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* r300/compiler: fake equal/notequal for shadow samplersMarek Olšák2010-05-081-0/+7
* r300/compiler: use perspective division only for TXP in shadow samplersMarek Olšák2010-05-081-23/+36
* r300/compiler: make shadow sampler codegen more readable, add commentsMarek Olšák2010-05-081-16/+28
* r300/compiler: shorten RC_*SWIZZLE* expressionsMarek Olšák2010-05-084-4/+5
* r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák2010-05-083-11/+7
* r300/compiler: fix LIT instruction case 0^0 = 1Marek Olšák2010-05-081-0/+24
* mapi: Add install rules for OpenGL ES.Chia-I Wu2010-05-083-70/+0
* Define OpenGL ES and OpenVG library names.Chia-I Wu2010-05-081-2/+2
* mesa: remove driver hooks for GetFloat/Integer/Doublev, etcBrian Paul2010-05-075-54/+0
* mesa: fpclassify dummy definition is not needed on cygwinJon TURNEY2010-05-071-1/+1
* glapi: Move to src/mapi/.Chia-I Wu2010-05-0792-82823/+28
* glapi: Move assembly dispatchers back into glapi/.Chia-I Wu2010-05-078-20/+20
* st/mesa: fix compressed mipmap generation for small image sizesBrian Paul2010-05-061-2/+24
* st/mesa: fix bug in compute_num_levels()Brian Paul2010-05-061-5/+7
* st/mesa: when copying mipmap levels between textures, start at BaseLevelBrian Paul2010-05-061-1/+1
* es: IgnoresJakob Bornecrantz2010-05-061-0/+4
* st/mesa: fix per-vertex point sizeMarek Olšák2010-05-051-1/+1
* st/mesa: Remove unnecessary headers.Vinson Lee2010-05-051-6/+0
* mesa: fpclassify dummy definition not needed on Mac OS X.Vinson Lee2010-05-051-0/+4
* i965: When an RB gets a new region, clear the old from the state cache.Eric Anholt2010-05-044-6/+16
* intel: Don't tile textures so small that size is blown up by over 2x.Eric Anholt2010-05-041-4/+3
* osmesa: remove unused varBrian Paul2010-05-041-1/+0
* mesa: remove some color index codeBrian Paul2010-05-041-19/+0
* mesa: remove unused renderbuffer adaptor codeBrian Paul2010-05-044-607/+0
* mesa: remove renderbuffer adaptor callsBrian Paul2010-05-041-24/+0
* osmesa: fix OSMesa for CHAN_BITS=32Brian Paul2010-05-041-7/+30
* st/mesa: Fix texture-from-pixmap.Chia-I Wu2010-05-052-6/+30
* mesa: Fix build of ES overlay.Chia-I Wu2010-05-053-9/+34
* st/mesa: remove commented-out struct fieldBrian Paul2010-05-041-1/+0
* mesa: add a dummy definition for fpclassify() if neededBrian Paul2010-05-041-0/+10
* mesa: remove trailing comma in enum listBrian Paul2010-05-041-1/+1
* st/mesa: need to pass srcLevel to st_texture_image_copy()Brian Paul2010-05-043-7/+6
* intel: Update renderbuffers unconditionally in intelSetTexBuffer2()Kristian Høgsberg2010-05-041-2/+1
* st/mesa: return success/fail from guess_and_alloc_texture()Brian Paul2010-05-041-7/+10
* st/mesa: improved st_texture_image_copy()Brian Paul2010-05-041-29/+47
* mesa/st: Fill in native program limits.José Fonseca2010-05-041-0/+91
* intel: Enable GL_EXT_framebuffer_object for gles2Kristian Høgsberg2010-05-041-0/+1
* mesa: Forgot to add .pc.in files for glesKristian Høgsberg2010-05-042-0/+24
* mesa: Only initialize TNL for OpenGLKristian Høgsberg2010-05-031-4/+5
* mesa: Only initialize save dispatch table for OpenGLKristian Høgsberg2010-05-032-14/+14
* mesa: increase MAX_DRAW_BUFFERS to 8Brian Paul2010-05-032-1/+4
* gallium: move surface utility functions into u_surface.cBrian Paul2010-05-031-0/+1
* st/mesa: remove dead codeBrian Paul2010-05-031-9/+0
* st/mesa: remove unused needFlush parameter to st_finalize_texture()Brian Paul2010-05-034-13/+7
* st/mesa: updated comments and fix some formatting in texture storage codeBrian Paul2010-05-031-13/+18
* st/mesa: rename srcImageStride -> srcRowStride and fix-up formattingBrian Paul2010-05-031-8/+8
* st/mesa: consolidate and clean-up texture memory allocation codeBrian Paul2010-05-031-22/+11
* st/mesa: updated comments for st_texture_image_map()Brian Paul2010-05-031-4/+6
* st/mesa: move some texture size calculation codeBrian Paul2010-05-031-10/+6
* st/mesa: remove old convolution-related vars and min pitch codeBrian Paul2010-05-031-15/+2