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* i965/gen6: Simplify hiz surface setupTopi Pohjolainen2017-01-273-12/+6
* i965/blorp/gen6: Simplify hiz surface setupTopi Pohjolainen2017-01-271-6/+4
* i965/gen6: Remove check for stencil formatTopi Pohjolainen2017-01-271-14/+8
* i965: Remove check for hiz on earlier gens than SNBTopi Pohjolainen2017-01-272-22/+2
* i965/miptree: Remove redundant check for null textureTopi Pohjolainen2017-01-271-6/+1
* i965/miptree: Tell when brw_miptree_layout() failsTopi Pohjolainen2017-01-273-7/+10
* i965/meta: Remove unused brw_get_rb_for_slice()Topi Pohjolainen2017-01-272-49/+0
* mesa: Arrange validate_uniform_parameters parameters to match call sitesIan Romanick2017-01-261-11/+11
* mesa: Arrange _mesa_uniform parameters to match the call sitesIan Romanick2017-01-263-106/+102
* mesa: Arrange _mesa_uniform_matrix parameters to match the call sitesIan Romanick2017-01-263-64/+71
* mesa: Trivial clean-ups in uniform_query.cppIan Romanick2017-01-261-8/+4
* i965: Make intelEmitCopyBlit not truncate large strides.Kenneth Graunke2017-01-262-11/+7
* i965: Use a UW source type for CS_OPCODE_CS_TERMINATE.Kenneth Graunke2017-01-261-1/+1
* i965: Fix fast depth clears for surfaces with a dimension of 16384.Kenneth Graunke2017-01-251-0/+12
* mesa: Fix copy-and-paste bug in _mesa_(Program|)Uniform[1234](i|ui)64vARB fun...Ian Romanick2017-01-251-16/+16
* st/mesa: destroy pipe_context before destroying st_context (v2)Marek Olšák2017-01-241-6/+7
* mesa: Don't advertise GL_OES_read_format in core profileIan Romanick2017-01-241-1/+1
* i965/blorp: Use the correct ISL format for combined depth/stencilJason Ekstrand2017-01-241-0/+2
* st/glsl_to_tgsi: fix compilation warnings since int64 typesSamuel Pitoiset2017-01-241-3/+3
* i965/blorp: Add also depth and stencil buffers to render cacheTopi Pohjolainen2017-01-241-0/+4
* i965: Use UNUSED to silence unused variable (used in assert).Matt Turner2017-01-231-1/+1
* dri: allow 16bit R/GR images to be exported via drm buffersRainer Hochecker2017-01-232-0/+10
* drirc: remove spurious tabsEric Engestrom2017-01-231-8/+8
* st/glsl_to_tgsi: use DDIV instead of DRCP + DMULNicolai Hähnle2017-01-231-6/+3
* mesa: remove unused gl_shader_info field from gl_linked_shaderTimothy Arceri2017-01-231-2/+0
* mesa/glsl: set and get cs layouts to and from shader_infoTimothy Arceri2017-01-233-16/+2
* mesa/glsl: set and get gs layouts directly to and from shader_infoTimothy Arceri2017-01-231-8/+4
* mesa/glsl/i965: set and get tes layouts directly to and from shader_infoTimothy Arceri2017-01-232-14/+7
* glsl: use last_vert_prog to get last {clip,cull}_distance_array_sizeTimothy Arceri2017-01-231-7/+0
* mesa/glsl: set {clip,cull}_distance_array_size directly in gl_programTimothy Arceri2017-01-234-55/+9
* st/mesa/glsl: change xfb_program field to last_vert_progTimothy Arceri2017-01-235-7/+17
* mesa: use gl_program for CurrentProgram rather than gl_shader_programTimothy Arceri2017-01-2327-396/+248
* Revert "i965: Really don't emit Q or UQ moves on Gen < 8"Matt Turner2017-01-201-8/+0
* i965: Select DF type for 64-bit integers on Gen < 8.Matt Turner2017-01-204-10/+12
* i965: Enable ARB_gpu_shader_int64 on Gen8+Ian Romanick2017-01-202-0/+6
* i965: Split SIMD16 CMP of Q and UQ instructionsIan Romanick2017-01-201-14/+29
* i965: Enable 64-bit integer support for almost all unary and binary operationsIan Romanick2017-01-201-10/+0
* i965: Enable uploading 64-bit integer uniformsIan Romanick2017-01-201-1/+3
* i965: Add 64-bit integer support for conversions and bitcastsIan Romanick2017-01-202-5/+35
* i965: Enable emitting Q and UQ instructions in the fs backendIan Romanick2017-01-202-1/+12
* i965: Add support for constant evaluation on Q and UQ typesIan Romanick2017-01-202-7/+20
* i965: Return Q and UQ types for int64 and uint64Ian Romanick2017-01-201-4/+2
* i965: Really don't emit Q or UQ moves on Gen < 8Ian Romanick2017-01-201-0/+8
* i965: Avoid int64 warnings.Dave Airlie2017-01-201-0/+28
* i965: Avoid int64 induced warningsDave Airlie2017-01-203-0/+6
* mesa/program: Add unused ir operations.Dave Airlie2017-01-201-0/+28
* mesa: Add support for 64-bit integer uniformsDave Airlie2017-01-202-5/+247
* glsl: Add basic ARB_gpu_shader_int64 typesDave Airlie2017-01-202-0/+20
* mesa: Add ARB_gpu_shader_int64 extension bitsDave Airlie2017-01-202-0/+2
* mapi: Add support for ARB_gpu_shader_int64.Dave Airlie2017-01-203-0/+302