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*
st/mesa: enable OES_texture_buffer when all components available
Ilia Mirkin
2016-03-29
1
-0
/
+6
*
mesa: add OES_texture_buffer and EXT_texture_buffer support
Ilia Mirkin
2016-03-28
7
-44
/
+55
*
mesa: add OES_texture_buffer and EXT_texture_buffer extension to table
Ilia Mirkin
2016-03-28
2
-0
/
+3
*
mesa: properly return GetTexLevelParameter queries for buffer textures
Ilia Mirkin
2016-03-28
1
-2
/
+52
*
mesa: remove initialized field from uniform storage
Timothy Arceri
2016-03-29
3
-43
/
+1
*
i965: Set address rounding bits for GL_NEAREST filtering as well.
Kenneth Graunke
2016-03-28
1
-3
/
+6
*
i965: Always use BRW_TEXCOORDMODE_CUBE when seamless filtering.
Kenneth Graunke
2016-03-28
1
-3
/
+1
*
i965: Fix brw_render_cache_set_check_flush's PIPE_CONTROLs.
Kenneth Graunke
2016-03-28
2
-3
/
+22
*
i965: Whack UAV bit when FS discards and there are no color writes.
Kenneth Graunke
2016-03-28
1
-2
/
+7
*
mesa/st: Fix NULL access if no fragment shader is bound
Bas Nieuwenhuizen
2016-03-28
1
-2
/
+2
*
st/mesa: only minify height if target != 1D array in st_finalize_texture
Marek Olšák
2016-03-28
1
-1
/
+6
*
mesa: optimize out the realloc from glCopyTexImagexD()
Miklós Máté
2016-03-27
1
-0
/
+36
*
st/mesa: fix handling the fallback texture
Miklós Máté
2016-03-27
1
-3
/
+4
*
st/mesa: enable GL_ATI_fragment_shader
Miklós Máté
2016-03-27
1
-0
/
+1
*
st/mesa: implement GL_ATI_fragment_shader
Miklós Máté
2016-03-27
10
-4
/
+1064
*
program: add ATI_fragment_shader to shader stages list
Miklós Máté
2016-03-27
1
-0
/
+2
*
mesa: optionally associate a gl_program to ATI_fragment_shader
Miklós Máté
2016-03-27
5
-2
/
+34
*
mesa/st: Remove GLSLVersion clamping
Edward O'Callaghan
2016-03-27
1
-10
/
+5
*
glsl: reduce buffer block duplication
Timothy Arceri
2016-03-26
2
-39
/
+3
*
mesa: Check glReadBuffer enums against the ES3 table.
Kenneth Graunke
2016-03-24
1
-1
/
+11
*
mesa: Handle negative length in glPushDebugGroup().
Kenneth Graunke
2016-03-24
1
-0
/
+3
*
mesa: Make glDebugMessageInsert deal with negative length for all types.
Kenneth Graunke
2016-03-24
1
-3
/
+4
*
mesa: Include null terminator in GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH.
Kenneth Graunke
2016-03-24
1
-1
/
+1
*
st/mesa: use RGBA instead of BGRA for SRGB_ALPHA
Nicolai Hähnle
2016-03-24
1
-1
/
+1
*
mesa: replace gl_context->Multisample._Enabled with _mesa_is_multisample_enab...
Bas Nieuwenhuizen
2016-03-24
14
-36
/
+43
*
i965/peephole_ffma: Don't fuse exact adds
Jason Ekstrand
2016-03-23
1
-1
/
+3
*
st/mesa: add missing MemoryBarrier bits and some explanations
Nicolai Hähnle
2016-03-23
1
-1
/
+24
*
i965/fs: Don't constant-fold RCP
Jason Ekstrand
2016-03-22
1
-15
/
+0
*
i965: Remove the RCP+RSQ algebraic optimizations
Jason Ekstrand
2016-03-22
2
-22
/
+0
*
i965: Have NIR lower flrp on pre-GEN6 vec4 backend
Ian Romanick
2016-03-22
1
-2
/
+26
*
swrast: fix discarded const warning in s_texture.c
Brian Paul
2016-03-22
1
-1
/
+1
*
i965: fix invalid memory write
Marc-André Lureau
2016-03-21
1
-1
/
+1
*
st/mesa: add support for internalformat query2.
Dave Airlie
2016-03-22
2
-10
/
+45
*
i965: Fix assert conditions for src/dst x/y offsets
Anuj Phogat
2016-03-21
1
-3
/
+3
*
swrast: Move assert for 'slice' in to check_map_teximage
Anuj Phogat
2016-03-21
1
-1
/
+1
*
i965/blorp: Make BlitFramebuffer() do sRGB encoding in ES 3.x.
Kenneth Graunke
2016-03-21
1
-1
/
+4
*
i965/blorp: Refactor sRGB encoding/decoding.
Kenneth Graunke
2016-03-21
4
-11
/
+23
*
meta: Make BlitFramebuffer() do sRGB encoding in ES 3.x.
Kenneth Graunke
2016-03-21
3
-9
/
+43
*
st/mesa: translate additional flags in MemoryBarrier
Nicolai Hähnle
2016-03-21
1
-3
/
+18
*
st/mesa: emit sampler view decls in drawpixels code
Brian Paul
2016-03-21
2
-1
/
+19
*
st/mesa: emit sampler view declaration in bitmap shader
Brian Paul
2016-03-21
1
-0
/
+4
*
st/mesa: emit sampler view declarations for ARB vert/frag programs
Brian Paul
2016-03-21
1
-0
/
+22
*
st/mesa: use correct TGSI texture target in drawpix fragment shader
Brian Paul
2016-03-21
3
-4
/
+11
*
st/mesa: use correct TGSI texture target in bitmap fragment shader
Brian Paul
2016-03-21
3
-3
/
+11
*
gallium/tgsi: pass TGSI tex target to tgsi_transform_tex_inst()
Brian Paul
2016-03-21
2
-7
/
+7
*
st/mesa: use the texture view's format for render-to-texture
Nicolai Hähnle
2016-03-21
1
-7
/
+15
*
tgsi: Add support for global / private / input MEMORY
Hans de Goede
2016-03-21
1
-1
/
+1
*
st/mesa: report correct precision information for low/medium/high ints
Ilia Mirkin
2016-03-20
1
-0
/
+7
*
st/mesa: only minify depth for 3d targets
Ilia Mirkin
2016-03-20
1
-1
/
+4
*
st/mesa: set TGSI property NEXT_SHADER
Marek Olšák
2016-03-19
1
-0
/
+36
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