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Author
Age
Files
Lines
*
st: add ST_FLUSH_WAIT to st_context_flush()
Charmaine Lee
2017-02-18
1
-0
/
+7
*
st/mesa: get on-disk shader cache
Timothy Arceri
2017-02-23
1
-0
/
+3
*
st/mesa: implement a tgsi on-disk shader cache
Timothy Arceri
2017-02-23
5
-6
/
+481
*
st/mesa: add sha1 field to st program structs
Timothy Arceri
2017-02-23
1
-0
/
+18
*
st/mesa: move set_prog_affected_state_flags() to st_program.c
Timothy Arceri
2017-02-23
3
-141
/
+144
*
i965: Implement INTEL_performance_query backend
Robert Bragg
2017-02-22
6
-0
/
+729
*
mesa: Model INTEL perf query backend after query obj BE
Robert Bragg
2017-02-22
4
-402
/
+301
*
mesa: Separate INTEL_performance_query frontend
Robert Bragg
2017-02-22
7
-629
/
+888
*
i965/gen6+: Enable arb_transform_feedback_overflow_query.
Rafael Antognolli
2017-02-21
1
-0
/
+1
*
i965: Add support for xfb overflow query on conditional render.
Rafael Antognolli
2017-02-21
1
-14
/
+53
*
i965: Add support for xfb overflow on query buffer objects.
Rafael Antognolli
2017-02-21
2
-0
/
+115
*
i965: add plumbing for ARB_transform_feedback_overflow_query.
Rafael Antognolli
2017-02-21
2
-0
/
+75
*
mesa: Track transform feedback overflow query objects.
Rafael Antognolli
2017-02-21
3
-1
/
+30
*
mesa: Add types for ARB_transform_feedback_oveflow_query.
Rafael Antognolli
2017-02-21
2
-0
/
+6
*
i965: Enable ARB_transform_feedback2 on Sandybridge.
Kenneth Graunke
2017-02-21
2
-0
/
+5
*
i965: Properly reset SVBI counters on ResumeTransformFeedback().
Kenneth Graunke
2017-02-21
3
-17
/
+107
*
i965: Save max_index in brw_transform_feedback_object.
Kenneth Graunke
2017-02-21
2
-2
/
+10
*
i965: Update brw_save_primitives_written_counters for pre-Gen7.
Kenneth Graunke
2017-02-21
1
-4
/
+10
*
i965: Use ctx->Const.MaxVertexStreams rather than BRW_XFB_MAX_STREAMS.
Kenneth Graunke
2017-02-21
1
-9
/
+16
*
i965: Move some code from gen7_sol_state.c to gen6_sol.c.
Kenneth Graunke
2017-02-21
3
-144
/
+150
*
i965: Drop dead Gen8+ code from Gen7/sometimes-HSW driver hooks.
Kenneth Graunke
2017-02-21
1
-26
/
+24
*
vbo: kill primitive restart lowering in glDrawArrays
Marek Olšák
2017-02-21
1
-49
/
+7
*
intel/blorp: Explicitly flush all allocated state
Jason Ekstrand
2017-02-21
1
-0
/
+8
*
i915: remove extern "C" guards
Emil Velikov
2017-02-21
5
-40
/
+0
*
i915: remove 'virtual' and extern C workarounds
Emil Velikov
2017-02-21
1
-9
/
+4
*
i965: remove 'virtual' and extern C workarounds
Emil Velikov
2017-02-21
1
-13
/
+3
*
i965: add extern C notation in headers
Emil Velikov
2017-02-21
3
-0
/
+22
*
st/mesa: move extern C wrappers where applicable
Emil Velikov
2017-02-21
2
-7
/
+7
*
mesa/tests: remove unneeded extern C { #include foo } hack
Emil Velikov
2017-02-21
1
-2
/
+0
*
mesa: remove unneeded extern C {} wrapper
Emil Velikov
2017-02-21
1
-10
/
+0
*
mesa: annotate functions for C linkage
Emil Velikov
2017-02-21
1
-0
/
+8
*
mesa: remove unused variable warning in release builds
Timothy Arceri
2017-02-21
1
-7
/
+2
*
st/mesa: stop using TGSI_OPCODE_CLAMP
Marek Olšák
2017-02-18
1
-10
/
+4
*
i965/fs: fix uninitialized memory access
Lionel Landwerlin
2017-02-17
1
-3
/
+2
*
mesa/formatquery: use consistent local function names
Alejandro Piñeiro
2017-02-17
1
-9
/
+9
*
i965/fs: fix 32-bit data type to int64 conversion on BSW/BXT
Samuel Iglesias Gonsálvez
2017-02-17
1
-7
/
+7
*
glsl: fix scons builds with shader cache
Timothy Arceri
2017-02-17
1
-0
/
+2
*
i965/fs: Remove hand-coded 64-bit packing optimizations
Jason Ekstrand
2017-02-16
1
-50
/
+0
*
nir: Rename lower_double_pack to lower_64bit_pack
Jason Ekstrand
2017-02-16
1
-1
/
+1
*
nir: Combine the int and double [un]pack opcodes
Jason Ekstrand
2017-02-16
2
-26
/
+13
*
i965/fs: Fix the inline nir_op_pack_double optimization
Jason Ekstrand
2017-02-16
1
-1
/
+1
*
mesa: remove cache creation from _mesa_initialize_context()
Timothy Arceri
2017-02-17
1
-5
/
+0
*
st/mesa/glsl: build string of dri options and use as input to building sha fo...
Timothy Arceri
2017-02-17
3
-0
/
+57
*
glsl: don't reprocess or clear UBOs on cache fallback
Timothy Arceri
2017-02-17
1
-7
/
+9
*
glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
2017-02-17
1
-3
/
+5
*
glsl: don't lose uniform values when falling back to full compile
Timothy Arceri
2017-02-17
1
-2
/
+2
*
glsl: don't reference shader prog data during cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+2
*
mesa/glsl: add cache_fallback flag to gl_shader_program_data
Timothy Arceri
2017-02-17
1
-0
/
+2
*
glsl: use correct shader source in case of cache fallback
Timothy Arceri
2017-02-17
3
-3
/
+15
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
1
-0
/
+8
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