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* glsl: Add support for new fma built-in in ARB_gpu_shader5.Matt Turner2013-08-272-0/+2
* i915: Optimize SEQ and SNE when two operands are uniformsIan Romanick2013-08-261-12/+70
* swrast: init i0, i1 values to silence warningsBrian Paul2013-08-261-0/+1
* mesa: init dst values in COPY_CLEAN_4V_TYPE_AS_FLOAT()Brian Paul2013-08-261-1/+2
* i965/vs: Allocate register set once at context creation.Kenneth Graunke2013-08-263-4/+6
* i965/vs: Move base_reg_count computation to brw_alloc_reg_set().Kenneth Graunke2013-08-261-3/+4
* i965/vs: Expose the payload registers to the register allocator.Kenneth Graunke2013-08-262-6/+36
* i965/vs: Use a fixed set of register classes.Kenneth Graunke2013-08-261-37/+13
* i965: Allow C++ type safety in the use of enum brw_urb_write_flags.Paul Berry2013-08-267-11/+30
* i965: Remove redundant (and uninitialized) field vec4_generator::ctx.Paul Berry2013-08-262-3/+2
* i965: Don't try to fall back when creating unrecognized program targets.Paul Berry2013-08-261-1/+2
* mesa: Set query->EverBound in glQueryCounter().Kenneth Graunke2013-08-251-0/+1
* i965/gs: Add a data structure for tracking VS output VUE map.Paul Berry2013-08-232-1/+16
* i965/vec4: Make a function for setting up vec4 program key clip info.Paul Berry2013-08-232-6/+24
* i965: Make prim_to_hw_prim accessible outside brw_draw.c.Paul Berry2013-08-232-1/+3
* i965/gs: add GS visitors.Paul Berry2013-08-233-0/+351
* i965/gs: Add GS_OPCODE_SET_DWORD_2_IMMED.Paul Berry2013-08-234-0/+28
* i965/gs: Add GS_OPCODE_SET_VERTEX_COUNT.Paul Berry2013-08-234-0/+45
* i965/gs: Add GS_OPCODE_SET_WRITE_OFFSET.Paul Berry2013-08-234-0/+57
* i965/gs: Add GS_OPCODE_THREAD_END.Paul Berry2013-08-235-0/+32
* i965/gs: Add GS_OPCODE_URB_WRITE.Paul Berry2013-08-235-4/+38
* i965/gs: Add a flag allowing URB write messages to use a per-slot offset.Paul Berry2013-08-232-2/+8
* i965: Combine 4 boolean args of brw_urb_WRITE into a flags bitfield.Paul Berry2013-08-2312-71/+76
* i965/gs: Add a case to brwNewProgram() for geometry shaders.Paul Berry2013-08-231-0/+11
* i965/gs: Create structs for use by GS program compilation.Paul Berry2013-08-231-0/+23
* i965/gs: Add a case to brwBindProgram() for geometry shaders.Paul Berry2013-08-231-0/+3
* i965/gs: Add brw->geometry_program.Paul Berry2013-08-232-0/+8
* i965/vec4: Virtualize setup_payload instead of setup_attributes.Paul Berry2013-08-233-6/+5
* i965/vec4: Allow for dispatch_grf_start_reg to vary.Paul Berry2013-08-237-8/+20
* i965/vec4: Move vec4 data structures and functions to brw_vec4.{cpp,h}.Paul Berry2013-08-234-64/+72
* i965: Make brw_{shader,vec4}.h safe to include from C.Paul Berry2013-08-232-2/+15
* i965: Stop including brw_vs.h from brw_vec4.h.Paul Berry2013-08-236-1/+9
* i965: Initialize all elements of ctx->ShaderCompilerOptions.Paul Berry2013-08-231-1/+1
* i965: Make brw_{program,vs}.h safe to include from C++.Paul Berry2013-08-233-1/+17
* mesa/program: Make prog_instruction.h and program.h safe to include from C++.Paul Berry2013-08-232-0/+16
* glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.Paul Berry2013-08-232-0/+9
* mesa: Fix assertion error with glDebugMessageControlTimothy Arceri2013-08-231-13/+2
* mesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.Kenneth Graunke2013-08-221-1/+1
* meta: Set correct viewport and projection in decompress_texture_image.Kenneth Graunke2013-08-221-0/+5
* i965: Fix misapplication of gles3 srgb workaroundChad Versace2013-08-221-3/+7
* i965/fs: Add code to print out global copy propagation sets.Kenneth Graunke2013-08-211-0/+30
* osmesa: Symlink shared library to LIB_DIRArmin K2013-08-211-0/+1
* i965/gen7: Set MOCS L3 cacheability for IVB/BYT (v2)Ville Syrjälä2013-08-218-17/+12
* i965/hsw: Populate MOCS for STATE_BASE_ADDRESS (v2)Ville Syrjälä2013-08-212-3/+11
* mesa: Never advertise _S3TC compressed formatsIan Romanick2013-08-211-12/+0
* mesa: Only advertise GL_ETC1_RGB8_OES in ES contextsIan Romanick2013-08-211-1/+9
* mesa: use ARRAY_SIZE() macro instead of magic numberBrian Paul2013-08-201-1/+1
* i965: Shorten sampler loops in precompile key setup.Kenneth Graunke2013-08-202-2/+4
* meta: Add default precision qualifier to all fragement shadersIan Romanick2013-08-191-0/+18
* i965: Make the VS binding table as small as possible.Kenneth Graunke2013-08-191-3/+4