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* i965: Use 0 for the number of binding table entries in 3DSTATE_(VS|WM).Kenneth Graunke2011-11-1010-50/+6
* i965: Remove outdated comment about CACHE_NEW_SURF_BIND dirty bit.Kenneth Graunke2011-11-101-2/+1
* i965: Remove BRW_NEW_NR_VS_SURFACES dirty bit from brw_vs_surfaces.Kenneth Graunke2011-11-101-1/+0
* i965: Add missing CACHE_NEW_WM_PROG dirty bit to WM pull constants.Kenneth Graunke2011-11-101-2/+3
* i965: Use new vtable entries for surface state updating functions.Kenneth Graunke2011-11-104-126/+13
* i965: Add new vtable entries for surface state updating functions.Kenneth Graunke2011-11-105-0/+49
* mesa: silence uninitialized var warningBrian Paul2011-11-101-1/+1
* radeon: silence unused var warningsBrian Paul2011-11-101-3/+3
* radeon: fix tex1d-border2dDave Airlie2011-11-101-31/+33
* radeon: fix 3-coordinate swtcl emissionDave Airlie2011-11-101-0/+8
* swrast: Add support for glReadPixels() to integer types.Eric Anholt2011-11-091-6/+13
* mesa: Add support for unpacking 32-bit integer formats to int spans.Eric Anholt2011-11-092-0/+128
* meta: Add support for glClear() to integer color buffers.Eric Anholt2011-11-091-4/+109
* i965: Claim to support rendering to integer FBOs.Eric Anholt2011-11-092-1/+13
* i965/fs: Add support for user-defined out variables.Eric Anholt2011-11-092-35/+39
* i965/fs: Preserve the source register type when doing color writes.Eric Anholt2011-11-091-4/+7
* i965: Make brw_type_for_base_type return the element type for arrays.Eric Anholt2011-11-091-0/+1
* i965: Enable ChooseTexFormat for supported GL_EXT_texture_integer formats.Eric Anholt2011-11-091-0/+30
* i965: Add mapping from MESA_FORMAT to BRW_SURFACEFORMAT for integer.Eric Anholt2011-11-091-0/+24
* intel: Expose GL_EXT_texture_integer when GL 3.0 override is set.Eric Anholt2011-11-091-0/+10
* i965: Add support for 16-bit unorm L, A, and I textures.Eric Anholt2011-11-092-1/+8
* intel: Don't _mesa_problem when asked for an RB of a texturing-only type.Eric Anholt2011-11-092-2/+11
* r200: remove dangling radeon.h symlink.Paul Berry2011-11-091-1/+0
* glsl: Assign transform feedback varying slots in linker.Paul Berry2011-11-091-0/+13
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-0915-22/+117
* scons: Don't list m_xform.c twice.José Fonseca2011-11-091-5/+0
* mesa: fix signed/unsigned integer comparison warningsBrian Paul2011-11-082-5/+9
* mesa: Implement glGetFragDataLocationIan Romanick2011-11-082-20/+56
* linker: Use app-specified fragment data location during linkingIan Romanick2011-11-083-1/+16
* mesa: Stub implementation of glBindFragDataLocationIan Romanick2011-11-082-18/+37
* st/mesa: Fix memory leak on error path.Vinson Lee2011-11-071-1/+3
* mesa: remove prog_uniform.c from SConscriptBrian Paul2011-11-071-1/+0
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-0711-727/+0
* mesa: Add missing check for glUniform*v count > 1 on non-arrayIan Romanick2011-11-071-0/+9
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-079-251/+515
* i965: Move _mesa_ir_link_shader call before device-specific linkingIan Romanick2011-11-071-3/+3
* mesa: Add log_uniform and log_program_parameters to dump dataIan Romanick2011-11-071-0/+72
* ir_to_mesa: Add _mesa_associate_uniform_storageIan Romanick2011-11-072-0/+76
* mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functionsIan Romanick2011-11-073-0/+59
* mesa: Add _mesa_propagate_uniforms_to_driver_storageIan Romanick2011-11-072-0/+122
* mesa: Add structures for "new style" uniform tracking in shader programsIan Romanick2011-11-071-0/+25
* mesa: Move most of uniforms.c to uniform_query.cppIan Romanick2011-11-072-967/+945
* mesa: Refactor parameter validate for GetUniform, Uniform, and UniformMatrixIan Romanick2011-11-071-52/+99
* mesa: Move {split,merge}_location_offset to uniforms.hIan Romanick2011-11-072-55/+57
* mesa: Make get_uniform available outside compilation unitIan Romanick2011-11-072-7/+11
* mesa: Move the link check from _mesa_get_uniform_location to _mesa_GetUniform...Ian Romanick2011-11-071-5/+11
* mesa: Add string_to_uint_map::clear method to clear the mapIan Romanick2011-11-071-0/+8
* mesa: Fix error generation for glClearBuffer{i ui}v with GL_DEPTH or GL_STENCILIan Romanick2011-11-071-0/+84
* mesa: fix the selection of soft renderbuffer color formatsBrian Paul2011-11-071-7/+17
* mesa: remove unneeded soft renderbuffer format-setting codeBrian Paul2011-11-071-16/+0