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* mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputsMarek Olšák2012-04-195-9/+11
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-196-45/+25
* mesa: only update _MaxElement when we actually need itMarek Olšák2012-04-191-1/+3
* st/mesa: use bitshifting to define state flagsMarek Olšák2012-04-191-6/+6
* i965: Rename BRW_MAX_SURFACES to BRW_MAX_WM_SURFACES.Kenneth Graunke2012-04-182-4/+4
* i965: Fix outdated comments about binding tables.Kenneth Graunke2012-04-181-12/+8
* mesa: Use array object constructor.Mathias Fröhlich2012-04-182-2/+3
* gallium/u_gen_mipmap: don't release vertex buffer at end of frame / in glFlushMarek Olšák2012-04-181-4/+0
* gallium/u_blit: don't release vertex buffer at end of frame / in glFlushMarek Olšák2012-04-181-1/+0
* st/mesa: write vertices directly into the buffer for glClear fallbackMarek Olšák2012-04-182-20/+21
* st/mesa: use u_upload_mgr to upload vertices for glClear fallbackMarek Olšák2012-04-184-66/+11
* st/mesa: write vertices directly into the buffer in glDrawPixelsMarek Olšák2012-04-181-17/+15
* st/mesa: use u_upload_mgr to upload vertices for glDrawPixelsMarek Olšák2012-04-181-8/+9
* st/mesa: use u_upload_mgr to upload vertices for glDrawTexOESMarek Olšák2012-04-181-13/+13
* st/mesa: write vertices directly into the buffer for glBitmapMarek Olšák2012-04-182-30/+32
* st/mesa: use u_upload_mgr to upload vertices for glBitmapMarek Olšák2012-04-183-59/+23
* mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()Brian Paul2012-04-171-7/+55
* mesa: Remove dead _mesa_sizeof_glsl_type().Eric Anholt2012-04-162-63/+0
* glsl: Add a helper for generating temporary variables in ir_builder.Eric Anholt2012-04-131-31/+11
* glsl: Add a helper for ir_builder to make dereferences for assignments.Eric Anholt2012-04-131-49/+17
* glsl: Make a little tracking class for emitting IR lists.Eric Anholt2012-04-131-50/+28
* glsl: Add common swizzles to ir_builder.Eric Anholt2012-04-131-48/+18
* glsl: Let ir_builder expressions take un-dereferenced variables.Eric Anholt2012-04-131-13/+6
* glsl: Create an ir_builder helper for hand-generating IR.Eric Anholt2012-04-131-82/+46
* nouveau: rework and simplify nv04/nv05 driver a bitBen Skeggs2012-04-148-300/+215
* nouveau/vieux: switch to libdrm_nouveau-2.0Ben Skeggs2012-04-1446-1890/+1844
* st/mesa: add ARB_blend_func_extended support to state tracker.Dave Airlie2012-04-133-5/+12
* mesa: add support for ARB_blend_func_extended (v4)Dave Airlie2012-04-138-6/+149
* i965: fix typoDylan Noblesmith2012-04-131-1/+1
* mesa: fix truncated value warningDylan Noblesmith2012-04-131-1/+1
* mesa: don't cast away constDylan Noblesmith2012-04-131-1/+1
* ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.Vinson Lee2012-04-121-1/+1
* i965: When the kernel lacks the LLC check, assume it's present on gen >= 6.Eric Anholt2012-04-111-3/+7
* intel: Drop backwards compat code for not having libdrm with the LLC check.Eric Anholt2012-04-111-4/+0
* i965/fs: Avoid generating extra AND instructions on bool logic ops.Eric Anholt2012-04-111-22/+14
* i965/fs: Try to avoid generating extra MOVs to do saturates.Eric Anholt2012-04-113-12/+54
* mesa: add _mesa_total_texture_memory() debug functionBrian Paul2012-04-112-0/+62
* mesa: new _mesa_total_buffer_object_memory() debug functionBrian Paul2012-04-112-0/+32
* i965: Stop lying about cpp and height of a stencil buffer.Paul Berry2012-04-105-45/+66
* st/mesa: Fix uninitialized members in glsl_to_tgsi_visitor constructor.Vinson Lee2012-04-091-0/+4
* main: Fix memory leak in _mesa_make_extension_string()Chad Versace2012-04-091-0/+2
* i965: Add support for sampling texture buffer objects on gen7+.Eric Anholt2012-04-094-1/+71
* i965: Add real support for texturing/rendering with MESA_FORMAT_RGBA8888_REV.Eric Anholt2012-04-091-5/+1
* i965/gen7: Fix the /* ignored */ comment on constant surface setup.Eric Anholt2012-04-091-1/+1
* mesa: Add support for the GL 3.1 R/RG formats in texture buffer objects.Eric Anholt2012-04-091-0/+54
* mesa: Track a gl_format for the texture buffer format.Eric Anholt2012-04-093-168/+76
* mesa: Handle updating texture state for buffer textures.Eric Anholt2012-04-092-0/+12
* mesa: Create the default (name==0) buffer texture.Eric Anholt2012-04-091-0/+5
* mesa: Set the correct initial value of the texture buffer object format.Eric Anholt2012-04-091-0/+1
* mesa: Set up glTexBuffer{,ARB} for display list compile.Eric Anholt2012-04-091-0/+3