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* i965: Use the nir_move_comparisons pass.Kenneth Graunke2017-01-121-0/+1
* i965: Move nir_lower_locals_to_regs a bit later.Kenneth Graunke2017-01-121-2/+2
* android: st/mesa: fix building error in libmesa_st_mesaMauro Rossi2017-01-111-1/+3
* compiler: Merge shader_info's tcs and tes structs.Kenneth Graunke2017-01-108-32/+34
* i965: Fix number of slots in SSO mode when there are no user varyings.Kenneth Graunke2017-01-091-4/+2
* mesa: set GLSL 1.20 for the fixed-function fragment shaderMarek Olšák2017-01-101-1/+13
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-096-29/+16
* i965: call intel_prepare_render always when reading pixelsTapani Pälli2017-01-091-6/+6
* st/mesa: pass gl_program to st_bind_ubos()Timothy Arceri2017-01-091-18/+18
* st/mesa: pass gl_program to st_bind_images()Timothy Arceri2017-01-091-24/+22
* st/mesa: stop passing gl_linked_shader to set_affected_state_flags()Timothy Arceri2017-01-091-7/+6
* st/mesa/glsl: set num_images directly in shader_infoTimothy Arceri2017-01-094-16/+8
* st/mesa: pass gl_program to st_bind_ssbos()Timothy Arceri2017-01-091-21/+21
* i965: Move TES input VUE map calculation out a layer.Kenneth Graunke2017-01-073-9/+11
* i965: Pass NULL for gl_program when compiling TES.Kenneth Graunke2017-01-071-1/+1
* i965: Move TES spacing/domain/topology setup to brw_compile_tes().Kenneth Graunke2017-01-072-33/+34
* i965: Access TES shader info via NIR.Kenneth Graunke2017-01-071-6/+6
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-075-37/+36
* compiler: Change shader_info->tes.vertex_order into a ccw boolean.Kenneth Graunke2017-01-073-12/+5
* drirc: Allow extension midshader for Divinity: Original Sin (EE)Kai Wasserbäch2017-01-071-0/+4
* i965/compiler: Use the new nir_opt_copy_prop_vars passJason Ekstrand2017-01-061-0/+1
* i965: Rework gl_TessLevel*[] handling to use NIR compact arrays.Kenneth Graunke2017-01-0610-364/+92
* i965: Inline store_output helper in quads workaround code.Kenneth Graunke2017-01-061-14/+10
* i965: Make unify_interfaces not spread VARYING_BIT_TESS_LEVEL_*.Kenneth Graunke2017-01-061-2/+5
* glsl: Support gl_TessLevelInner/Outer[] as TES input variables.Kenneth Graunke2017-01-061-0/+6
* i965: Enable several GLES 3.1 extensions on HSW+Ian Romanick2017-01-061-3/+3
* i965: Always set MaxViewports and related limitsIan Romanick2017-01-061-2/+1
* i965: Properly flush in hsw_pause_transform_feedback().Kenneth Graunke2017-01-061-0/+3
* i965: Fix texturing in the vec4 TCS and GS backends.Kenneth Graunke2017-01-061-2/+12
* i965: Don't set EmitNoMainReturn.Kenneth Graunke2017-01-051-1/+0
* st/mesa/glsl: move SamplerTargets to gl_programTimothy Arceri2017-01-065-10/+12
* st/mesa/glsl: set SamplersUsed directly in gl_programTimothy Arceri2017-01-064-5/+1
* mesa/glsl: set sampler units directly in gl_programTimothy Arceri2017-01-063-15/+4
* mesa: simplify sampler setting codeTimothy Arceri2017-01-061-22/+11
* mesa/glsl: set num_textures per stage directly in shader_infoTimothy Arceri2017-01-063-3/+2
* mesa: make _CurrentFragmentProgram a gl_program struct pointerTimothy Arceri2017-01-066-30/+22
* i965: stop passing gl_shader_program to the precompile and codegen functionsTimothy Arceri2017-01-0612-87/+31
* mesa/glsl: remove hack to reset sampler units to zeroTimothy Arceri2017-01-061-5/+16
* i965: make use of new is_arb_asm flagTimothy Arceri2017-01-062-13/+11
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-0611-30/+40
* i965: pass gl_program directly to brw_compile_tes()Timothy Arceri2017-01-063-6/+4
* i965: stop passing gl_shader_program to brw_nir_setup_glsl_uniforms()Timothy Arceri2017-01-068-18/+13
* i965: pass gl_program to brw_upload_ubo_surfaces()Timothy Arceri2017-01-066-22/+20
* i965: stop passing gl_shader_program to brw_assign_common_binding_table_offse...Timothy Arceri2017-01-068-32/+13
* st/mesa/glsl/i965: move ShaderStorageBlocks to gl_programTimothy Arceri2017-01-063-4/+3
* st/mesa/glsl/i965: set num_ssbos directly in shader_infoTimothy Arceri2017-01-065-13/+15
* st/mesa/glsl/i965: move per stage UniformBlocks to gl_programTimothy Arceri2017-01-064-14/+12
* st/mesa/glsl/i965: set num_ubos directly in shader_infoTimothy Arceri2017-01-065-10/+7
* st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_programTimothy Arceri2017-01-0610-63/+46
* i965: get InfoLog and LinkStatus via the pointer in gl_programTimothy Arceri2017-01-061-4/+4