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* glsl: fix bug in sampler array indexingBrian Paul2009-08-261-3/+7
| | | | | | | | | Need to add the 'offset' parameter when indexing the parameter array. Before, if we were setting arrays of samplers, we were actually only setting the 0th sampler's value. Because of how progs/glsl/samplers.c is constructed, this wasn't showing up as a failure in the samplers_array output.
* ARB prog: Set error instead of falling through with incorrect valueBrian Paul2009-08-241-0/+3
| | | | | | | | | | | | | | If a fragment program only parameter was queried of a vertex program (e.g., GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB) no error would be set and a random value would be returned. This caused 'glxinfo -l' to show the same values for GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB as for GL_MAX_PROGRAM_ENV_PARAMETERS_ARB. This is confusing and incorrect. (cherry picked from master, commit 4bccd693a72a0b42dffc849034263a68e779ca91)
* vbo: fix divide by zero exceptionBrian Paul2009-08-241-1/+1
| | | | Fixes bug 23489.
* glsl: Silence gcc uninitialized variable warning.Vinson Lee2009-08-241-1/+1
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* st/mesa: flush bitmap cache if Z value changesBrian Paul2009-08-211-5/+11
| | | | | | | When adding a new bitmap to the cache we have to check if the Z value is changing and flush first if it is. This is a modified version of a patch from Justin Dou <[email protected]>
* mesa: when emitting vertex program fog, set yzw=0,0,1Brian Paul2009-08-181-0/+2
| | | | Fixes piglit fp-fog failure with gallium.
* Allow external settings of MAX_WIDTH/HEIGHT.Brian Paul2009-08-141-2/+7
| | | | | | | Conditionalize MAX_WIDTH / MAX_HEIGHT defines so that users can set them via CFLAGS. (cherry picked from master, commit 66bc17e80e22d8f205cc02171b1c266feab6631f)
* mesa: move assertions in test_attachment_completeness()Brian Paul2009-08-141-5/+7
| | | | Put the assertions after the error checks.
* mesa: fix some invalid memory readsBrian Paul2009-08-131-18/+57
| | | | | We were passing the address of a float to functions that would deref the pointer as an array.
* mesa: fix warnings about locals hiding function paramsBrian Paul2009-08-132-6/+6
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* mesa: add missing PBO mapping code in unpack_image()Brian Paul2009-08-131-7/+21
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* main: fix some potential memory leaksBrian Paul2009-08-131-112/+85
| | | | | Allocate dlist images after error checking. Record GL_OUT_OF_MEMORY when we can't make a copy of an image.
* mesa: fix some potential uninitialized memory referencesBrian Paul2009-08-132-2/+2
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* glsl: fix some uninitialized pointersBrian Paul2009-08-131-2/+2
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* dri: Fix problems with unitialized values in dri screen object.Pauli Nieminen2009-08-071-1/+1
| | | | | | This fixes crash in r200 KMS driver when pSAREA was set to 1 randomly because of memory wasn't cleared. Signed-off-by: Pauli Nieminen <[email protected]>
* Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled.Alan Hourihane2009-08-061-0/+1
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* st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)Brian Paul2009-08-051-29/+80
| | | | | | We now handle the case of blitting Z+stencil to/from combined Z/stencil surfaces. But Z-only or stencil-only and separate depth/stencil surfaces are not yet implemented.
* mesa: generate GL_INVALID_OPERATION for missing z/stencil when blittingBrian Paul2009-08-051-2/+6
| | | | | | If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error.
* st/mesa: fix Y inversion and optimize st_BlitFramebuffer()Brian Paul2009-08-051-3/+25
| | | | | | | | | Need to check for Y inversion separately for src/dest buffers. If both the src and dest regions are upside down, make them right-side up for a better chance at a fast path. progs/tests/copypixrate -blit is much faster now.
* mesa: make _mesa_clip_blit() a shared functionBrian Paul2009-08-053-180/+187
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* intel: Fix inverted test for disabling flushing of front buffer output.Brian Paul2009-08-041-1/+1
| | | | | | | | | | The comment disagreed with the code, and nicely drew my eyes to what was going wrong. Bug #21774 (blender) Bug #21788 (readpix) (cherry picked from master, commit fd65418f600874b05f902b622078b40bc1abb24a)
* intel: Wait on the last swapbuffers to complete before queuing a new one.Brian Paul2009-08-043-0/+28
| | | | | | | | | | | | | This fixes jerkiness in doom3 and other apps since the kernel change to throttle less absurdly, which led to a thundering herd of frames. Because this is a rather minimal fix, there is at least one downside: If the whole scene completes in one batchbuffer, we'll end up stalling the GPU. Thanks to Michel Dänzer for suggesting using glFlush to signal frame end instead of going to all the effort of adding a new DRI2 extension. (cherry picked from master, commit 0828579a658af01a64b5e699175dc9bbbedcd685)
* texenv: Use VP->Current, since _Current isn't updated at this point.Brian Paul2009-08-041-1/+1
| | | | (cherry picked from master, commit a9ba1bfeb3a2852c6eda718e73c46c972a286648)
* texenv: Match state.c in deciding whether we'll be using a vertex shader.Brian Paul2009-08-041-0/+1
| | | | (cherry picked from master, commit 40990d9dfb20b69585859b2a45596aa46c20140a)
* texenv: Add missing dependency on VP changes.Brian Paul2009-08-041-1/+2
| | | | | | | | | | Funny thing is I annotated this dependency in e5f63c403b767f9974e8eb5d412c012b8a69287f, but didn't actually use it. (cherry picked from master, commit 03187571b63d97e3d1406d329c5e760e16ef3181) Conflicts: src/mesa/main/state.c
* st/mesa: we don't support GL_NV_point_sprite (see comment)Brian Paul2009-08-031-1/+3
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* mesa: move misplaced return statementBrian Paul2009-07-301-1/+1
| | | | Fixes regression from commit 7d93f817c9c5222e2bdbaa9fa9f03fc502bfe878
* mesa: add missing return after catching program errorBrian Paul2009-07-301-0/+1
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* mesa/st: short-circuit glFinish calls on WIN32 onlyKeith Whitwell2009-07-291-0/+12
| | | | | | | | | | Windows opengl32.dll calls glFinish prior to every swapbuffers, which makes it pretty hard to get decent performance... Work around by mapping finish to flush on PIPE_OS_WINDOWS. This is conformant, though it might confuse poorly-written benchmarks which attempt to measure a single event rather than figuring out the rate of continuous processing.
* mesa/st: recognize no-op scissor state when checking clear_with_quadsKeith Whitwell2009-07-291-4/+20
| | | | | Some apps enable scissor but set the rectangle to the dimensions of the window. Don't let this force us onto a slower clear path.
* intel: Fix leak of DRI option info due to using the wrong free routine.Brian Paul2009-07-271-1/+1
| | | | (cherry picked from commit 6d66f23c50ebe8f973757b6fd1b81c9b7920c447)
* intel: Clean up leak of driver context structure on context destroy.Brian Paul2009-07-271-0/+3
| | | | (cherry picked from commit ddef7dc87b2001fbe117ee5f24a0c645ee95a03c)
* st/mesa: silence warningBrian Paul2009-07-271-1/+2
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* mesa: separate some finite/pragma Watcom stuffBrian Paul2009-07-271-3/+5
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* intel: Use _mesa_warning() to report GEM warningsBrian Paul2009-07-271-3/+3
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* windows: updated VC8 project filesKarl Schultz2009-07-271-1/+0
| | | | See bug 22882.
* mesa: bump version to 7.5.1Brian Paul2009-07-221-4/+4
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* intel: Fall back on glBitmap with fog enabled.Eric Anholt2009-07-201-0/+6
| | | | | | | | We would have to build the program with the appropriate fog mode, and also supply the fog coordinate if appropriate. Bug #19413. (cherry picked from commit 8ae02a3919bf31bd33f86208472e100eedb58497)
* i965: Don't clip everything if FRONT_AND_BACK culling while culling disabled.Eric Anholt2009-07-201-1/+2
| | | | | | | Fixes everything-black with meta_clear_tris on quake4-mpdemo and doom3-demo. Bug #18844, 22077. (cherry picked from commit 81d555068408d4343d7627c8bedda5675f09bd21)
* radeon: With DRI1, if we have HW stencil, only expose fbconfigs with stencil.Michel Dänzer2009-07-201-2/+2
| | | | | | | | | | | | Otherwise simple apps like glxgears pick up a DirectColor visual since the X server mixes the depth 32 visual in with the other GLX visuals, and this seems to result in a (mostly) black screen due to a bad ColorMap for a lot of people. The bad ColorMap may be a bug in the apps, the X server or X driver, and regardless of that I think the X server should ideally make the depth 32 GLX visual separate from the rest again, but in the meantime this makes us cope. (depth_bits is either 16 or 24, never 0)
* mesa: set version to 7.5Brian Paul2009-07-171-1/+1
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* mesa: Fix logbase2.José Fonseca2009-07-161-7/+5
| | | | It was providing 1 too many for non power two values.
* Fix state flag dependencies for fixed function fragment program updates.Brian Paul2009-07-152-1/+11
| | | | | | | I started looking into why _NEW_ARRAY punishes us, and while annotating dependencies noticed that a bunch of dependencies were missing. (cherry picked from master, commit e5f63c403b767f9974e8eb5d412c012b8a69287f)
* mesa: recognize and eliminate repeated error messagesKeith Whitwell2009-07-152-3/+38
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* mesa: split out errorstring switch from _mesa_errorKeith Whitwell2009-07-151-36/+26
| | | | Move a chunk of code out of _mesa_error()
* mesa: remove dead code in _mesa_errorKeith Whitwell2009-07-151-6/+0
| | | | Remove early and unused snprintf and where[] string.
* mesa: don't call getenv every time _mesa_error is calledKeith Whitwell2009-07-151-11/+14
| | | | | | Buggy apps can generate thousands of mesa_error calls. Don't need to keep calling getenv to retreive the same MESA_DEBUG string each time.
* mesa: fix texture border color code for glPopAttrib()Brian Paul2009-07-141-7/+1
| | | | | The texture object's border color used to be stored as GLchan but it's been GLfloat for a while now.
* mesa: regenerated enums.c fileBrian Paul2009-07-141-5/+6
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* mesa: Report the true face number when flushing.José Fonseca2009-07-141-3/+8
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