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* glsl: start restoring some geometry shader codeBrian Paul2010-11-231-0/+11
* glsl: better handling of linker failuresBrian Paul2010-11-231-19/+33
* mesa: use gl_shader_type enumBrian Paul2010-11-231-3/+3
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-238-40/+53
* mesa: _mesa_valid_register_index() to validate register indexesBrian Paul2010-11-232-0/+103
* mesa: rename, make _mesa_register_file_name() non-staticBrian Paul2010-11-232-11/+12
* glsl: use gl_register_file in a few placesBrian Paul2010-11-231-4/+4
* glsl: fix off by one in register index assertionBrian Paul2010-11-231-1/+1
* i965: Use the new embedded compare in SEL on gen6 for VS MIN and MAX opcodes.Eric Anholt2010-11-231-6/+24
* i965: Don't upload line smooth params unless we're line smoothing.Eric Anholt2010-11-231-2/+3
* i965: Don't upload line stipple pattern unless we're stippling.Eric Anholt2010-11-231-0/+3
* i965: Don't upload polygon stipple unless required.Eric Anholt2010-11-231-1/+7
* i965: Move gen4 blend constant color to the gen4 blending file.Eric Anholt2010-11-232-34/+25
* r300/compiler: Don't allow presubtract sources to be remapped twiceTom Stellard2010-11-231-1/+8
* mesa: Clean up header file inclusion in syncobj.h.Vinson Lee2010-11-221-1/+5
* mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7Xiang, Haihao2010-11-231-0/+7
* r600c: fix VC flush on cedar and palmAlex Deucher2010-11-221-1/+5
* r600c: add Ontario Fusion APU supportAlex Deucher2010-11-225-1/+24
* st/mesa: set MaxUniformComponentsMarek Olšák2010-11-221-0/+1
* swrast: init alpha value to 1.0 in opt_sample_rgb_2d()Brian Paul2010-11-221-0/+1
* gallium: add PIPE_SHADER_CAP_SUBROUTINESMarek Olšák2010-11-221-2/+2
* r300/compiler: Add a more efficient version of rc_find_free_temporary()Tom Stellard2010-11-213-23/+110
* r300/compiler: Enable rename_reg pass for r500 cardsTom Stellard2010-11-212-79/+16
* r300/compiler: Use presubtract operations as much as possibleTom Stellard2010-11-218-67/+204
* r300/compiler: Convert RGB to alpha in the schedulerTom Stellard2010-11-214-17/+320
* r300/compiler: Track readers through branches in rc_get_readers()Tom Stellard2010-11-214-38/+65
* r300/compiler: Handle BREAK and CONTINUE in rc_get_readers()Tom Stellard2010-11-211-0/+2
* r300/compiler: Add rc_get_readers()Tom Stellard2010-11-215-109/+246
* r300/compiler: Ignore alpha dest register when replicating the resultTom Stellard2010-11-211-1/+4
* r300/compiler: Use zero as the register index for unused sourcesTom Stellard2010-11-212-0/+6
* r300/compiler: Fix instruction scheduling within IF blocksTom Stellard2010-11-211-17/+20
* r300/compiler: Fix register allocator's handling of loopsTom Stellard2010-11-211-10/+21
* r300/compiler: Make sure presubtract sources use supported swizzlesTom Stellard2010-11-212-6/+15
* r600: Remove unnecessary header.Vinson Lee2010-11-211-1/+0
* st/mesa: enable ARB_explicit_attrib_location and EXT_separate_shader_objectsMarek Olšák2010-11-211-0/+2
* mesa: fix get_texture_dimensions() for texture array targetsBrian Paul2010-11-211-5/+5
* mesa: hook up GL 3.x entrypointsBrian Paul2010-11-215-6320/+6864
* mesa: fix error msg typoBrian Paul2010-11-211-1/+1
* mesa: Clean up header file inclusion in stencil.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in shared.h.Vinson Lee2010-11-201-1/+1
* mesa: Clean up header file inclusion in shaderapi.h.Vinson Lee2010-11-201-1/+3
* mesa: Clean up header file inclusion in scissor.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in renderbuffer.h.Vinson Lee2010-11-201-1/+1
* mesa: Clean up header file inclusion in readpix.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in rastpos.h.Vinson Lee2010-11-201-1/+4
* mesa: Clean up header file inclusion in polygon.h.Vinson Lee2010-11-201-1/+2
* intel: Remove unnecessary header.Vinson Lee2010-11-201-1/+0
* r600: Remove unnecesary header.Vinson Lee2010-11-201-1/+0
* swrast: Remove unnecessary header.Vinson Lee2010-11-201-1/+0
* st/mesa: Remove unnecessary headers.Vinson Lee2010-11-202-2/+0