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* remove unused entriesMichal Krol2004-10-271-7/+0
* fill api entries for ARB_shader_objects and ARB_vertex_shaderMichal Krol2004-10-271-0/+50
* add entries for extensions ARB_shader_objects, ARB_fragment_shader andMichal Krol2004-10-272-1/+24
* add FEATURE flags for ARB_shader_objects, ARB_vertex_shader andMichal Krol2004-10-271-0/+3
* by karoshi - ARB_shader_objects implementationMichal Krol2004-10-271-0/+258
* by karoshi - header file for ARB_shader_objects implementationMichal Krol2004-10-271-0/+178
* add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol2004-10-271-0/+42
* add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol2004-10-272-208/+544
* assign api offsets for ARB_shader_objects and ARB_vertex_shaderMichal Krol2004-10-271-43/+43
* regenerate with correct scriptMichal Krol2004-10-271-961/+1859
* regenerate with correct scriptMichal Krol2004-10-271-1429/+1040
* fix DrawBufferARB entryMichal Krol2004-10-271-1/+1
* fix DrawBuffersARB entryMichal Krol2004-10-271-1/+1
* the file was empty!Michal Krol2004-10-271-0/+6109
* by karoshi - add support for ARB_shader objects and ARB_vertex_shaderMichal Krol2004-10-275-7591/+1395
* As per suggestions my Michel Daenzer, improve the fix for bugzilla #1513.Ian Romanick2004-10-263-2/+66
* added an attention-getting comment for developers who get stopped in _mesa_te...Brian Paul2004-10-261-4/+8
* Bug #1679: Link DRI drivers against DRI_LIB_DEPS, not GL_LIB_DEPS.Adam Jackson2004-10-251-1/+1
* Implement ColorMaskNicolai Haehnle2004-10-242-9/+35
* Hardware accelerated depth clearNicolai Haehnle2004-10-245-16/+62
* Bug #1682: Mesa core code that gets linked into DRI drivers should never callAdam Jackson2004-10-245-71/+270
* minor fixes from J.P. DelportBrian Paul2004-10-232-0/+2
* Big-endian fixes for R200 sw TCL path.Ian Romanick2004-10-233-0/+78
* - add decimal literal integer supportMichal Krol2004-10-222-588/+609
* forgot about revision incrementMichal Krol2004-10-212-2/+2
* - use new program option values from arbprogram.synMichal Krol2004-10-211-32/+18
* remove redundant check of parsed program targetMichal Krol2004-10-212-30/+2
* change program options numbering to accommodate futureMichal Krol2004-10-212-28/+50
* add new grammar_check_fast entry for faster parsingMichal Krol2004-10-201-1/+12
* - speed up syntax parsing - the parser is now 4 times fasterMichal Krol2004-10-201-178/+531
* fixed compilation errorsDaniel Borca2004-10-202-5/+10
* fix compilation error in `convertPalette' (still have to fix the issue, though)Daniel Borca2004-10-191-2/+4
* Small optimization for big-endian (e.g., PowerPC) systems.Ian Romanick2004-10-181-0/+10
* conform to shader spec 1.10.59Michal Krol2004-10-183-1916/+2037
* conform to language version 1.10 rev 59Michal Krol2004-10-181-1654/+1751
* print an error message in convertPalette before dying.Daniel Borca2004-10-181-0/+3
* small fix to match new _mesa_rescale_teximage2dDaniel Borca2004-10-181-0/+2
* changed _mesa_rescale_teximage2d to allow rescaling of padded imagesDaniel Borca2004-10-182-12/+17
* added dstRowStride to dxtCompressTexFuncExt;Daniel Borca2004-10-181-5/+5
* use RowStride instead of Width in texel fetchers.Daniel Borca2004-10-181-11/+11
* Fix compile errors when DEBUG is defined.Ian Romanick2004-10-182-5/+5
* Fix t_vertex byte-ordering issues for PowerPC. This was tested with gearsIan Romanick2004-10-171-0/+20
* Add ARGB modes to support big-endian systems.Ian Romanick2004-10-172-0/+57
* Fix hangs on big-endian (e.g., PowerPC) hardware.Ian Romanick2004-10-171-2/+1
* - FIX: flickeringNicolai Haehnle2004-10-1712-81/+274
* Removed two unnecessary variables.Ville Syrjala2004-10-161-4/+2
* Fixed off by one errors in clipping.Ville Syrjala2004-10-161-2/+2
* Add code to support projective texturing and fix mixed enabling of textureEric Anholt2004-10-1611-270/+265
* Always turn on the TAM_DEBUG3=0x6 workaround on real r200s. It appears thatEric Anholt2004-10-161-2/+8
* Add support for OES_read_format. As soon as glext.h is updated with theIan Romanick2004-10-164-0/+36