index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
Commit message (
Expand
)
Author
Age
Files
Lines
*
st/mesa: rewrite the primitive restart fallback code
Brian Paul
2011-11-18
1
-101
/
+145
*
i965/gen4: Fix sampling from integer textures.
Eric Anholt
2011-11-17
4
-8
/
+28
*
Revert "read_rgba_pixels: Don't force clamping if the renderbuffer is normali...
Michel Dänzer
2011-11-17
1
-2
/
+1
*
read_rgba_pixels: Don't force clamping if the renderbuffer is normalized.
Michel Dänzer
2011-11-17
1
-1
/
+2
*
mesa: initialize stencilMap, Stride if stencilRb==depthRb
Brian Paul
2011-11-16
1
-0
/
+4
*
mesa: Only update sampler uniforms that are used by the shader stage
Ian Romanick
2011-11-16
1
-3
/
+19
*
mesa: don't map depth+stencil buffer twice in glReadPixels()
Brian Paul
2011-11-16
1
-3
/
+11
*
i965: Fix inconsistent indentation in brw_gs_emit.c.
Kenneth Graunke
2011-11-16
1
-33
/
+33
*
mesa: do not skip att and spot calculation for infinite light
Yuanhan Liu
2011-11-16
1
-63
/
+50
*
mesa: make sure all lighting tables are updated before the computation
Yuanhan Liu
2011-11-16
1
-0
/
+3
*
mesa: Fix a couple of missed conversion to arrays in format_unpack.
Eric Anholt
2011-11-15
1
-11
/
+11
*
mesa: Include R/RG integer textures in _mesa_is_integer_format.
Eric Anholt
2011-11-15
1
-0
/
+12
*
intel: Fix separate stencil in builtin DRI2 backend
Chad Versace
2011-11-15
1
-9
/
+80
*
intel: Fix region dimensions for stencil buffers received from DDX
Chad Versace
2011-11-15
1
-15
/
+16
*
intel: Simplify stencil detiling arithmetic
Chad Versace
2011-11-15
2
-6
/
+3
*
radeon: use _mesa_readpixels() instead of _swrast_ReadPixels()
Brian Paul
2011-11-15
1
-7
/
+5
*
i965: use _mesa_readpixels() instead of _swrast_ReadPixels()
Brian Paul
2011-11-15
1
-6
/
+5
*
mesa: convert unpack functions to operate on an array of values
Brian Paul
2011-11-15
1
-630
/
+900
*
mesa: new BYTE/SHORT_TO_FLOATZ() macros
Brian Paul
2011-11-15
3
-42
/
+17
*
mesa: move CEILING() macro into macros.h
Brian Paul
2011-11-15
3
-7
/
+5
*
mesa: remove unused macros in macros.h
Brian Paul
2011-11-15
1
-26
/
+0
*
mesa: consolidate cases in _mesa_components_in_format()
Brian Paul
2011-11-15
1
-28
/
+12
*
swrast: fix glReadPixels from texture attachment
Brian Paul
2011-11-15
1
-0
/
+13
*
st/mesa: check for missing VBO in setup_interleaved_attribs()
Brian Paul
2011-11-15
1
-3
/
+3
*
st/mesa: remove most of the ReadPixels code
Brian Paul
2011-11-15
2
-634
/
+8
*
st/mesa: remove dependencies on code in st_cb_readpixels.c
Brian Paul
2011-11-15
3
-7
/
+19
*
mesa: remove _swrast_ReadPixels()
Brian Paul
2011-11-15
5
-533
/
+1
*
mesa: use _mesa_readpixels() as default driver hook
Brian Paul
2011-11-15
1
-1
/
+2
*
mesa: move swrast ReadPixels code into core Mesa
Brian Paul
2011-11-15
2
-0
/
+493
*
st/mesa: check renderbuffer orientation in st_MapRenderbuffer()
Brian Paul
2011-11-15
1
-5
/
+27
*
mesa: remove support for software alpha buffers
Brian Paul
2011-11-15
2
-376
/
+0
*
xlib: remove xm_image.[ch] files
Brian Paul
2011-11-15
3
-117
/
+0
*
xlib: remove a ton of old xlib driver cruft
Brian Paul
2011-11-15
9
-3409
/
+4
*
xlib: use MESA_FORMAT_XRGB8888 for pixmap surfaces
Brian Paul
2011-11-15
1
-12
/
+1
*
xlib: remove software alpha buffer support
Brian Paul
2011-11-15
4
-26
/
+1
*
mesa: replace GLstencil with GLubyte
Brian Paul
2011-11-15
13
-149
/
+124
*
intel: Fix intel_map_renderbuffer() for depthstencil buffers with separate st...
Chad Versace
2011-11-15
1
-1
/
+149
*
intel: Fix software detiling of system stencil buffers
Chad Versace
2011-11-15
2
-4
/
+6
*
intel: Fix intel_unmap_renderbuffer_s8()
Chad Versace
2011-11-15
1
-2
/
+2
*
intel: Refactor intel_map_renderbuffer()
Chad Versace
2011-11-15
1
-134
/
+256
*
ir_to_mesa: don't init unfirom if link failed
Yuanhan Liu
2011-11-15
1
-1
/
+3
*
glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsi
Ian Romanick
2011-11-14
2
-106
/
+0
*
linker: Count the number of uniform components used by a shader during linking
Ian Romanick
2011-11-14
1
-0
/
+7
*
linker: Count the number of samplers used by a shader during linking
Ian Romanick
2011-11-14
1
-0
/
+3
*
meta: Fix restoring of fixed function texture enables.
Eric Anholt
2011-11-14
1
-27
/
+9
*
meta: Don't forget to flag state when restoring texobjects.
Eric Anholt
2011-11-14
1
-2
/
+5
*
st/mesa: fix system value to semantic mapping
Christoph Bumiller
2011-11-14
2
-0
/
+2
*
radeon: further cleanup of shared code
Fabio Pedretti
2011-11-14
3
-23
/
+6
*
radeon: add some missing FireMV pci ids
Alex Deucher
2011-11-14
1
-0
/
+1
*
mesa/st: Flush stdout after pritingin the GLSL.
José Fonseca
2011-11-14
1
-0
/
+1
[next]