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Author
Age
Files
Lines
*
i965: move brw_nir_lower_gl_images call
Alejandro Piñeiro
2018-09-05
2
-1
/
+10
*
intel/compiler: rename brw_nir_lower_glsl_images
Alejandro Piñeiro
2018-09-05
2
-3
/
+3
*
intel/compiler: remove unused variable num_images
Alejandro Piñeiro
2018-09-05
1
-2
/
+0
*
gallium: add PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER{S,_BUFFERS}
Erik Faye-Lund
2018-09-05
1
-9
/
+10
*
gallium: add PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS
Erik Faye-Lund
2018-09-05
1
-2
/
+4
*
st/mesa: simplify MaxAtomicBufferSize-logic
Erik Faye-Lund
2018-09-05
1
-4
/
+3
*
st/mesa: clean up atomic vs ssbo code
Erik Faye-Lund
2018-09-05
1
-6
/
+21
*
st/mesa: use real bool for can_ubo
Erik Faye-Lund
2018-09-05
1
-3
/
+3
*
st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures
Marek Olšák
2018-09-04
1
-0
/
+3
*
glsl_to_tgsi: Fix potential leak
Ernestas Kulik
2018-09-04
1
-3
/
+4
*
i965/gen7_urb: Re-emit PUSH_CONSTANT_ALLOC on some gen9
Nanley Chery
2018-08-31
1
-0
/
+28
*
mesa: ignore VAO IDs equal to 0 in glDeleteVertexArrays
Marek Olšák
2018-08-30
1
-0
/
+4
*
i965/screen: Allow modifiers on sRGB formats
Jason Ekstrand
2018-08-30
1
-3
/
+11
*
st/mesa, gallium: add a workaround for No Mans Sky
Timothy Arceri
2018-08-30
1
-0
/
+3
*
glsl: add a mechanism to allow layout qualifiers on function params
Timothy Arceri
2018-08-30
1
-0
/
+5
*
mesa: enable ARB_direct_state_access in compat for GL3.1+
Timothy Arceri
2018-08-30
3
-7
/
+17
*
intel/compiler: Remove surface_idx from brw_image_param
Jason Ekstrand
2018-08-29
2
-12
/
+3
*
anv,i965: Lower away image derefs in the driver
Jason Ekstrand
2018-08-29
2
-0
/
+131
*
glsl/link,i965: Make ImageAccess four-state
Jason Ekstrand
2018-08-29
2
-9
/
+12
*
intel/compiler: Do image load/store lowering to NIR
Jason Ekstrand
2018-08-29
1
-0
/
+2
*
st/mesa: Disable blending for integer formats.
Kenneth Graunke
2018-08-29
1
-0
/
+1
*
mesa: allow GL_UNSIGNED_BYTE type for SNORM reads
Tapani Pälli
2018-08-29
1
-0
/
+9
*
i965: enable AMD_depth_clamp_separate
Sagar Ghuge
2018-08-28
1
-0
/
+1
*
i965: add functional changes for AMD_depth_clamp_separate
Sagar Ghuge
2018-08-28
1
-5
/
+15
*
mesa: add EXTRA_EXT for AMD_depth_clamp_separate
Sagar Ghuge
2018-08-28
2
-0
/
+6
*
mesa: add support for GL_AMD_depth_clamp_separate tokens
Sagar Ghuge
2018-08-28
1
-0
/
+36
*
mesa: Add support for AMD_depth_clamp_separate
Sagar Ghuge
2018-08-28
12
-33
/
+111
*
mesa: Add types for AMD_depth_clamp_separate.
Sagar Ghuge
2018-08-28
2
-0
/
+4
*
i965: Add INTEL_fragment_shader_ordering support.
Kevin Rogovin
2018-08-28
1
-0
/
+1
*
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
Kevin Rogovin
2018-08-28
2
-0
/
+2
*
i965/gen6/xfb: handle case where transform feedback is not active
Andrii Simiklit
2018-08-28
1
-1
/
+1
*
gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.
Kenneth Graunke
2018-08-24
1
-1
/
+1
*
Revert "configure: allow building with python3"
Emil Velikov
2018-08-24
2
-2
/
+2
*
Revert "mesa: bump GL_MAX_ELEMENTS_INDICES and GL_MAX_ELEMENTS_VERTICES"
Kenneth Graunke
2018-08-24
2
-5
/
+2
*
Revert recent changes about not including compute in combined limits.
Kenneth Graunke
2018-08-24
3
-27
/
+26
*
st/mesa: expose KHR_texture_compression_astc_sliced_3d
Marek Olšák
2018-08-24
1
-2
/
+4
*
st/mesa: expose EXT_disjoint_timer_query
Marek Olšák
2018-08-24
1
-0
/
+1
*
mesa: expose EXT_vertex_attrib_64bit
Marek Olšák
2018-08-24
1
-0
/
+1
*
mesa: expose AMD_query_buffer_object
Marek Olšák
2018-08-24
1
-0
/
+1
*
mesa: expose AMD_multi_draw_indirect
Marek Olšák
2018-08-24
1
-0
/
+1
*
mesa: expose AMD_gpu_shader_int64
Marek Olšák
2018-08-24
1
-0
/
+1
*
mesa: expose ARB_post_depth_coverage in the Compatibility profile
Marek Olšák
2018-08-24
1
-1
/
+1
*
i965: don't include compute resources in "Combined" limits
Kenneth Graunke
2018-08-23
1
-11
/
+11
*
gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZE
Marek Olšák
2018-08-23
1
-1
/
+2
*
gallium: add PIPE_CAP_MAX_GS_INVOCATIONS
Marek Olšák
2018-08-23
1
-0
/
+2
*
st/mesa: fix up uniform limits to be able to expose large UBOs
Marek Olšák
2018-08-23
1
-8
/
+23
*
st/mesa: don't include compute resources in "Combined" limits
Marek Olšák
2018-08-23
1
-6
/
+3
*
st/mesa: set ctx->Const.SubPixelBits
Marek Olšák
2018-08-23
1
-0
/
+1
*
mesa: make MaxCombinedUniformComponents 64-bit to allow large UBOs
Marek Olšák
2018-08-23
2
-7
/
+7
*
mesa: add ctx->Const.MaxGeometryShaderInvocations
Marek Olšák
2018-08-23
3
-2
/
+4
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