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* i965: Enable CCS_E sampling of sRGB textures as UNORMJason Ekstrand2018-01-161-3/+2
* i965/draw: Do resolves properly for textures used by TXFJason Ekstrand2018-01-161-0/+41
* i965/miptree: Refactor CCS_E and CCS_D cases in render_aux_usageJason Ekstrand2018-01-161-13/+15
* Re-enable regular fast-clears (CCS_D) on gen9+Jason Ekstrand2018-01-162-42/+25
* i965: Track format and aux usage in the render cacheJason Ekstrand2018-01-165-27/+92
* i965: Call brw_cache_flush_for_render in predraw_resolve_framebufferJason Ekstrand2018-01-161-0/+2
* i965/gen6-7/sol: Bump primitive counter BO size.Francisco Jerez2018-01-161-2/+3
* i965/gen6-7/sol: Keep independent counters for the current and previous begin...Francisco Jerez2018-01-163-27/+36
* i965/gen6-7/sol: Restructure primitive counter into a separate type.Francisco Jerez2018-01-163-39/+58
* st/mesa: enable ARB_enhanced_layouts on nir driversTimothy Arceri2018-01-171-3/+1
* mesa: remove unneeded semicolonsGrazvydas Ignotas2018-01-172-2/+2
* radeon: remove unneeded semicolonsGrazvydas Ignotas2018-01-173-3/+3
* osmesa: don't check SmoothFlag twiceGrazvydas Ignotas2018-01-171-1/+0
* Revert "i965: Enable flush control"Adam Jackson2018-01-152-21/+1
* mesa: require at least 14 UBOs for GL 4.3Roland Scheidegger2018-01-121-0/+1
* meson: Use dependencies for nirDylan Baker2018-01-113-8/+9
* meson: don't use intermediate variables that are immediately discardedDylan Baker2018-01-111-2/+1
* meson: Use consistent style for testsDylan Baker2018-01-111-1/+3
* meson: Use consistent styleDylan Baker2018-01-112-13/+21
* dri_util: remove ALLOW_RGB10_CONFIGS option (v2)Marek Olšák2018-01-102-5/+2
* i965/nir: lower TES PatchVerticesIn to a constant when a TCS is presentIago Toral Quiroga2018-01-101-4/+22
* glsl: remove Lower{TCS,TES}PatchVerticesInIago Toral Quiroga2018-01-102-4/+0
* i965: lower gl_PatchVerticesIn to a uniformIago Toral Quiroga2018-01-101-0/+8
* i965/nir: add a helper to lower gl_PatchVerticesIn to a uniformIago Toral Quiroga2018-01-101-0/+25
* Fix use of alloca() without #include <c99_alloca.h>Jon Turney2018-01-091-0/+1
* intel: Apply Geminilake "Barrier Mode" workaround.Kenneth Graunke2018-01-092-0/+20
* nir: fix st_nir_assign_var_locations for patch variablesKarol Herbst2018-01-081-2/+6
* i965: Torch public intel_batchbuffer_emit_dword/float helpers.Kenneth Graunke2018-01-062-15/+2
* i965: Require space for MI_BATCHBUFFER_END.Kenneth Graunke2018-01-061-2/+5
* i965: Shut up a few unused variable warnings.Kenneth Graunke2018-01-061-2/+2
* mesa: remove dd_function_table::GetCompressedTexSubImage and clean it upMarek Olšák2018-01-065-32/+11
* st/glsl_to_nir/radeonsi: enable tessellation shadersTimothy Arceri2018-01-051-1/+3
* mesa/bindless: fix missing image _Layer initializationIlia Mirkin2018-01-041-0/+1
* mesa: Add GL_UNSIGNED_INT_2_10_10_10_REV OES read type for BGRX1010102.Mario Kleiner2018-01-031-1/+2
* st/mesa: Handle BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+6
* mesa: Add GL_RGBA + GL_UNSIGNED_INT_2_10_10_10_REV for OES read type.Mario Kleiner2018-01-031-0/+3
* i965/screen: Honor 'allow_rgb10_configs' option. (v2)Mario Kleiner2018-01-031-0/+19
* dri/common: Add option to allow exposure of 10 bpc color configs. (v2)Mario Kleiner2018-01-031-4/+8
* i965/screen: Add basic support for rendering 10 bpc/depth 30 framebuffers. (v3)Mario Kleiner2018-01-031-1/+11
* i965/screen: Add XRGB2101010 and ARGB2101010 support for DRI3.Mario Kleiner2018-01-031-0/+6
* i965: Support accelerated blit for depth 30 formats. (v2)Mario Kleiner2018-01-031-1/+19
* i965: Support xrgb/argb2101010 formats for glx_texture_from_pixmap.Mario Kleiner2018-01-031-2/+10
* i965: Drop support for the legacy SNORM -> Float equation.Kenneth Graunke2018-01-021-1/+0
* meta: Don't pollute the texture namespaceIan Romanick2018-01-022-29/+10
* meta: Use _mesa_bind_texture instead of _mesa_BindTextureIan Romanick2018-01-022-5/+5
* meta: Use _mesa_CreateTextures instead of _mesa_GenTexturesIan Romanick2018-01-021-1/+1
* meta: Track temporary textures using gl_texture_object instead of GL API obje...Ian Romanick2018-01-023-17/+36
* meta/blit: Track temporary texture using gl_texture_object instead of GL API ...Ian Romanick2018-01-022-7/+7
* meta/blit: Use _mesa_bind_texture instead of _mesa_BindTextureIan Romanick2018-01-021-1/+1
* meta/blit: Don't bind texture in _mesa_meta_bind_rb_as_tex_imageIan Romanick2018-01-022-7/+6