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* Remove remnants of legacy glide supportGuillem Jover2011-10-043-44/+0
* nouveau: remove unused code, unused varBrian Paul2011-10-031-29/+0
* i915: don't include texstore.hBrian Paul2011-10-031-1/+0
* i965: remove unneeded includes of texstore.hBrian Paul2011-10-033-3/+0
* swrast: fix delayed texel buffer allocation regressionBrian Paul2011-10-031-20/+20
* mesa: fix warning (MSVC error) about void pointer arithmeticBrian Paul2011-10-031-1/+1
* i965: Add support for GL_EXT_texture_array and GL_MESA_texture_array.Eric Anholt2011-10-039-5/+43
* intel: Add a safety check for mapping 1D texture arrays.Eric Anholt2011-10-031-0/+4
* intel: Add debug output to intel_map_texture_image.Eric Anholt2011-10-031-1/+7
* intel: Add a helper function for getting miptree size from a texture image.Eric Anholt2011-10-038-35/+80
* i965: Refactor out the cube map setup for general texture array setup.Eric Anholt2011-10-031-29/+37
* mesa: Reuse existing make_2d_mipmap for 2D array generation.Eric Anholt2011-10-031-99/+5
* mesa: Make the uncompressed sw mipmap gen path do a Map per 1D array slice.Eric Anholt2011-10-031-44/+17
* mesa: When storing texture data for a 1D array, map each slice separately.Eric Anholt2011-10-031-16/+52
* swrast: When asked to map a slice of a 1D array, give back that slice.Eric Anholt2011-10-031-0/+7
* intel: Consolidate texture validation copy code, and reuse it correctly.Eric Anholt2011-10-036-193/+106
* intel: Clean up the function chain for mapping texture images for swrast.Eric Anholt2011-10-033-113/+65
* intel: Make PBO TexImage use AllocTextureImageBuffer like non-PBO does.Eric Anholt2011-10-032-54/+21
* intel: Rely on Mesa core for glTexImage storage.Eric Anholt2011-10-031-52/+4
* intel: Allocate s8z24 separate renderbuffers from AllocTextureImageBuffer().Eric Anholt2011-10-033-1/+9
* intel: Add an AllocTextureImageBuffer() implementation using miptrees.Eric Anholt2011-10-033-1/+50
* mesa: Convert _mesa_generate_mipmap to MapTexImage()-based access.Brian Paul2011-10-036-416/+153
* i965: Stop lowering integer division to multiply and reciprocal.Kenneth Graunke2011-10-021-1/+0
* i965: Reverse the operands for INT DIV prior to Gen6.Kenneth Graunke2011-10-022-4/+30
* i965/vs: Implement integer quotient and remainder math operations.Kenneth Graunke2011-10-023-4/+24
* i965/fs: Implement integer quotient and remainder math operations.Kenneth Graunke2011-10-027-4/+32
* i965: Set the signed/unsigned type bit in Gen4/5 math messages.Kenneth Graunke2011-10-021-1/+1
* i965: Fix message and response length calculations for INT DIV.Kenneth Graunke2011-10-021-10/+28
* i965: Fix assertions about register types for INT DIV in brw_math.Kenneth Graunke2011-10-021-4/+11
* ir_to_mesa: Don't assertion fail on integer modulus.Kenneth Graunke2011-10-021-1/+4
* mesa: Respect GL_RASTERIZER_DISCARD for various meta-type operations.Eric Anholt2011-10-013-5/+25
* mesa: Add missing glGetIntegerv() support for ARB_color_buffer_float tokens.Eric Anholt2011-10-011-0/+6
* Revert "vbo: Don't discount stride == 0 for testing all varyings in VBOs."Eric Anholt2011-10-011-1/+2
* i965: Make sure to upload the data for a collection of Stride == 0 arrays.Eric Anholt2011-10-011-1/+18
* mesa: Delay s_texcombine.c memory allocation until it's used.Eric Anholt2011-10-012-11/+20
* tnl: Delay results allocation until we actually need them.Eric Anholt2011-10-011-7/+5
* i965/vs: Fix swizzle related assertionIan Romanick2011-10-011-1/+2
* mesa: number of combiner terms to pop depends on GL_NV_texture_env_combine4Brian Paul2011-10-011-1/+2
* mesa: s/INLINE/inline/Brian Paul2011-10-0173-274/+274
* r600: include version.h for _mesa_override_glsl_version() prototypeBrian Paul2011-10-011-0/+1
* mesa: use !! to simplify some _mesa_set_enable() calls in attrib.cBrian Paul2011-10-011-43/+25
* mesa: use loop in pop_texture_group() to restore 4 combiner termsBrian Paul2011-10-011-24/+13
* mesa: Refactor hash_table_{find,remove} to share some codeIan Romanick2011-09-301-16/+16
* mesa: Document an odd side-effect of hash_table_insertIan Romanick2011-09-301-0/+5
* mesa: Remove unused field gl_program::VaryingIan Romanick2011-09-304-12/+0
* mesa: Use Add linker_error instead of fail_linkIan Romanick2011-09-301-14/+3
* gallium: add PIPE_CAP_TEXTURE_BARRIERMarek Olšák2011-09-301-1/+1
* gallium: add PIPE_CAP_CONDITIONAL_RENDERMarek Olšák2011-09-301-1/+1
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-2/+4
* i915: out-of-bounds write in calc_live_regs()Chris Wilson2011-09-301-4/+4