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*
i965/fs_nir: Validate optimization passes
Jason Ekstrand
2015-01-15
1
-8
/
+15
*
nir: Differentiate between signed and unsigned versions of find_msb
Jason Ekstrand
2015-01-15
1
-6
/
+8
*
i965/fs_nir: Do retyping for ALU srouces in get_nir_alu_src
Jason Ekstrand
2015-01-15
1
-15
/
+8
*
nir: Add an SSA-based liveness analysis pass.
Jason Ekstrand
2015-01-15
1
-0
/
+1
*
i965/fs_nir: Convert the shader to/from SSA
Jason Ekstrand
2015-01-15
1
-0
/
+9
*
i965/fs_nir: Don't duplicate emit_general_interpolation
Jason Ekstrand
2015-01-15
2
-110
/
+4
*
i965/fs: Don't take an ir_variable for emit_general_interpolation
Jason Ekstrand
2015-01-15
4
-35
/
+41
*
i965/fs_nir: Add atomic counters support
Jason Ekstrand
2015-01-15
1
-3
/
+22
*
i965/fs_nir: Handle coarse/fine derivatives
Jason Ekstrand
2015-01-15
1
-0
/
+18
*
i965/fs_nir: Add support for sample_pos and sample_id
Jason Ekstrand
2015-01-15
1
-3
/
+14
*
Fix up varying pull constants
Jason Ekstrand
2015-01-15
1
-1
/
+1
*
i965/fs_nir: Use the correct texture offset immediate
Jason Ekstrand
2015-01-15
1
-4
/
+3
*
i965/fs_nir: Use the correct types for texture inputs
Jason Ekstrand
2015-01-15
1
-7
/
+25
*
i965/fs_nir: Make the sampler register always unsigned
Jason Ekstrand
2015-01-15
1
-2
/
+2
*
i965/fs: Only use nir for 8-wide non-fast-clear shaders.
Jason Ekstrand
2015-01-15
1
-1
/
+2
*
i965/fs: add a NIR frontend
Connor Abbott
2015-01-15
5
-4
/
+1756
*
i965/fs: Don't pass through the coordinate type
Connor Abbott
2015-01-15
3
-22
/
+21
*
i965/fs: make emit_fragcoord_interpolation() not take an ir_variable
Connor Abbott
2015-01-15
4
-9
/
+14
*
mesa: Micro-optimize _mesa_is_valid_prim_mode
Ian Romanick
2015-01-14
1
-18
/
+12
*
mesa: Check for vertex program the same way in desktop GL and ES
Ian Romanick
2015-01-14
1
-11
/
+3
*
mesa: Drop index buffer bounds check
Ian Romanick
2015-01-14
1
-48
/
+7
*
mesa: Only check for a current vertex shader in core profile
Ian Romanick
2015-01-14
1
-1
/
+13
*
mesa: Only validate shaders that can exist in the context
Ian Romanick
2015-01-14
1
-29
/
+49
*
i965: Store the atoms directly in the context
Ian Romanick
2015-01-14
2
-4
/
+17
*
i965: Micro-optimize brw_get_index_type
Ian Romanick
2015-01-14
3
-14
/
+23
*
meta: Put _mesa_meta_in_progress in the header file
Ian Romanick
2015-01-14
2
-12
/
+5
*
i965: Fix "vertex" vs. "geometry" and "VS" vs. "GS" in debug output.
Kenneth Graunke
2015-01-14
4
-10
/
+21
*
i965: Pass a shader stage abbreviation to fs_generator().
Kenneth Graunke
2015-01-14
5
-11
/
+15
*
mesa: rename RGBA8888_* format constants to something appropriate.
Iago Toral Quiroga
2015-01-14
6
-22
/
+22
*
i965/miptree_map_blit: Don't do the initial copy if INVALIDATE_RANGE is set
Jason Ekstrand
2015-01-13
1
-8
/
+15
*
mesa/glsl/glapi: enable GL_EXT_draw_buffers extension
Tapani Pälli
2015-01-14
2
-2
/
+5
*
i965/fs: Allow constant propagation between different types
Jason Ekstrand
2015-01-13
1
-2
/
+2
*
mesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativ
Mike Mason
2015-01-13
2
-7
/
+15
*
mesa: Fix error reporting for some cases of incomplete FBO attachments
Iago Toral Quiroga
2015-01-13
1
-1
/
+1
*
mesa: Returns a GL_INVALID_VALUE error if num of texs in glDeleteTextures is ...
Eduardo Lima Mitev
2015-01-13
1
-0
/
+5
*
mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteRenderbuffer...
Eduardo Lima Mitev
2015-01-13
1
-0
/
+5
*
mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteFramebuffers...
Eduardo Lima Mitev
2015-01-13
1
-0
/
+5
*
mesa: Allows querying GL_SAMPLER_BINDING on GLES3 profile
Eduardo Lima Mitev
2015-01-13
1
-4
/
+5
*
main: round floating-point value to nearest integer in glGetSamplerParameteriv()
Samuel Iglesias Gonsalvez
2015-01-13
1
-4
/
+16
*
main: round floating-point value to nearest integer in glGetTexParameteriv()
Samuel Iglesias Gonsalvez
2015-01-13
1
-5
/
+12
*
main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL value
Samuel Iglesias Gonsalvez
2015-01-13
1
-1
/
+2
*
i965: Fix bitcast operations with negate (ceil)
Iago Toral Quiroga
2015-01-13
2
-8
/
+14
*
mesa: Depth and stencil attachments must be the same in OpenGL ES3
Iago Toral Quiroga
2015-01-13
1
-0
/
+20
*
mesa: Initializes the stencil value masks to 0xFF instead of ~0u
Eduardo Lima Mitev
2015-01-13
1
-6
/
+18
*
i965: Sets missing vertex shader constant values for HighInt format
Eduardo Lima Mitev
2015-01-13
1
-0
/
+6
*
main: Remove comparison unsigned int >= 0.
Laura Ekstrand
2015-01-12
1
-1
/
+0
*
mesa/main: In _mesa_CompressedTextureSubImage3D() check found texObj
Juha-Pekka Heikkila
2015-01-12
1
-0
/
+2
*
mesa: Move declarations to to of block.
José Fonseca
2015-01-12
1
-3
/
+3
*
mesa: restrict use of GL_ABGR_EXT format to allowed data types
Samuel Iglesias Gonsalvez
2015-01-12
5
-56
/
+46
*
mesa: Remove _mesa_rebase_rgba_uint and _mesa_rebase_rgba_float
Iago Toral Quiroga
2015-01-12
2
-133
/
+0
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