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* st: add ST_FLUSH_WAIT to st_context_flush()Charmaine Lee2017-02-181-0/+7
* st/mesa: get on-disk shader cacheTimothy Arceri2017-02-231-0/+3
* st/mesa: implement a tgsi on-disk shader cacheTimothy Arceri2017-02-235-6/+481
* st/mesa: add sha1 field to st program structsTimothy Arceri2017-02-231-0/+18
* st/mesa: move set_prog_affected_state_flags() to st_program.cTimothy Arceri2017-02-233-141/+144
* i965: Implement INTEL_performance_query backendRobert Bragg2017-02-226-0/+729
* mesa: Model INTEL perf query backend after query obj BERobert Bragg2017-02-224-402/+301
* mesa: Separate INTEL_performance_query frontendRobert Bragg2017-02-227-629/+888
* i965/gen6+: Enable arb_transform_feedback_overflow_query.Rafael Antognolli2017-02-211-0/+1
* i965: Add support for xfb overflow query on conditional render.Rafael Antognolli2017-02-211-14/+53
* i965: Add support for xfb overflow on query buffer objects.Rafael Antognolli2017-02-212-0/+115
* i965: add plumbing for ARB_transform_feedback_overflow_query.Rafael Antognolli2017-02-212-0/+75
* mesa: Track transform feedback overflow query objects.Rafael Antognolli2017-02-213-1/+30
* mesa: Add types for ARB_transform_feedback_oveflow_query.Rafael Antognolli2017-02-212-0/+6
* i965: Enable ARB_transform_feedback2 on Sandybridge.Kenneth Graunke2017-02-212-0/+5
* i965: Properly reset SVBI counters on ResumeTransformFeedback().Kenneth Graunke2017-02-213-17/+107
* i965: Save max_index in brw_transform_feedback_object.Kenneth Graunke2017-02-212-2/+10
* i965: Update brw_save_primitives_written_counters for pre-Gen7.Kenneth Graunke2017-02-211-4/+10
* i965: Use ctx->Const.MaxVertexStreams rather than BRW_XFB_MAX_STREAMS.Kenneth Graunke2017-02-211-9/+16
* i965: Move some code from gen7_sol_state.c to gen6_sol.c.Kenneth Graunke2017-02-213-144/+150
* i965: Drop dead Gen8+ code from Gen7/sometimes-HSW driver hooks.Kenneth Graunke2017-02-211-26/+24
* vbo: kill primitive restart lowering in glDrawArraysMarek Olšák2017-02-211-49/+7
* intel/blorp: Explicitly flush all allocated stateJason Ekstrand2017-02-211-0/+8
* i915: remove extern "C" guardsEmil Velikov2017-02-215-40/+0
* i915: remove 'virtual' and extern C workaroundsEmil Velikov2017-02-211-9/+4
* i965: remove 'virtual' and extern C workaroundsEmil Velikov2017-02-211-13/+3
* i965: add extern C notation in headersEmil Velikov2017-02-213-0/+22
* st/mesa: move extern C wrappers where applicableEmil Velikov2017-02-212-7/+7
* mesa/tests: remove unneeded extern C { #include foo } hackEmil Velikov2017-02-211-2/+0
* mesa: remove unneeded extern C {} wrapperEmil Velikov2017-02-211-10/+0
* mesa: annotate functions for C linkageEmil Velikov2017-02-211-0/+8
* mesa: remove unused variable warning in release buildsTimothy Arceri2017-02-211-7/+2
* st/mesa: stop using TGSI_OPCODE_CLAMPMarek Olšák2017-02-181-10/+4
* i965/fs: fix uninitialized memory accessLionel Landwerlin2017-02-171-3/+2
* mesa/formatquery: use consistent local function namesAlejandro Piñeiro2017-02-171-9/+9
* i965/fs: fix 32-bit data type to int64 conversion on BSW/BXTSamuel Iglesias Gonsálvez2017-02-171-7/+7
* glsl: fix scons builds with shader cacheTimothy Arceri2017-02-171-0/+2
* i965/fs: Remove hand-coded 64-bit packing optimizationsJason Ekstrand2017-02-161-50/+0
* nir: Rename lower_double_pack to lower_64bit_packJason Ekstrand2017-02-161-1/+1
* nir: Combine the int and double [un]pack opcodesJason Ekstrand2017-02-162-26/+13
* i965/fs: Fix the inline nir_op_pack_double optimizationJason Ekstrand2017-02-161-1/+1
* mesa: remove cache creation from _mesa_initialize_context()Timothy Arceri2017-02-171-5/+0
* st/mesa/glsl: build string of dri options and use as input to building sha fo...Timothy Arceri2017-02-173-0/+57
* glsl: don't reprocess or clear UBOs on cache fallbackTimothy Arceri2017-02-171-7/+9
* glsl: skip more uniform initialisation when doing fallback linkingTimothy Arceri2017-02-171-3/+5
* glsl: don't lose uniform values when falling back to full compileTimothy Arceri2017-02-171-2/+2
* glsl: don't reference shader prog data during cache fallbackTimothy Arceri2017-02-171-1/+2
* mesa/glsl: add cache_fallback flag to gl_shader_program_dataTimothy Arceri2017-02-171-0/+2
* glsl: use correct shader source in case of cache fallbackTimothy Arceri2017-02-173-3/+15
* glsl: make use of on disk shader cacheTimothy Arceri2017-02-171-0/+8