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* remove unneeded sizeof(GLdepth) testBrian Paul2005-09-201-2/+1
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* Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul2005-09-202-7/+10
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* replace STENCIL_BITS with stencilMax valueBrian Paul2005-09-201-6/+4
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* remove STENCIL_MAXBrian Paul2005-09-202-6/+6
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* change location of ffs() code for windowsBrian Paul2005-09-201-17/+10
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* init a=0Brian Paul2005-09-191-1/+1
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* s/GLchan/GLubyte/, fix error string, add commentBrian Paul2005-09-191-2/+3
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* updated commentBrian Paul2005-09-191-2/+2
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* additional wrapper updates, bug 4468Brian Paul2005-09-1926-109/+227
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* compilation fixes, don't know if runtime worksBrian Paul2005-09-193-6/+18
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* Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul2005-09-168-22/+69
| | | | Use _swrast_get_values() which does clipping.
* remove unused _swrast_read_depth_span()Brian Paul2005-09-161-44/+31
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* lots of little clean-ups, improvementsBrian Paul2005-09-161-63/+63
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* change some commentsBrian Paul2005-09-161-5/+4
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* pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()Brian Paul2005-09-161-9/+8
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* remove unused ctx varBrian Paul2005-09-161-1/+0
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* use mesa import wrappers, bug 4468Brian Paul2005-09-1620-29/+45
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* alphabetizeBrian Paul2005-09-161-2/+2
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* Rework the texture filtering functions a bit.Brian Paul2005-09-167-128/+103
| | | | No need to pass the texture unit number as an argument.
* replace a couple macros with inlined functionsBrian Paul2005-09-161-60/+48
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* more GLuint->GLbitfield changesBrian Paul2005-09-163-8/+8
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* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-1511-79/+80
| | | | with GLboolean in a few places.
* Code clean-ups, reorg.Brian Paul2005-09-151-184/+153
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* Remove a bunch texel fetch functions that can be handled by the newBrian Paul2005-09-152-614/+131
| | | | adaptor functions.
* updated commentsBrian Paul2005-09-151-11/+9
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* New set_fetch_functions() to set a gl_texture_image's FetchTexel functionsBrian Paul2005-09-152-48/+93
| | | | | | | from the gl_texture_format's functions. Added "adaptor" functions to allow sampling a float-valued texture with GLchans and vice versa. This will allow trimming down the number of texture fetch routines.
* Update includes post-splitting of s_texture.cBrian Paul2005-09-158-9/+3
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* Split the s_texture.c file into two new files:Brian Paul2005-09-156-1432/+1453
| | | | | s_texcombine.c - for texture combining/application s_texfilter.c - for texture sampling/filtering
* remove unused varsBrian Paul2005-09-141-60/+1
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* remove _tnl_MakeCurrent callBrian Paul2005-09-141-4/+0
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* Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback.Brian Paul2005-09-145-36/+2
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* fix breakage from Brians changes earlierDave Airlie2005-09-141-3/+3
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* clean-up some _mesa_make_current() codeBrian Paul2005-09-141-35/+32
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* remove rm -f lineBrian Paul2005-09-141-1/+0
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* pageflip change from radeon driverBrian Paul2005-09-141-0/+5
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* Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function,Brian Paul2005-09-144-6/+3
| | | | call driUpdateFramebufferSize() when window size/position changes.
* make some funcs staticBrian Paul2005-09-141-2/+4
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* Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function,Brian Paul2005-09-1422-41/+51
| | | | call driUpdateFramebufferSize() when window size/position changes.
* use mklib script to make drivers instead of gcc -sharedBrian Paul2005-09-141-3/+2
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* updated commentBrian Paul2005-09-141-2/+4
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* make some functions staticBrian Paul2005-09-141-2/+4
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* Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function,Brian Paul2005-09-142-7/+3
| | | | | call driUpdateFramebufferSize() when we detect changes in window size/ position in radeonGetLock().
* added driUpdateFramebufferSize()Brian Paul2005-09-142-2/+29
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* Move _mesa_add_soft_renderbuffers() from framebuffer.c to renderbuffer.cBrian Paul2005-09-134-107/+107
| | | | Update some comments, code, etc.
* replace semicolon with &&Brian Paul2005-09-131-3/+3
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* print version with debug infoBrian Paul2005-09-131-2/+4
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* Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul2005-09-1323-161/+185
| | | | ctx->Driver.Stencil*Separate() functions.
* OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.Brian Paul2005-09-138-56/+154
| | | | | See comment near top of stencil.c for info about OpenGL 2.0 vs. GL_EXT_stencil_two_side.
* just some reformattingBrian Paul2005-09-131-8/+10
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* Clear either 8 or 16-bit stencil buffers.Brian Paul2005-09-131-27/+66
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