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* mesa: support more format/type combos in _mesa_dump_image()Brian Paul2012-02-061-1/+28
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* dri: Don't build libdricommon.la if we don't need itJon TURNEY2012-02-061-1/+5
| | | | | | | | | | | Refine 80aa78142d12b21dd7d4f0edc786af98a159a80f "dri: make sure to build libdricommon.la" so we don't build libdricommon if we aren't building a dri driver which needs it (i.e. if we are just building swrast) In particular, this restores the ability to build the swrast dri driver without having to have a xf86drm.h Signed-off-by: Jon TURNEY <[email protected]>
* mesa: check_index_bounds off-by-one fixRoland Scheidegger2012-02-061-1/+1
| | | | | | | | in check_index_bounds the comparison needs to be "greater equal" since contrary to the name _MaxElement is the count of the array (this matches similar code in vbo_exec_DrawRangeElementsBaseVertex). Reviewed-by: Kenneth Graunke <[email protected]>
* intel: check for LLC support when reading mapsEugeni Dodonov2012-02-041-1/+1
| | | | | | | | This checks for advertised LLC support by the GPU instead of relying on the GPU generation for detection. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Eugeni Dodonov <[email protected]>
* intel: verify if hardware has LLC supportEugeni Dodonov2012-02-044-0/+12
| | | | | | | | | Rely on libdrm HAS_LLC parameter to verify if hardware supports it. In case the libdrm version does not supports this check, fallback to older way of detecting it which assumed that GPUs newer than GEN6 have it. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Eugeni Dodonov <[email protected]>
* vbo: fix a building errorChih-Wei Huang2012-02-041-0/+2
| | | | | | Signed-off-by: Marek Olšák <[email protected]> NOTE: This is a candidate for the 8.0 branch.
* intel: FBOs with texture border are unsupportedIan Romanick2012-02-031-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | FBOs differ from textures in a significant way. With textures, we can strip the border and get correct rendering except when the application fetches texels outside [0,1]. With an FBO, the pixel at (0,0) is in the border. The ARB_framebuffer_object spec says: "If the attached image is a texture image, then the window coordinates (x[w], y[w]) correspond to the texel (i, j, k), from figure 3.10 as follows: i = (x[w] - b) j = (y[w] - b) k = (layer - b) where <b> is the texture image's border width..." Since the border doesn't exist, we can never render any pixels in the correct location. Just mark these FBOs FRAMEBUFFER_UNSUPPORTED. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42336
* dri: Add Unigine Tropics as an app that requires the GLSL warn workaround.Eric Anholt2012-02-031-0/+3
| | | | | | | I wasn't seeing it be needed because of the previous bug. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eugeni Dodonov <[email protected]>
* dri: Fix typo in xml file that made all applications use the workaround.Eric Anholt2012-02-031-1/+1
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eugeni Dodonov <[email protected]>
* mesa: Fix the error message function names for glFlushMappedBufferRange().Eric Anholt2012-02-031-7/+7
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix bad-enum/no-buffer error handling for buffer object functions.Eric Anholt2012-02-031-87/+39
| | | | | | | | | | | | | | | For all the extension entrypoints using the get_buffer() helper, they wanted the same error handling. In some cases, the error was doing the same error return whether target was a bad enum, or a user buffer wasn't bound. (Actually, GL_ARB_map_buffer_range doesn't specify the error for a zero buffer being bound for MapBufferRange, though it does for FlushMappedBufferRange. This appears to be an oversight). Fixes piglit GL_ARB_copy_buffer/negative-bound-zero. Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix copy-and-paste error in _mesa_pack_rgba_span_floatIan Romanick2012-02-021-3/+2
| | | | | | | | | | | GL_RG_INTEGER only has two components, not three. I'll be surprised if anyone ever tries to glReadPixels(..., GL_SHORT, GL_RG_INTEGER, ...). This was found by inspection. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix copy-and-paste bug in do_row_3DIan Romanick2012-02-021-3/+3
| | | | | | | | | | | | | Several of the half-float cases used 4 as the texel size when it should have been some smaller value. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43324 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43325
* mesa: Convert colors if span ChanType and renderbuffer data type don't matchIan Romanick2012-02-021-4/+15
| | | | | | | | | | | | This is a partial revert of f9874fe. It turns out that the types don't always match. Specifically, this can happen when doing glCopyPixels from a float FBO to a RGBA8 FBO. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45429 Reviewed-by: Brian Paul <[email protected]>
* mesa: Set the gl_array_object::ARBsemantics flag at the right timeIan Romanick2012-02-022-1/+10
| | | | | | | | | | | | | With 0963990 the flag was only set when Bind created the object. In all cases where ::ARBsemantics could be true, this path never happened. Instead, add a _Used flag to track whether a VAO has ever been bound. On the first Bind, set the _Used flag, and set the ARBsemantics flag to the correct value. NOTE: This is a candidate for release branches. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45423
* mesa: Add unpack_uint_z_row support for floating-point depth buffersIan Romanick2012-02-021-0/+32
| | | | | | | | | | | | | | | This is a hack, and it will result in incorrect rendering. However, it does eliminate spurious warnings in several piglit CopyPixels tests that involve floating-point depth buffers. The real solution is to add a zf field to SWspan to store float Z values. When a float depth buffer is involved, swrast should also populate the zf field. I'll consider this post-8.0 work. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Revert "Fix underlinking in libOSMesa since commit adefee5 "Always build ↵Brian Paul2012-02-021-2/+0
| | | | | | | shared glapi"" This reverts commit 4e5a8937d1a1bfb2a3bd067ed01e036728675fc2. ... to fix build with --enable-osmesa
* mesa: fix maximum allowed proxy texture size conditionAnuj Phogat2012-02-011-11/+11
| | | | | | | | | | | | | | | | | | | | width, height parameter in glTexImage2D() includes: texture image width + 2 * border (if any). So when doing the texture size check in _mesa_test_proxy_teximage() width and height should not exceed maximum supported size for target texture type. i.e. 1 << (ctx->Const.MaxTextureLevels - 1) Texture border is anyway stripped out before it is given to intel or gallium drivers. This patch fixes Intel oglconform test case: max_values Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44970 Note: This is a candidate for mesa 8.0 branch. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()Brian Paul2012-02-011-2/+2
| | | | | | | | | | | | | The node_attrsz[] array is initially copied from the node->attrsz[] array but some values get rewritten. Thereafter, we need to use the node_attrsz[] values. Fixes a bug when replaying a display list that uses generic vertex array[16] (at least). NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Ian Romanick <[email protected]>
* mesa: reference shared state in glPushAttrib(GL_TEXTURE_BIT)Brian Paul2012-02-011-0/+13
| | | | | | | | | | | | This fixes a dangling texture object pointer bug hit via wglShareLists(). When we push the GL_TEXTURE_BIT state we may push references to the default texture objects which are owned by the gl_shared_state object. We don't want to accidentally delete that shared state while the attribute stack references shared objects. So keep a reference to it. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* mesa: use new _mesa_reference_shared_state() functionBrian Paul2012-02-013-38/+49
| | | | | | | | | This cleans up the reference counting of shared context state. The next patch will use this to fix an actual bug. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* mesa: remove stray comment in PopAttrib() codeBrian Paul2012-02-011-1/+0
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* Revert "automake: src/mesa/drivers/osmesa"Matt Turner2012-01-315-96/+73
| | | | This reverts commit 275ac7e5c1fd6c1847a428192fe259e50690fced.
* Revert "automake: src/glsl and src/glsl/glcpp"Matt Turner2012-01-312-2/+2
| | | | This reverts commit 9947656168d09f9019600fccc42ca8e0de49b83a.
* Revert "Make sure libGL.so links with libglsl"Matt Turner2012-01-311-1/+1
| | | | This reverts commit f53e7e981ef35ab64a084c8da6c67bd2d230fe33.
* Make sure libGL.so links with libglslMatt Turner2012-01-311-1/+1
| | | | | | Can't link against *.la files if we're not using libtool to link. Fixes undefined symbol: _ZN23ir_hierarchical_visitor5visitEP11ir_variable
* osmesa: set RefCount = 1 in new_osmesa_renderbuffer()Brian Paul2012-01-311-0/+1
| | | | | This was lost during the renderbuffer overhaul work. Fixes a failed refcount assertion.
* osmesa: Fix osmesa_context.DataType type.Vinson Lee2012-01-311-1/+1
| | | | | | | | | | | | | | | | | | Fixes these GCC warnings. osmesa.c: In function ‘osmesa_renderbuffer_storage’: osmesa.c:417: warning: comparison is always false due to limited range of data type osmesa.c:423: warning: comparison is always false due to limited range of data type osmesa.c:431: warning: comparison is always false due to limited range of data type osmesa.c:437: warning: comparison is always false due to limited range of data type osmesa.c:447: warning: comparison is always false due to limited range of data type osmesa.c:453: warning: comparison is always false due to limited range of data type osmesa.c:463: warning: comparison is always false due to limited range of data type osmesa.c:466: warning: comparison is always false due to limited range of data type osmesa.c:476: warning: comparison is always false due to limited range of data type osmesa.c:479: warning: comparison is always false due to limited range of data type Signed-off-by: Vinson Lee <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* automake: src/glsl and src/glsl/glcppMatt Turner2012-01-302-2/+2
| | | | | | Reviewed-by: Eric Anholt <[email protected]> Tested-by: Eric Anholt <[email protected]> Signed-off-by: Matt Turner <[email protected]>
* automake: src/mesa/drivers/osmesaMatt Turner2012-01-305-73/+96
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* st/mesa: kill off point size clamping in vertex shadersMarek Olšák2012-01-314-126/+0
| | | | | | | | This fixes the gl_PointSize transform feedback test. Point size clamping should happen at the rasterizer stage, i.e. after the vertex and geometry shaders and transform feedback. Drivers are expected to do this by themselves.
* st/mesa: simplify initialization of light_twosideMarek Olšák2012-01-311-21/+3
| | | | | | Core Mesa does this for us, see update_two_size in state.c. Reviewed-by: Brian Paul <[email protected]>
* mesa: consolidate general ubyte texstore codeBrian Paul2012-01-301-171/+71
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: use _mesa_pack_ubyte_rgba_rect() in texstore codeBrian Paul2012-01-301-219/+64
| | | | | | | Simplifies the general case code in the ubyte-valued texture format functions. More consolidation to come in subsequent commits. Reviewed-by: Eric Anholt <[email protected]>
* mesa: added _mesa_pack_ubyte_rgba_rect()Brian Paul2012-01-302-0/+46
| | | | Reviewed-by: Eric Anholt <[email protected]>
* dri: Add a default drirc to be installed to provide application workarounds.Eric Anholt2012-01-302-0/+9
| | | | | | | | Specifially, this being present works around a bug in Unigine Sanctuary on i965 which previously resulted in bad rendering. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add a driconf option to force GLSL extension behavior to "warn".Eric Anholt2012-01-303-1/+14
| | | | | | | | | This can be used to work around broken application behavior, like in Unigine where it attempts to use texture arrays without declaring either "#extension GL_EXT_texture_array : enable" or "#version 130". NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add a flag for forcing all GLSL extensions to "warn".Eric Anholt2012-01-301-0/+6
| | | | | NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Kenneth Graunke <[email protected]>
* intel: Use libdrm's decode functionality instead of the gpu-tools copy.Eric Anholt2012-01-305-2795/+41
| | | | | | While typing out the new decode, I added a fallback mode for dumping when we fail to re-map the BO after execution. This should get us a minimal dump when trying to dump a batch that results in a GPU hang.
* i965: Fix segfault with INTEL_DEBUG=batch on gen7 with samplers present.Eric Anholt2012-01-301-1/+0
| | | | This was a leftover from the conversion of this file for state streaming.
* i965/vs: Avoid allocating registers in to the gen7 MRF hack region.Eric Anholt2012-01-303-3/+6
| | | | | | | This is the corresponding fix to the previous one for the FS, but I don't have a particular test for it. NOTE: This is a candidate for the 8.0 branch.
* i965/fs: Fix rendering corruption in unigine tropics.Eric Anholt2012-01-304-4/+17
| | | | | | | | | | | | We were allocating registers into the MRF hack region, resulting in sparkly renering in a few of the scenes. We could do better allocation by making an MRF class, having MRFs conflict with the corresponding GRFs, and tracking the live intervals of the "MRF"s and setting up the conflicts. But this is way easier for the moment. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Kenneth Graunke <[email protected]>
* Rename R300_NO_TCL envvar to RADEON_NO_TCLMatt Turner2012-01-301-1/+1
| | | | | | | | The envvar works for R100 and R200 too, and the classic R300 driver doesn't even exist anymore. "RADEON_NO_TCL" is already mentioned in the code and is the same envvar used for the R300g driver.
* mesa/format_unpack: add LUMINANCE 8/16 UINT/INTDave Airlie2012-01-301-0/+58
| | | | | | | | This just copies what the LUMINANCE_ALPHA bits do. Fixes piglit tests on softpipe complaining about missing unpack. Signed-off-by: Dave Airlie <[email protected]>
* dri: don't link with DRICORE_LIB_DEPSMatt Turner2012-01-286-7/+1
| | | | DRI_LIB_DEPS is sufficient since it includes DRICORE_LIB_DEPS
* st/mesa: use table-driven approach to exposing extensions for formats (v3)Marek Olšák2012-01-291-207/+167
| | | | | | | | | | | | | | | | | | The check for ctx->API was unnecessary, because OES extensions are not exposed in desktop GL. Also require renderbuffer support for ARB_texture_rgb10_a2ui, as per the spec. Tested by comparing old and new glxinfo with softpipe and r600g. v2: fix bugs v3: rename need_only_one -> need_at_least_one rename num_elements -> num_mappings add comments use const when appropriate Reviewed-by: Brian Paul <[email protected]>
* st/mesa: use table-driven approach to exposing extensions based on CAPsMarek Olšák2012-01-291-108/+58
| | | | | | | | | | | | This change is not exactly equivalent (sometimes we checked for non-zero, sometimes if >0 or >1), but the behavior shouldn't change, because all drivers report 0 for unsupported CAPs. Exposing CAP_STREAM_OUTPUT_PAUSE_RESUME without CAP_MAX_STREAM_OUTPUT_BUFFERS is a driver bug and st/mesa does no checking if the latter is supported as well. Drivers must report CAPs consistently. v2: make the array const
* st/mesa: add PIPE_CAP_GLSL_FEATURE_LEVEL, cleanup st_extensions.cMarek Olšák2012-01-291-21/+28
| | | | | | | | v2: handle the cap in r300 and r600 as well Additional info for r600g: The env var R600_GLSL130=1 enables GLSL 1.3. Along with R600_STREAMOUT=1, it enables full GL 3.
* state_stracker: Fix access to uninitialized memory.Mathias Fröhlich2012-01-291-1/+1
| | | | | | | | Fix an access to uninitialized memory pointed out by valgrind in glsl_to_tgsi_visitor::simplify_cmp(void). Note: This is a candidate for the 8.0 branch. Signed-off-by: Mathias Fröhlich <[email protected]>
* i965: fix inverted point sprite origin when rendering to FBOYuanhan Liu2012-01-283-5/+27
| | | | | | | | | | | | | | | | | | | | When rendering to FBO, rendering is inverted. At the same time, we would also make sure the point sprite origin is inverted. Or, we will get an inverted result correspoinding to rendering to the default winsys FBO. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613 NOTE: This is a candidate for stable release branches. v2: add the simliar logic to ivb, too (comments from Ian) simplify the logic operation (comments from Brian) v3: pick a better comment from Eric use != for the logic instead of ^ (comments from Ian) Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>