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* i965: Add a flag telling color resolve pass to ignore CCS_ETopi Pohjolainen2016-02-163-2/+27
* i965: Add resolve option for lossless compressionTopi Pohjolainen2016-02-162-1/+5
* i965: Allow fast clear to be used with lossless compressionTopi Pohjolainen2016-02-162-2/+6
* i965: Add helper for detecting lossless compressionTopi Pohjolainen2016-02-162-0/+30
* Revert "i965: Restore vbo after color resolve during brw_try_draw_prims()"Topi Pohjolainen2016-02-161-9/+0
* st/mesa: count shader images in MaxCombinedShaderOutputResourcesNicolai Hähnle2016-02-151-0/+1
* st/mesa: enable GL image extensions when backend supports themIlia Mirkin2016-02-151-0/+17
* st/mesa: convert GLSL image intrinsics into TGSIIlia Mirkin2016-02-152-4/+211
* st/mesa: allow st_format.h to be included from C++ filesIlia Mirkin2016-02-151-0/+8
* st/mesa: set pipe_image_view layers correctly for 3D texturesNicolai Hähnle2016-02-151-7/+17
* st/mesa: call st_finalize_texture from image atomsNicolai Hähnle2016-02-151-1/+5
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-156-0/+237
* st/mesa: empty buffer binding if the buffer's not really thereIlia Mirkin2016-02-151-3/+5
* mesa: need to check resource and set length even if bufSize is 0Ilia Mirkin2016-02-151-4/+0
* i965/bxt: Production thread countsBen Widawsky2016-02-151-10/+9
* i965: Fix gl_DrawID in the vec4 backend.Kenneth Graunke2016-02-141-5/+5
* mesa: move assertion in _mesa_cube_face_target()Brian Paul2016-02-141-3/+5
* mesa: default FixedSampleLocations to true when using a dummy imageIlia Mirkin2016-02-131-0/+1
* glsl/types: Add support for function typesJason Ekstrand2016-02-135-0/+6
* glsl/types: Rename sampler_type to sampled_typeJason Ekstrand2016-02-131-1/+1
* i965: Reupload push and pull constants when we get new shader image unit state.Francisco Jerez2016-02-131-0/+5
* i965: fix MAX_COMPUTE_SHARED_SIZE constant valueSamuel Pitoiset2016-02-131-0/+1
* st/mesa: fix pipe_grid_info initializerSamuel Pitoiset2016-02-131-1/+1
* st/mesa: implement limits for ARB_compute_shaderSamuel Pitoiset2016-02-131-2/+31
* st/mesa: add compute program dispatch callbacksSamuel Pitoiset2016-02-134-0/+127
* st/mesa: add state validation for compute shadersSamuel Pitoiset2016-02-137-1/+129
* st/mesa: add mappings for compute shader sysvalsSamuel Pitoiset2016-02-131-0/+12
* st/mesa: keep track of shared memory declarationsSamuel Pitoiset2016-02-131-3/+16
* st/mesa: add intrinsics for shared variablesSamuel Pitoiset2016-02-132-0/+94
* st/mesa: add conversion for compute shadersSamuel Pitoiset2016-02-132-1/+26
* st/mesa: add compute shader statesSamuel Pitoiset2016-02-139-3/+202
* st/mesa: add a second pipeline for computeSamuel Pitoiset2016-02-1313-21/+69
* mesa: add PROGRAM_MEMORYSamuel Pitoiset2016-02-131-0/+1
* mesa: store shared size in gl_compute_programSamuel Pitoiset2016-02-132-0/+6
* mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZESamuel Pitoiset2016-02-133-6/+2
* mesa: make compute maximums reflect driver-provided valuesIlia Mirkin2016-02-132-12/+6
* i965: Add means for limiting color resolvesTopi Pohjolainen2016-02-1310-17/+21
* i965: Refactor resolving of auxiliary modeTopi Pohjolainen2016-02-131-33/+29
* i965: Don't try to create aux buffer for non-msrt aux-bufferTopi Pohjolainen2016-02-131-10/+10
* i965: Rename optimizer debug 00 filenameBen Widawsky2016-02-122-2/+2
* i965: Make brw_clear_cache NULL out stale program pointers.Kenneth Graunke2016-02-121-0/+15
* mesa: avoid segfault in GetProgramPipelineInfoLog when no lengthIlia Mirkin2016-02-121-4/+1
* mesa: reset offset/size to 0 when removing atomic bindingIlia Mirkin2016-02-121-2/+2
* mesa: recognize enums GL_COLOR_ATTACHMENT8-31 as validIlia Mirkin2016-02-121-0/+6
* mesa/clear: update ClearBufferfv error handling for GL 4.5 specIlia Mirkin2016-02-121-18/+5
* mesa/clear: update ClearBufferuiv error handling for GL 4.5 specIlia Mirkin2016-02-121-24/+5
* mesa/clear: simplify ClearBufferiv error handlingIlia Mirkin2016-02-121-12/+6
* mesa/clear: remove dead code handling ClearBufferiv(GL_DEPTH)Ilia Mirkin2016-02-121-19/+0
* mesa: allow DEPTH_STENCIL_TEXTURE_MODE queries in GLES 3.1 contextsIlia Mirkin2016-02-121-5/+3
* i915: include teximage.hKenneth Graunke2016-02-121-0/+1