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* mesa: remove unused IsShaderStorage fieldTimothy Arceri2016-04-061-5/+0
* glsl: fully split apart buffer block arraysTimothy Arceri2016-04-065-58/+19
* i965/fs: Move the code for load/store_shared to emit_cs_intrinsicJason Ekstrand2016-04-041-76/+76
* i965/nir: Provide a default LOD for buffer texturesJason Ekstrand2016-04-042-0/+8
* i965: Fix invalid pointer read in dead_control_flow_eliminate().Kenneth Graunke2016-04-041-0/+4
* i965: Make bblock_t::next and friends return NULL at sentinels.Kenneth Graunke2016-04-042-1/+13
* i965/peephole_ffma: Only match a mul+add if none of the ops are exactJason Ekstrand2016-04-041-0/+11
* i965: Add an INTEL_PRECISE_TRIG=1 option to fix SIN/COS output range.Kenneth Graunke2016-04-044-4/+36
* i965: Allow 8x MSAA on >= 64bpp formats on Gen8+.Kenneth Graunke2016-04-041-1/+2
* mesa/get: fix MAX_GEOMETRY_SHADER_STORAGE_BLOCKSDave Airlie2016-04-041-1/+1
* mesa: expose EXT_base_instance in ES3 contextsIlia Mirkin2016-04-033-1/+7
* mesa: expose EXT_polygon_offset_clamp in ES contextsIlia Mirkin2016-04-033-4/+10
* mesa: add always-false-for-now enables for GL 4.3, 4.4, 4.5.Ilia Mirkin2016-04-031-2/+49
* mesa: add ES3_1_compatibility extension enableIlia Mirkin2016-04-032-0/+2
* mesa: remove unrequired elseTimothy Arceri2016-04-031-42/+39
* glsl: store stage reference in gl_uniform_blockTimothy Arceri2016-04-023-15/+4
* glsl: Fix prorgram interface query locations biasing for SSO.Kenneth Graunke2016-04-011-8/+3
* glsl: Return -1 for program interface query locations in many cases.Kenneth Graunke2016-04-011-53/+9
* glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.Kenneth Graunke2016-04-011-17/+0
* glsl: Add all system variables to the input resource list.Kenneth Graunke2016-04-011-8/+1
* mesa: Make _mesa_choose_tex_format() handle stencil textures.Kenneth Graunke2016-04-011-0/+5
* gallium: distinguish between shader IR in get_compute_paramBas Nieuwenhuizen2016-04-021-6/+7
* gallium: add threads per block TGSI propertyBas Nieuwenhuizen2016-04-021-0/+18
* gallium: add compute shader IR typeBas Nieuwenhuizen2016-04-021-0/+1
* i965: Add an implemnetation of nir_op_fquantize2f16Jason Ekstrand2016-04-012-0/+53
* Android: fix x86 gallium buildsRob Herring2016-04-015-5/+55
* mesa: add GL_OES/EXT_draw_buffers_indexed supportIlia Mirkin2016-03-312-0/+12
* i965: Use brw->urb.min_vs_urb_entries instead of 32 for BLORP.Kenneth Graunke2016-03-311-4/+1
* i965: Fix textureSize() depth value for 1 layer surfaces on Gen4-6.Kenneth Graunke2016-03-312-6/+18
* ptn: Fix all users of ptn_swizzleIan Romanick2016-03-311-6/+6
* ptn: Silence unused parameter warningIan Romanick2016-03-311-2/+2
* mesa: add GL_EXT_copy_image supportIlia Mirkin2016-03-301-0/+1
* mesa: add GL_OES_copy_image supportIlia Mirkin2016-03-306-1/+128
* mesa: remove duplicate MAX_GEOMETRY_SHADER_INVOCATIONS entryIlia Mirkin2016-03-301-3/+0
* st/mesa: add ES sample-shading supportIlia Mirkin2016-03-301-0/+6
* mesa: add GL_OES_shader_multisample_interpolation supportIlia Mirkin2016-03-303-3/+14
* mesa: add GL_OES_sample_shading supportIlia Mirkin2016-03-304-3/+8
* mesa: add OES_sample_variables to extension table, add enable bitIlia Mirkin2016-03-302-0/+2
* i965: Don't add barrier deps for FB write messages.Matt Turner2016-03-301-1/+2
* i965: Add and use is_scheduling_barrier() function.Matt Turner2016-03-301-4/+17
* i965: Remove NOP insertion kludge in scheduler.Matt Turner2016-03-301-20/+5
* i965: Assert that an instruction is not inserted around itself.Matt Turner2016-03-301-0/+4
* i965: Relax restriction on scheduling last instruction.Matt Turner2016-03-301-20/+3
* i965/vec4/tcs: Set conditional mod on TCS_OPCODE_SRC0_010_IS_ZERO.Matt Turner2016-03-302-2/+3
* Revert "i965: Don't add barrier deps for FB write messages."Matt Turner2016-03-301-4/+3
* i965: Simplify full scheduling-barrier conditions.Matt Turner2016-03-301-27/+8
* i965: Remove incorrect cycle estimates.Matt Turner2016-03-301-10/+0
* st/mesa: fix fallout from xfb changes.Dave Airlie2016-03-311-2/+2
* mesa: add query support for GL_TRANSFORM_FEEDBACK_BUFFER interfaceTimothy Arceri2016-03-313-2/+51
* glsl: add transform feedback buffers to resource listTimothy Arceri2016-03-313-3/+3