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* mesa: Include missing header in shared.h.Vinson Lee2010-07-311-0/+1
* mesa: Include missing header in restart.h.Vinson Lee2010-07-311-0/+1
* mesa: Include missing headers in renderbuffer.h.Vinson Lee2010-07-311-0/+5
* mesa: Include missing header in remap.h.Vinson Lee2010-07-311-0/+1
* mesa: Remove unnecessary headers.Vinson Lee2010-07-316-6/+0
* swrast: Remove unnecessary headers.Vinson Lee2010-07-316-6/+0
* tnl: Remove unnecessary headers.Vinson Lee2010-07-318-8/+0
* mesa: Include missing header in pixelstore.h.Vinson Lee2010-07-301-0/+1
* mesa: Include missing headers in nvprogram.h.Vinson Lee2010-07-301-0/+2
* st/mesa: better handling of indirect addressing of temp/const register filesBrian Paul2010-07-301-4/+24
* mesa: added gl_program::IndirectRegisterFiles fieldBrian Paul2010-07-308-210/+234
* mesa: Add missing header to multisample.h.Vinson Lee2010-07-301-0/+1
* mesa: Remove unnecessary header from colormac.h.Vinson Lee2010-07-301-1/+1
* mesa: Remove unnecessary headers.Vinson Lee2010-07-306-6/+0
* mesa: Include macros.h in files that use symbols from macros.h.Vinson Lee2010-07-3011-0/+11
* mesa: Include macros.h in attrib.c for COPY_4FV symbol.Vinson Lee2010-07-301-0/+1
* intel: Add missing header to intel_context.c.Vinson Lee2010-07-301-0/+1
* mesa: Reduce clip.h header file inclusion.Vinson Lee2010-07-301-1/+1
* mesa: Add missing header to framebuffer.h.Vinson Lee2010-07-291-0/+1
* mesa: Add missing header to fboject.h.Vinson Lee2010-07-291-0/+1
* mesa: Add missing header to texgetimage.h.Vinson Lee2010-07-291-0/+1
* mesa: Add missing header to texrender.h.Vinson Lee2010-07-291-0/+1
* mesa: Add missing header and forward declarations to uniforms.h.Vinson Lee2010-07-291-0/+4
* mesa: Add missing headers to viewport.h.Vinson Lee2010-07-291-0/+2
* mesa: Add missing header to depthstencil.h.Vinson Lee2010-07-291-0/+1
* mesa: Add missing headers to debug.h.Vinson Lee2010-07-291-0/+3
* intel: Add missing header.Vinson Lee2010-07-291-0/+1
* dri: Add missing header to dri_metaops.c.Vinson Lee2010-07-291-0/+1
* mesa: Reduce clear.h header file inclusion.Vinson Lee2010-07-291-1/+1
* mesa: Reduce bufferobj.h header file inclusion.Vinson Lee2010-07-291-1/+1
* mesa: Remove unnecessary headers.Vinson Lee2010-07-292-2/+0
* intel: Declare the various tracked state variables using "extern"Kristian Høgsberg2010-07-291-62/+62
* intel: Don't depend on context config values when picking texture formatsKristian Høgsberg2010-07-291-24/+12
* mesa: implement RCC opcodeBrian Paul2010-07-291-0/+54
* mesa: update table of opcodes used by GLSLBrian Paul2010-07-291-8/+8
* r600: since 8744c36e added asserts - use another random register for shader w...Andre Maasikas2010-07-291-1/+1
* mesa: Reduce arrayobj.h header file inclusion.Vinson Lee2010-07-281-1/+1
* mesa: Remove unnecessary header.Vinson Lee2010-07-281-1/+0
* gallium: Use unified pipe_context::draw_vbo.Chia-I Wu2010-07-291-100/+69
* mesa: Remove unnecessary header.Vinson Lee2010-07-281-1/+1
* intel: Implement EGL_KHR_surfaceless extensionKristian Høgsberg2010-07-284-8/+28
* intel: Remove unused intel/server filesKristian Høgsberg2010-07-275-397/+2
* i965: Fix reversed naming of the operations in compute-to-mrf optimization.Eric Anholt2010-07-263-6/+11
* i965: Clean up a few magic numbers to use brw_defines.h defs.Eric Anholt2010-07-263-18/+20
* i965: Use MIN2, MAX2 instead of rolling our own.Eric Anholt2010-07-261-15/+12
* i965: Fold the "is arithmetic" bit of 965 opcodes into the opcode list.Eric Anholt2010-07-261-50/+26
* i965: Remove some duped register size/count definitionsEric Anholt2010-07-262-34/+26
* i965: Move the GRF-to-MRF optimizations to brw_optimize.c.Eric Anholt2010-07-263-619/+618
* i965: Improve (i.e. remove) some grf-to-mrf unnecessary movesBenjamin Segovia2010-07-261-2/+626
* i965: Allow VS MOVs to use immediate constants.Eric Anholt2010-07-261-0/+1