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* First attempt at building a dri module in this treeKeith Whitwell2004-04-143-87/+98
* First pass at support for building DRI drivers in mesa tree.Keith Whitwell2004-04-1418-0/+10546
* Don't try to use .c=.o rule on .S files when building mesa.aKeith Whitwell2004-04-141-4/+7
* disable under _SOLO buildAlan Hourihane2004-04-142-1/+4
* documentation updatesDaniel Borca2004-04-143-6/+16
* get agpmode from config fileDave Airlie2004-04-141-3/+4
* Add shader sources for solo buildDave Airlie2004-04-141-0/+1
* check for __AMD64__ when setting USE_IEEE (Ronnny Vindenes)Brian Paul2004-04-131-2/+2
* Build a single string containing the generated 'C' code.Keith Whitwell2004-04-131-84/+142
* fix the usage of GLX_MESA_allocate_memoryAlan Hourihane2004-04-132-6/+6
* updated Glide driver documentationDaniel Borca2004-04-136-288/+474
* make this exactly like XFree86 .. allows 4x to workDave Airlie2004-04-131-5/+5
* Add DRM_SOURCE_PATH to make system.Jon Smirl2004-04-1312-12/+12
* Missed one with the last commit.Ian Romanick2004-04-121-0/+2
* Conditionally compile code for x86 specific TNL codegen. This fixes problemIan Romanick2004-04-121-0/+6
* build fix for VMSAlan Hourihane2004-04-111-1/+1
* fix minor glitch with GL_DEPTH_COMPONENT texturesBrian Paul2004-04-101-1/+4
* fix max buffer size test (Kyle Bateman, bug 912828)Brian Paul2004-04-091-8/+2
* added SPECULAR flag for sprite point functionsBrian Paul2004-04-092-5/+4
* make note about needing to fix the drm driver to enable SAVAGE_CMD_DMAAlan Hourihane2004-04-081-0/+1
* minor fixBrian Paul2004-04-081-2/+2
* lots of Makefile updates for new build systemBrian Paul2004-04-0813-752/+788
* move pSAREAPriv declaration to be C-compliantBrian Paul2004-04-081-1/+1
* build fixesAlan Hourihane2004-04-0810-8/+10
* remove non-portable whitespaceAlan Hourihane2004-04-081-18/+18
* use new MKDEP, MKDEP_OPTIONS variablesBrian Paul2004-04-071-1/+1
* use # comments instead of //, etc ([email protected])Brian Paul2004-04-071-100/+100
* removed wfx makefilesDaniel Borca2004-04-071-436/+0
* revived linux-glide build processDaniel Borca2004-04-073-143/+13
* Committing in .Jouk Jansen2004-04-056-4387/+4387
* protected all codegen behind AllowCodegenDaniel Borca2004-04-053-10/+9
* Committing in .Jouk Jansen2004-04-057-4375/+4379
* minor tweakBrian Paul2004-04-031-1/+1
* added some assertions, just to be safeBrian Paul2004-04-021-0/+4
* fix bad array indexing in _save_current_init() that caused context state to g...Brian Paul2004-04-021-4/+5
* Implement ARB_f_p KIL correctly.Brian Paul2004-04-023-4/+14
* add braces to silence warningsBrian Paul2004-04-021-2/+5
* added FLUSH_CURRENT() call in GetMaterial() callsBrian Paul2004-04-021-2/+6
* got rid of the notify routine as intermediate stepDaniel Borca2004-04-022-17/+37
* disabled naughty cheats and protected the choosers behind AllowCodeGenDaniel Borca2004-04-023-3/+5
* added codegen'ed choosersDaniel Borca2004-04-026-75/+171
* fix error in rgb332 texel fetch functionBrian Paul2004-04-021-2/+2
* Rename _x86_ symbols to avoid conflict with r200 driverKeith Whitwell2004-04-011-29/+29
* Remove test for USE_X86_ASM & HAVE_NONSTANDARD_GLAPIENTRYKeith Whitwell2004-04-011-33/+30
* Define empty _tnl_x86_exec_vtxfmt_init if USE_X86_ASM is undefined. ThisFelix Kuehling2004-04-011-0/+5
* codegen'ed versions of the 2nd level dispatchDaniel Borca2004-04-015-12/+101
* fine-tuning x86 gcc codegenDaniel Borca2004-03-312-20/+35
* dynfn --> _tnl_dynfnKeith Whitwell2004-03-314-28/+28
* these are now in the shader/ directory tooBrian Paul2004-03-302-1524/+0
* these files now live in the shader directoryBrian Paul2004-03-3010-5505/+0