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* st/mesa: enable OES_texture_buffer when all components availableIlia Mirkin2016-03-291-0/+6
* mesa: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-287-44/+55
* mesa: add OES_texture_buffer and EXT_texture_buffer extension to tableIlia Mirkin2016-03-282-0/+3
* mesa: properly return GetTexLevelParameter queries for buffer texturesIlia Mirkin2016-03-281-2/+52
* mesa: remove initialized field from uniform storageTimothy Arceri2016-03-293-43/+1
* i965: Set address rounding bits for GL_NEAREST filtering as well.Kenneth Graunke2016-03-281-3/+6
* i965: Always use BRW_TEXCOORDMODE_CUBE when seamless filtering.Kenneth Graunke2016-03-281-3/+1
* i965: Fix brw_render_cache_set_check_flush's PIPE_CONTROLs.Kenneth Graunke2016-03-282-3/+22
* i965: Whack UAV bit when FS discards and there are no color writes.Kenneth Graunke2016-03-281-2/+7
* mesa/st: Fix NULL access if no fragment shader is boundBas Nieuwenhuizen2016-03-281-2/+2
* st/mesa: only minify height if target != 1D array in st_finalize_textureMarek Olšák2016-03-281-1/+6
* mesa: optimize out the realloc from glCopyTexImagexD()Miklós Máté2016-03-271-0/+36
* st/mesa: fix handling the fallback textureMiklós Máté2016-03-271-3/+4
* st/mesa: enable GL_ATI_fragment_shaderMiklós Máté2016-03-271-0/+1
* st/mesa: implement GL_ATI_fragment_shaderMiklós Máté2016-03-2710-4/+1064
* program: add ATI_fragment_shader to shader stages listMiklós Máté2016-03-271-0/+2
* mesa: optionally associate a gl_program to ATI_fragment_shaderMiklós Máté2016-03-275-2/+34
* mesa/st: Remove GLSLVersion clampingEdward O'Callaghan2016-03-271-10/+5
* glsl: reduce buffer block duplicationTimothy Arceri2016-03-262-39/+3
* mesa: Check glReadBuffer enums against the ES3 table.Kenneth Graunke2016-03-241-1/+11
* mesa: Handle negative length in glPushDebugGroup().Kenneth Graunke2016-03-241-0/+3
* mesa: Make glDebugMessageInsert deal with negative length for all types.Kenneth Graunke2016-03-241-3/+4
* mesa: Include null terminator in GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH.Kenneth Graunke2016-03-241-1/+1
* st/mesa: use RGBA instead of BGRA for SRGB_ALPHANicolai Hähnle2016-03-241-1/+1
* mesa: replace gl_context->Multisample._Enabled with _mesa_is_multisample_enab...Bas Nieuwenhuizen2016-03-2414-36/+43
* i965/peephole_ffma: Don't fuse exact addsJason Ekstrand2016-03-231-1/+3
* st/mesa: add missing MemoryBarrier bits and some explanationsNicolai Hähnle2016-03-231-1/+24
* i965/fs: Don't constant-fold RCPJason Ekstrand2016-03-221-15/+0
* i965: Remove the RCP+RSQ algebraic optimizationsJason Ekstrand2016-03-222-22/+0
* i965: Have NIR lower flrp on pre-GEN6 vec4 backendIan Romanick2016-03-221-2/+26
* swrast: fix discarded const warning in s_texture.cBrian Paul2016-03-221-1/+1
* i965: fix invalid memory writeMarc-André Lureau2016-03-211-1/+1
* st/mesa: add support for internalformat query2.Dave Airlie2016-03-222-10/+45
* i965: Fix assert conditions for src/dst x/y offsetsAnuj Phogat2016-03-211-3/+3
* swrast: Move assert for 'slice' in to check_map_teximageAnuj Phogat2016-03-211-1/+1
* i965/blorp: Make BlitFramebuffer() do sRGB encoding in ES 3.x.Kenneth Graunke2016-03-211-1/+4
* i965/blorp: Refactor sRGB encoding/decoding.Kenneth Graunke2016-03-214-11/+23
* meta: Make BlitFramebuffer() do sRGB encoding in ES 3.x.Kenneth Graunke2016-03-213-9/+43
* st/mesa: translate additional flags in MemoryBarrierNicolai Hähnle2016-03-211-3/+18
* st/mesa: emit sampler view decls in drawpixels codeBrian Paul2016-03-212-1/+19
* st/mesa: emit sampler view declaration in bitmap shaderBrian Paul2016-03-211-0/+4
* st/mesa: emit sampler view declarations for ARB vert/frag programsBrian Paul2016-03-211-0/+22
* st/mesa: use correct TGSI texture target in drawpix fragment shaderBrian Paul2016-03-213-4/+11
* st/mesa: use correct TGSI texture target in bitmap fragment shaderBrian Paul2016-03-213-3/+11
* gallium/tgsi: pass TGSI tex target to tgsi_transform_tex_inst()Brian Paul2016-03-212-7/+7
* st/mesa: use the texture view's format for render-to-textureNicolai Hähnle2016-03-211-7/+15
* tgsi: Add support for global / private / input MEMORYHans de Goede2016-03-211-1/+1
* st/mesa: report correct precision information for low/medium/high intsIlia Mirkin2016-03-201-0/+7
* st/mesa: only minify depth for 3d targetsIlia Mirkin2016-03-201-1/+4
* st/mesa: set TGSI property NEXT_SHADERMarek Olšák2016-03-191-0/+36