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* glsl: add NV_viewport_array2 supportIlia Mirkin2020-04-151-0/+6
* compiler: add VARYING_SLOT_VIEWPORT_MASKIlia Mirkin2020-04-152-0/+3
* meson: Specify the maximum required libdrm in dri.pcMatt Turner2020-04-131-1/+1
* tnl: Code formatting in t_rebase.cIan Romanick2020-04-131-60/+51
* tnl: Code formatting in t_draw.cIan Romanick2020-04-131-140/+132
* tnl: Silence unused parameter warnings in _tnl_split_inplaceIan Romanick2020-04-133-10/+2
* tnl: Silence unused parameter warnings in dump_draw_infoIan Romanick2020-04-131-10/+4
* tnl: Silence unused parameter warnings in _tnl_draw_primsIan Romanick2020-04-136-35/+17
* tnl: Silence unused parameter 'attrib' warning in convert_half_to_floatIan Romanick2020-04-131-8/+7
* tnl: Don't dereference NULL obj pointer in t_rebase_primsIan Romanick2020-04-131-10/+13
* tnl: Don't dereference NULL obj pointer in replay_initIan Romanick2020-04-131-8/+10
* tnl: Don't dereference NULL obj pointer in bind_indicesIan Romanick2020-04-131-14/+16
* st/mesa: add NV_viewport_swizzle supportIlia Mirkin2020-04-122-0/+12
* mesa: add GL_NV_viewport_swizzle supportIlia Mirkin2020-04-127-0/+168
* mesa: remove redudant assignmentTapani Pälli2020-04-121-1/+1
* mesa: remove redudant checkTapani Pälli2020-04-121-4/+0
* i965: share buffer managers across screensLionel Landwerlin2020-04-113-11/+93
* i965: store DRM fd on intel_screenLionel Landwerlin2020-04-115-19/+16
* intel/compiler: Remove cs_prog_data->threadsCaio Marcelo de Oliveira Filho2020-04-091-3/+0
* i965: Implement ARB_compute_variable_group_sizePlamena Manolova2020-04-098-8/+101
* intel/compiler: Replace cs_prog_data->push.total with a helperCaio Marcelo de Oliveira Filho2020-04-092-5/+8
* intel/fs: Allow multiple slots for positionCaio Marcelo de Oliveira Filho2020-04-073-3/+3
* mesa: add support for NV_pixel_buffer_objectSimon Ser2020-04-072-5/+16
* vbo: expose helper function vbo_get_minmax_index_mapped for glthreadMarek Olšák2020-04-062-43/+59
* mesa: split _mesa_primitive_restart_index into a function without gl_contextMarek Olšák2020-04-061-5/+13
* mesa: precompute _mesa_primitive_restart_index during state changesMarek Olšák2020-04-0611-16/+22
* mesa: remove no longer needed _mesa_is_bufferobj functionMarek Olšák2020-04-0640-134/+123
* mesa: remove NullBufferObjMarek Olšák2020-04-064-18/+9
* mesa: don't ever bind NullBufferObj to glBindBuffer(Base,Range) slotsMarek Olšák2020-04-0610-90/+96
* mesa: don't ever bind NullBufferObj for glBindBuffer targetsMarek Olšák2020-04-0616-103/+62
* mesa: don't ever set NullBufferObj in gl_vertex_array_bindingMarek Olšák2020-04-0611-78/+113
* mesa: optimize initialization of new VAOsMarek Olšák2020-04-064-73/+83
* mesa/st: release variants for active programs before unrefTapani Pälli2020-04-063-6/+22
* mesa/st: unbind shader state before deleting itTapani Pälli2020-04-061-0/+6
* mesa: update pipeline when re-linking a program in usePierre-Eric Pelloux-Prayer2020-04-031-2/+34
* mesa/main: remove unused macroErik Faye-Lund2020-04-011-5/+0
* mesa/main: clean up extension-check for GL_TEXTURE_EXTERNALErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_RASTERIZER_DISCARDErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_TEXTURE_CUBE_MAP_SEAMLESSErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_FRAGMENT_SHADER_ATIErik Faye-Lund2020-04-011-5/+3
* mesa/main: clean up extension-check for AMD_depth_clamp_separateErik Faye-Lund2020-04-011-8/+4
* mesa/main: clean up extension-check for GL_DEPTH_BOUNDS_TESTErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_STENCIL_TEST_TWO_SIDEErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_TEXTURE_RECTANGLEErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_VERTEX_PROGRAM_POINT_SIZEErik Faye-Lund2020-04-011-4/+4
* mesa/main: clean up extension-check for GL_VERTEX_PROGRAM_TWO_SIDEErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean up extension-check for GL_VERTEX_PROGRAMErik Faye-Lund2020-04-011-4/+2
* mesa/main: clean-up extension-checks for point-spritesErik Faye-Lund2020-04-011-9/+8
* mesa/main: correct extension-checks for GL_BLACKHOLE_RENDER_INTELErik Faye-Lund2020-04-011-1/+2
* util: move ALIGN/ROUND_DOWN_TO to u_math.hRob Clark2020-03-311-46/+0