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* mesa: update some old-style (K&R?) function pointer callsBrian Paul2015-11-206-7/+7
| | | | Reviewed-by: Emil Velikov <[email protected]>
* glsl: add subroutine index qualifier supportTimothy Arceri2015-11-212-0/+8
| | | | | | | | | | | | | | | | | | | | | | | ARB_explicit_uniform_location allows the index for subroutine functions to be explicitly set in the shader. This patch reduces the restriction on the index qualifier in validate_layout_qualifiers() to allow it to be applied to subroutines and adds the new subroutine qualifier validation to ast_function::hir(). ast_fully_specified_type::has_qualifiers() is updated to allow the index qualifier on subroutine functions when explicit uniform locations is available. A new check is added to ast_type_qualifier::merge_qualifier() to stop multiple function qualifiers from being defied, before this patch this would cause a segfault. Finally a new variable is added to ir_function_signature to store the index. This value is validated and the non explicit values assigned in link_assign_subroutine_types(). Reviewed-by: Tapani Pälli <[email protected]>
* i965/gen9: Support fast clears for 32b floatBen Widawsky2015-11-202-10/+6
| | | | | | | | | | | | | | SKL supports the ability to do fast clears and resolves of 32b RGBA as both integer and floats. This patch only enables float color clears because we haven't yet enabled integer color clears, (HW support for that was added in BDW). v2: Remove LUMINANCE16F and INTENSITY16F special cases since they are now handled by Neil's patch to disable MSAA fast clears. Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Neil Roberts <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* Revert "i965/gen9: Enable rep clears on gen9"Ben Widawsky2015-11-201-5/+0
| | | | | | | | | This reverts commit 8a0c85b25853decb4a110b6d36d79c4f095d437b. It's not a strict revert because I don't want to bring back the gen < 9 check at this point in time. Reviewed-by: Neil Roberts <[email protected]>
* Revert "i965/gen9: Disable MCS for 1x color surfaces"Ben Widawsky2015-11-201-8/+0
| | | | | | This reverts commit dcd59a9e322edeea74187bcad65a8e56c0bfaaa2. Reviewed-by: Neil Roberts <[email protected]>
* i965/meta/gen9: Individually fast clear color attachmentsBen Widawsky2015-11-201-13/+65
| | | | | | | | | | | | | | | | | | | The impetus for this patch comes from a seemingly benign statement within the spec (quoted within the patch). It is very important for clearing multiple color buffer attachments and can be observed in the following piglit tests: spec/arb_framebuffer_object/fbo-drawbuffers-none glclear spec/ext_framebuffer_multisample/blit-multiple-render-targets 0 v2: Doing the framebuffer binding only once (Chad) Directly use the renderbuffers from the mt (Chad) v3: Patch from Neil whose feedback I originally missed. Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Neil Roberts <[email protected]>
* i965/skl: skip fast clears for certain surface formatsBen Widawsky2015-11-202-27/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some of the information originally in this commit message is now in the patch before this. SKL adds compressible render targets and as a result mutates some of the programming for fast clears and resolves. There is a new internal surface type called the CCS. The old AUX_MCS bit becomes AUX_CCS_D. "Auxiliary Surfaces For Sampled Tiled Resource". The formats which are supported are defined in the table titled "Render Target Surface Types [SKL+]". There is no PRM yet to reference. The previously implemented helper function already does the right thing provided the table is correct. v2: Use better English in commit message (Matt) s/compressable/compressible/ (Matt) Don't compare bools to true (Matt) Use the helper function and don't increase the context size - this is mostly implemented in the patch just before this (Chad, Neil) Remove an "invalid" assert (Chad) Fix assertion to check num_samples > 1, instead of num_samples (Chad) v3: Use Matt's code as Requested-by: Chad. I didn't even look at it since Chad said he was fine with that, and presumably Matt is fine with it. v4: Use better quote from spec (Topi) Cc: Chad Versace <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add lossless compression to surface format tableBen Widawsky2015-11-203-252/+282
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Background: Prior to Skylake and since Ivybridge Intel hardware has had the ability to use a MCS (Multisample Control Surface) as auxiliary data in "compression" operations on the surface. This reduces memory bandwidth. This hardware was either used for MSAA compression, or fast clear operations. On Gen8, a similar mechanism exists to allow the hiz buffer to be sampled from, and therefore this feature is sometimes referred to more generally as "AUX buffers". Skylake adds the ability to have the display engine directly source compressed surfaces on top of the ability to sample from them. Inference dictates that enabling this display features adds a restriction to the formats which could actually be compressed. This is backed up by a blurb in the AUX_CCS_D section from the RENDER_SURFACE_STATE: "In addition, if the surface is bound to the sampling engine, Surface Format must be supported for Render Target Compression for surfaces bound to the sampling engine." The current set of surfaces seems to be a subset as compared to previous gens (see the next patch). Also, if I had to guess I would guess that future gens add support for more surface formats. To make handling this a bit easier to read, and more future proof, the support for this is moved into the surface formats table. Along with the modifications to the table, a helper function is also provided to determine if a surface is CCS_E compatible. Because fast clears are currently disabled on SKL, we can plumb the helper all the way through here, and not actually have anything break. v2: - rename ccs to ccs_e; Requested-by: Chad - rename lossless_compression to lossless_compression Requested-by: Chad - change meaning of brw_losslessly_compressible_format Requested-by: Chad - related changes to the code to reflect this. - remove excess ccs (Chad) v3: - Commit message changes (Topi) - Const some things which could be const (Topi) Requested-by: Chad Versace <[email protected]> Requested-by: Neil Roberts <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965/skl: Add fast color clear infrastructureBen Widawsky2015-11-204-20/+81
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch was originally called: i965/skl: Enable fast color clears on SKL Skylake introduces some differences in the way that fast clears are programmed and in the restrictions for using fast clears. Since some of these are non-obvious, and fast clears are currently disabled globally, we can enable the simple stuff here and leave the weirder stuff and separately reviewable work. Based on a patch originally from Kristian. Note that within this patch the change in scaling factors could be achieved with this hunk instead. I've opted to keep things more like how the docs describe it however. --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -150,9 +150,13 @@ intel_get_non_msrt_mcs_alignment(struct brw_context *brw, /* In release builds, fall through */ case I915_TILING_Y: *width_px = 32 / mt->cpp; - *height = 4; + if (brw->gen >= 9) + *height = 2; + else + *height = 4; v2: Add braces for the multiline (Matt + Chad) Comment updates (requested by Chad) Modified commit message Commit message from Chad explaining the MCS height change (Chad) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Neil Roberts <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: remove unused var in _mesa_PushDebugGroup()Brian Paul2015-11-201-1/+0
| | | | Trivial.
* mesa: whitespaces fixes in _mesa_one_time_init_extension_overrides()Brian Paul2015-11-201-6/+7
| | | | Trivial.
* st/mesa: add support for batch driver queries to perfmonNicolai Hähnle2015-11-202-7/+82
| | | | | | | v2 + v3: forgot null-pointer checks (spotted by Samuel Pitoiset) Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* st/mesa: maintain active perfmon counters in an arrayNicolai Hähnle2015-11-202-41/+58
| | | | | | | | | | | It is easy enough to pre-determine the required size, and arrays are generally better behaved especially when they get large. v2: make sure init_perf_monitor returns true when no counters are active (spotted by Samuel Pitoiset) Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* st/mesa: use BITSET_FOREACH_SET to loop through active perfmon countersNicolai Hähnle2015-11-201-5/+2
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* st/mesa: store mapping from perfmon counter to query typeNicolai Hähnle2015-11-203-42/+49
| | | | | | | | | Previously, when a performance monitor was initialized, an inner loop through all driver queries with string comparisons for each enabled performance monitor counter was used. This hurts when a driver exposes lots of queries. Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* st/mesa: map semantic driver query types to underlying typeNicolai Hähnle2015-11-201-0/+3
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* gallium: remove pipe_driver_query_group_info field typeNicolai Hähnle2015-11-201-30/+0
| | | | | | | | | | | | | | | | | | | This was only used to implement an unnecessarily restrictive interpretation of the spec of AMD_performance_monitor. The spec says A performance monitor consists of a number of hardware and software counters that can be sampled by the GPU and reported back to the application. I guess one could take this as a requirement that counters _must_ be sampled by the GPU, but then why are they called _software_ counters? Besides, there's not much reason _not_ to expose all counters that are available, and this simplifies the code. v3: add a missing change in the nouveau driver (thanks Samuel Pitoiset) Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* xmlconfig: Add support for DragonFlyFrançois Tigeot2015-11-201-0/+3
| | | | Signed-off-by: Emil Velikov <[email protected]>
* mesa: re-enable KHR_debug for ES contextsBoyan Ding2015-11-201-1/+1
| | | | | | | With the earlier issues resolved we can expose the extension. Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* main: Don't restrict several KHR_debug enum to desktop GLBoyan Ding2015-11-202-12/+3
| | | | | | | | | In preparation for supporting GL_KHR_debug in OpenGL ES v2: add a missing hunk in _mesa_IsEnabled (Emil) Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: use the correct string for the ES GL_KHR_debug functionsEmil Velikov2015-11-203-19/+77
| | | | | | | | | As defined in the spec when implemented in an OpenGL ES context, all entry points defined by this extension must have a "KHR" suffix. Signed-off-by: Emil Velikov <[email protected]>
* i965: Enable EXT_shader_samples_identicalIan Romanick2015-11-195-2/+34
| | | | | | | | | | | | | | | | | | | On the vec4 backend, textureSamplesIdentical() will always return false. There are currently no test cases for the vec4 backend, so we don't have much confidence in any implementation. We also don't think anyone is likely to miss it. v2: Handle immediate value for MCS smarter. Rebase on changes to nir_texop_sampels_identical (missing second parameter). Suggested by Jason. v3: Add Neil's code to handle 16x MSAA in the FS. Also rebase on top of f9a9ba5e. Stub out the vec4 implementation. Signed-off-by: Ian Romanick <[email protected]> Signed-off-by: Neil Roberts <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> [v2] Reviewed-by: Chris Forbes <[email protected]> [v2]
* i965/vec4: Handle nir_tex_src_ms_index more like the scalarIan Romanick2015-11-191-8/+10
| | | | | | | | v2: Rebase on top of f9a9ba5e. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* nir: Add nir_texop_samples_identical opcodeIan Romanick2015-11-192-0/+2
| | | | | | | | | | | This is the NIR analog to GLSL IR ir_samples_identical. v2: Don't add the second nir_tex_src_ms_index parameter. Suggested by Ken and Jason. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Add ir_samples_identical opcodeIan Romanick2015-11-192-0/+4
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: Extension tracking for EXT_shader_samples_indenticalIan Romanick2015-11-192-0/+2
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* nir: add nir_var_all enumRob Clark2015-11-191-1/+1
| | | | | | | | | Otherwise, passing -1 gets you: error: invalid conversion from 'int' to 'nir_variable_mode' [-fpermissive] Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Drop IMM fs_reg/src_reg -> brw_reg conversions.Matt Turner2015-11-192-36/+2
| | | | | | | The previous two commits make this unnecessary. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vec4: Replace src_reg(imm) constructors with brw_imm_*().Matt Turner2015-11-1912-239/+195
| | | | | | | Cuts 1.5k of .text. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Use brw_imm_uw().Matt Turner2015-11-192-8/+3
| | | | | | | | | | | | W/UW immediates are 16-bits, but those 16-bits must be replicated in the high 16-bits of the 32-bit field. Remove the useless W/UW immediate saturating code, since we'll now be using the appropriate immediate (and W/UW immediates in the IR can now no longer be larger than 16-bits). Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Replace fs_reg(imm) constructors with brw_imm_*().Matt Turner2015-11-199-217/+167
| | | | | | | | | | | | Cuts 10k of .text, of which only 776 bytes are the fs_reg constructor implementations themselves. text data bss dec hex filename 5204535 214112 27784 5446431 531b1f i965_dri.so before 5193977 214112 27784 5435873 52f1e1 i965_dri.so after Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Make brw_imm_vf4() take 8-bit restricted floats.Matt Turner2015-11-192-32/+11
| | | | | | | | | | | | | | | | | | | | This partially reverts commit bbf8239f92ecd79431dfa41402e1c85318e7267f. I didn't like that commit to begin with -- computing things at compile time is fine -- but for purposes of verifying that the resulting values are correct, looking up 0x00 and 0x30 in a table is a lot better than evaluating a recursive function. Anyway, by making brw_imm_vf4() take the actual 8-bit restricted floats directly (instead of only integral values that would be converted to restricted float), we can use this function as a replacement for the vector float src_reg/fs_reg constructors. brw_float_to_vf() is not currently an inline function, so it will not be evaluated at compile time. I'll address that in a follow-up patch. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add test for sorted extension tableNanley Chery2015-11-192-0/+52
| | | | | | | | | | | | Enable developers to know if the table's alphabetical sorting is maintained or lost. v2: Move "*" next to pointer name (Matt) Include extensions_table.h instead of extensions.h (Ian) Remove extra " *" in comment (Ian) Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa/extensions: Sort the extension table alphabeticallyNanley Chery2015-11-191-81/+93
| | | | | | | | | | Make it easier to determine where to add new extensions. Performed with the vim sort command. v2: Insert newline after last #define (Matt) Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: enable EXT_blend_func_extended if the driver supports the ARB versionRyan Houdek2015-11-191-0/+1
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: allow MAX_DUAL_SOURCE_DRAW_BUFFERS to be available to ESRyan Houdek2015-11-191-1/+3
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: enable usage of blend_func_extended blend factors in GLES2Ryan Houdek2015-11-191-3/+3
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* glapi: add EXT_blend_func_extended XML definitionsRyan Houdek2015-11-191-0/+8
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Don't expose GL_EXT_shader_integer_mix in GLES 1.xIan Romanick2015-11-181-1/+1
| | | | | | | | | There are no shaders, so it doesn't even make sense to expose the extension. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Cc: Nanley Chery <[email protected]>
* i965: Allow indirect GS input indexing in the scalar backend.Kenneth Graunke2015-11-184-46/+107
| | | | | | | | | | | | | | | | | | This allows arbitrary non-constant indices on GS input arrays, both for the vertex index, and any array offsets beyond that. All indirects are handled via the pull model. We could potentially handle indirect addressing of pushed data as well, but it would add additional code complexity, and we usually have to pull inputs anyway due to the sheer volume of input data. Plus, marking pushed inputs as live due to indirect addressing could exacerbate register pressure problems pretty badly. We'd need to be careful. v2: Use updated MOV_INDIRECT opcode. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Abdiel Janulgue <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/nir: Add hooks for testing nir_shader_cloneJason Ekstrand2015-11-181-9/+26
| | | | | | | | | | This commit adds code for testing nir_shader_clone by running it after each and every optimization pass and throwing away the old shader. Testing nir_shader_clone is hidden behind a new INTEL_CLONE_NIR environment variable. Reviewed-by: Rob Clark <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* i965/nir: Validate that NIR passes call nir_metadata_preserve().Kenneth Graunke2015-11-181-3/+7
| | | | | | | | | | | | | | | | | | | | | Failing to call nir_metadata_preserve() can have nasty consequences: some pass breaks dominance information, but leaves it marked as valid, causing some subsequent pass to go haywire and probably crash. This pass adds a simple validation mechanism to ensure passes handle this properly. We add a new bogus metadata flag that isn't used for anything in particular, set it before each pass, and ensure it *isn't* still set after the pass. nir_metadata_preserve will reset the flag, so correct passes will work, and bad passes will assert fail. (I would have made these functions static inline, but nir.h is included in C++, so we can't bit-or enums without lots of casting...) Thanks to Dylan Baker for the idea. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965/nir: Add OPT() and OPT_V() macros for invoking NIR passes.Kenneth Graunke2015-11-181-72/+59
| | | | | | | | | | | | | | | | | OPT() is the normal macro for passes that return booleans, while OPT_V() is a variant that works for passes that don't properly report progress. (Such passes should be fixed to return a boolean, eventually.) These macros take care of calling nir_validate_shader() and setting progress appropriately. In the future, it would be easy to add shader dumping similar to INTEL_DEBUG=optimizer by extending the macro. v2 (Jason Ekstrand): - Fix an unused variable warning Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Add enums for 3DSTATE_TE field values.Kenneth Graunke2015-11-181-0/+28
| | | | | | | | | | | | | 3DSTATE_TE has partitioning, output topology, and domain fields, each of which has several enumerated values. We'll also need to switch on the domain, so enums (rather than #defines) seem like a natural fit. I chose to put these in brw_compiler.h because they'll be stored in struct brw_tes_prog_data, which will live there. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* meta/generate_mipmap: Don't leak the framebuffer objectIan Romanick2015-11-181-0/+5
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Cc: "10.6 11.0" <[email protected]>
* i965: Prevent fast clears for MSRTs on SKLNeil Roberts2015-11-181-0/+7
| | | | | | | | | | | | | | | | | | | | | | | There are currently a bunch of formats that behave strangely when sampling the cleared color from the MCS buffer on SKL. They seem to mostly be formats that don't have an alpha component, although it's not all of them, and we haven't yet found anything in the specs which would explain this. For now to be on the safe side this patch just prevents fast clears for MSRTs on SKL altogether so that when fast clears are eventually enabled it will only be for single-sampled surfaces. The assumption is that clears are probably more likely to be used in single-sampled applications anyway so we can at least get them working and we can enable MSRTs later once we understand the problem better. This patch should have no functional effect other than perhaps receiving fewer perf_debug messages on SKL+. v2: Improve the commit message to avoid saying the patch disables fast clears because it will be merged before fast clears are enabled for any surfaces so it doesn't actually disable anything. Reviewed-by: Ben Widawsky <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Fix PIPE_CONTOL typo.Kenneth Graunke2015-11-171-1/+1
| | | | PIPE_CONTOL!!!
* i965: Add assertion for src_stencil payload sizeBen Widawsky2015-11-171-0/+6
| | | | | | | | | | This helps address a coverity warning and prevents future questions about this code. Reported-by: Coverity (via Ilia) Cc: Ilia Mirkin <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Implement ARB_pipeline_statistics_query tessellation counters.Kenneth Graunke2015-11-171-8/+8
| | | | | | | | | | We basically just need to uncomment Ben's code. v2: Fix obvious bugs caught by Ben. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ben Widawsky <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: Add INTEL_DEBUG=shader_time support for tessellation shaders.Kenneth Graunke2015-11-172-0/+14
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>