: Don't allocate nir_variable with type vec4[0] for uniforms.Kenneth Graunke2015-08-251-7/+11
* i965: Move type_size() methods out of visitor classes.Kenneth Graunke2015-08-258-27/+28
* i965: Make setup_vec4_uniform_value and _image_uniform_values take an offsetJason Ekstrand2015-08-257-22/+38
* i965: Rename setup_vector_uniform_values to setup_vec4_uniform_valueJason Ekstrand2015-08-256-17/+18
* mesa: enable texture stencil8 for multisampleDave Airlie2015-08-251-2/+5
* mesa: make _mesa_bind_texture_unit() staticBrian Paul2015-08-242-9/+5
* mesa/formats: store whether or not a format is sRGB in gl_format_infoNanley Chery2015-08-242-24/+6
* mesa/formats: only do type and component lookup for uncompressed formatsNanley Chery2015-08-244-49/+46
* i965: Always re-emit the pipeline select during invariant state emissionChris Wilson2015-08-241-1/+2
* mesa/arb_gpu_shader_fp64: add support for glGetUniformdvDave Airlie2015-08-232-16/+14
* i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is usedNeil Roberts2015-08-221-2/+13
* i965: Swap the order of the vertex ID and edge flag attributesNeil Roberts2015-08-222-29/+57
* i965: Move control flush into pipelined conditional renderChris Wilson2015-08-222-14/+11
* gallium: Add blending to pipe blitChristoph Bumiller2015-08-211-0/+1
* st/mesa: pass through 4th opcode argument in bitmap/pixel visitorsIlia Mirkin2015-08-211-6/+6
* st/mesa: fix assignments with 4-operand arguments (i.e. BFI)Ilia Mirkin2015-08-211-1/+1
* mesa: update fbo state in glTexStorageTapani Pälli2015-08-211-0/+15
* Revert "mesa/formats: refactor by collapsing cases in switch statement by type"Nanley Chery2015-08-201-17/+135
* i965: Use NIR by default for vertex shadersJason Ekstrand2015-08-201-2/+2
* i965: Fix "handle nir_intrinsic_image_size"Martin Peres2015-08-201-4/+3
* i965: enable GL_ARB_shader_image_sizeMartin Peres2015-08-201-0/+1
* i965: handle nir_intrinsic_image_sizeMartin Peres2015-08-201-0/+46
* main: add extension GL_ARB_shader_image_sizeMartin Peres2015-08-202-0/+2
* mesa: Add ES31 API tag for the extension table.Francisco Jerez2015-08-201-0/+7
* mesa: Refuse to bind image uniforms using glUniform in GLES.Francisco Jerez2015-08-201-1/+3
* mesa: Refuse to bind a mutable texture object to an image unit in GLES.Francisco Jerez2015-08-201-0/+12
* mesa: Initialize image unit state to different defaults in GLES.Francisco Jerez2015-08-201-2/+3
* mesa: Reset image unit state to the default values when a bound image is dele...Francisco Jerez2015-08-203-7/+23
* mesa: Reject image formats not supported by GLES.Francisco Jerez2015-08-201-2/+65
* mesa: Don't lose track of the shader image layer originally specified by the ...Francisco Jerez2015-08-203-8/+15
* mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs to MaxCombinedShaderOutp...Francisco Jerez2015-08-203-3/+3
* mesa/formats: refactor by collapsing cases in switch statement by typeNanley Chery2015-08-191-135/+17
* mesa/formats: add more MESA_FORMAT_LAYOUTsNanley Chery2015-08-194-33/+19
* mesa/main: Add GL_IMAGE_FORMAT_COMPATIBILITY_TYPE to glGetTexParameterfvMarta Lofstedt2015-08-191-0/+6