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* r300/compiler: Add a more efficient version of rc_find_free_temporary()Tom Stellard2010-11-213-23/+110
* r300/compiler: Enable rename_reg pass for r500 cardsTom Stellard2010-11-212-79/+16
* r300/compiler: Use presubtract operations as much as possibleTom Stellard2010-11-218-67/+204
* r300/compiler: Convert RGB to alpha in the schedulerTom Stellard2010-11-214-17/+320
* r300/compiler: Track readers through branches in rc_get_readers()Tom Stellard2010-11-214-38/+65
* r300/compiler: Handle BREAK and CONTINUE in rc_get_readers()Tom Stellard2010-11-211-0/+2
* r300/compiler: Add rc_get_readers()Tom Stellard2010-11-215-109/+246
* r300/compiler: Ignore alpha dest register when replicating the resultTom Stellard2010-11-211-1/+4
* r300/compiler: Use zero as the register index for unused sourcesTom Stellard2010-11-212-0/+6
* r300/compiler: Fix instruction scheduling within IF blocksTom Stellard2010-11-211-17/+20
* r300/compiler: Fix register allocator's handling of loopsTom Stellard2010-11-211-10/+21
* r300/compiler: Make sure presubtract sources use supported swizzlesTom Stellard2010-11-212-6/+15
* r600: Remove unnecessary header.Vinson Lee2010-11-211-1/+0
* st/mesa: enable ARB_explicit_attrib_location and EXT_separate_shader_objectsMarek Olšák2010-11-211-0/+2
* mesa: fix get_texture_dimensions() for texture array targetsBrian Paul2010-11-211-5/+5
* mesa: hook up GL 3.x entrypointsBrian Paul2010-11-215-6320/+6864
* mesa: fix error msg typoBrian Paul2010-11-211-1/+1
* mesa: Clean up header file inclusion in stencil.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in shared.h.Vinson Lee2010-11-201-1/+1
* mesa: Clean up header file inclusion in shaderapi.h.Vinson Lee2010-11-201-1/+3
* mesa: Clean up header file inclusion in scissor.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in renderbuffer.h.Vinson Lee2010-11-201-1/+1
* mesa: Clean up header file inclusion in readpix.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in rastpos.h.Vinson Lee2010-11-201-1/+4
* mesa: Clean up header file inclusion in polygon.h.Vinson Lee2010-11-201-1/+2
* intel: Remove unnecessary header.Vinson Lee2010-11-201-1/+0
* r600: Remove unnecesary header.Vinson Lee2010-11-201-1/+0
* swrast: Remove unnecessary header.Vinson Lee2010-11-201-1/+0
* st/mesa: Remove unnecessary headers.Vinson Lee2010-11-202-2/+0
* scons: Define IN_DRI_DRIVER.Chia-I Wu2010-11-201-0/+4
* i965: Remove duplicate MRF writes in the FS backend.Eric Anholt2010-11-192-0/+152
* i965: Improve compute-to-mrf.Eric Anholt2010-11-191-53/+49
* ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.Eric Anholt2010-11-191-0/+32
* i965: Recognize saturates and turn them into a saturated mov.Eric Anholt2010-11-192-0/+27
* i965: Fold constants into the second arg of BRW_SEL as well.Eric Anholt2010-11-191-0/+1
* i965: Remove extra \n at the end of every instruction in INTEL_DEBUG=wm.Eric Anholt2010-11-191-1/+0
* i965: Just use memset() to clear most members in FS constructors.Eric Anholt2010-11-191-18/+11
* i965: Fix compute_to_mrf to not move a MRF write up into another live range.Eric Anholt2010-11-191-7/+5
* mesa: Include C++ files in the makedepend of DRI drivers.Eric Anholt2010-11-191-2/+3
* glsl: Combine many instruction lowering passes into one.Kenneth Graunke2010-11-192-7/+8
* glsl: Add ir_quadop_vector expressionIan Romanick2010-11-192-0/+133
* glsl: Eliminate assumptions about size of ir_expression::operandsIan Romanick2010-11-192-1/+4
* glsl: Add ir_unop_sin_reduced and ir_unop_cos_reducedIan Romanick2010-11-192-0/+112
* dri/nouveau: Clean up magic numbers in get_rt_formatViktor Novotný2010-11-193-13/+13
* ir_to_mesa: Generate smarter code for some conditional movesIan Romanick2010-11-181-12/+99
* mesa: pass gl_format to _mesa_init_teximage_fields()Brian Paul2010-11-1818-186/+261
* mesa: Clean up core.h.Chia-I Wu2010-11-181-2/+0
* gallium: Add st_context_iface::share to st_api.Chia-I Wu2010-11-181-1/+22
* gallium: Add st_api::name.Chia-I Wu2010-11-181-0/+1
* i965: Eliminate dead code more aggressively.Eric Anholt2010-11-181-13/+4