| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Brian Paul <[email protected]>
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gl_program: 1456 -> 976 bytes
Reviewed-by: Brian Paul <[email protected]>
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gl_context::ImageUnits: 6144 -> 4608 bytes
v2: use ASSERT_BITFIELD_SIZE
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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GL allows doing glTexEnv on 192 texture units, while in reality,
only MaxTextureCoordUnits units are used by fixed-func shaders.
There is a piglit patch that adjusts piglits/texunits to check only
MaxTextureCoordUnits units.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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because this is going to be changed
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This commit fixes two bugs in intel_from_planar. First, if the planar
format was non-NULL but only had a single plane, we were falling through
to the planar case. If we had a CCS modifier and plane == 1, we would
return NULL instead of the CCS plane. Second, if we did end up in the
planar_format == NULL case and the modifier was DRM_FORMAT_MOD_INVALID,
we would end up segfaulting in isl_drm_modifier_has_aux.
Cc: [email protected]
Fixes: 8f6e54c92966bb94a3f05f2cc7ea804273e125ad
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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0aaa27f29187ffb739c7 removed the references to this array without
removing the array itself
Cc: Ian Romanick <[email protected]>
Fixes: 0aaa27f29187ffb739c7 "mesa: Pass the translated color logic op dd_function_table::LogicOpcode"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Elie Tournier <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: include compute shader support
Reviewed-by: Marek Olšák <[email protected]>
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We move the nir check before the shader cache call so that we can
call a nir based caching function in a following patch.
Also with this change we simply check if vertex shaders support
NIR rather than looping over the stages as mixing of shader types
is not supported anyway.
Reviewed-by: Marek Olšák <[email protected]>
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This reverts commit 712332ed54f14b5ee34c2990e351ca48992488b2, which
caused over 90k failures in Mesa i965 CI.
Reviewed-by: Dylan Baker <[email protected]>
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Non-MRT cases always translate blend state for 1 color buffer only.
MRT cases only check and translate blend state for enabled color buffers.
This also avoids an assertion failure in translate_blend for:
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_blend_eq
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
CID: 1418110
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Initialize to TGSI_TEXTURE_BUFFER (== 0), same as was done before the
variable type was changed to enum tgsi_texture_type.
Fixes a bunch of piglit failures with radeonsi, e.g.:
gles-3.0-transform-feedback-uniform-buffer-object: ../../../../src/gallium/auxiliary/tgsi/tgsi_util.c:502: tgsi_util_get_texture_coord_dim: Assertion `!"unknown texture target"' failed.
Corresponding compiler warning:
CXX state_tracker/st_glsl_to_tgsi.lo
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp: In function ‘pipe_error st_translate_program(gl_context*, uint, ureg_program*, glsl_to_tgsi_visitor*, const gl_program*, GLuint, const ubyte*, const ubyte*, const ubyte*, const ubyte*, const ubyte*, GLuint, const ubyte*, const ubyte*, const ubyte*)’:
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:5992:23: warning: ‘tex_target’ may be used uninitialized in this function [-Wmaybe-uninitialized]
ureg_memory_insn(ureg, inst->op, dst, num_dst, src, num_src,
~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
inst->buffer_access,
~~~~~~~~~~~~~~~~~~~~
tex_target, inst->image_format);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:5866:27: note: ‘tex_target’ was declared here
enum tgsi_texture_type tex_target;
^~~~~~~~~~
Fixes: 9f9ce1625fb3 ("st/mesa: use TGSI enum types in st_glsl_to_tgsi.cpp")
Reviewed-by: Marek Olšák <[email protected]>
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Instead of updating all modified gl_vertex_array_object::_VertexArray
entries just update those that are modified and enabled.
Also release buffer object from the _VertexArray that belong
to disabled attributes.
v2: Also set Ptr and Size to zero.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Set the _DrawArray pointer to NULL when calling into the Drivers
Bitmap/CopyPixels/DrawAtlasBitmaps/DrawPixels/DrawTex hooks.
This fixes an assert that gets uncovered when the following
patch gets applied.
v2: Mute from within the state tracker instead of generic mesa.
v3: Avoid evaluating _DrawArrays from within st_validate_state.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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When changing the attribute binding in the VAO we also need to
account for getting rid of non vbo bits from VertexAttribBufferMask.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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And rename a parameter name.
Reviewed-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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'indirect_params' was a bit vague. Use the names that we use in
gallium's pipe_draw_indirect_info.
Reviewed-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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those are unused.
st_context: 10120 -> 3704 bytes
Reviewed-by: Timothy Arceri <[email protected]>
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The initial revision of the patch adding loadable configs was testing
the feature's availability by adding a new config successfully and
then removing it.
A second version tested the availability just by exercising the
removal. But some unused code remained.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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ioctl() might be interrupted, use drmIoctl() instead as it'll retry
automatically.
Fixes: 27ee83eaf7e "i965: perf: add support for userspace configurations"
Cc: "18.0" <[email protected]>
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Tested-by: Mark Janes <[email protected]>
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This helps figuring out potential problems when metrics don't show up
on frameretrace for example.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This parameter for _mesa_get_min_incations_per_fragment() was once used
by the intel driver, but it's long gone.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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The array members are have type 'struct gl_buffer_object *'
Found by coverity.
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We don't need the library if we don't build tests, and building
it adds a dependency on gtest which adds a dependency on cxxabi.h.
Fixes: 6569b33b6e "mesa/st/tests: unify MockCodeLine* classes"
Reviewed-By: Gert Wollny <[email protected]>
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v2: adjust to change that moved cache from ctx to screen
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Although on gen8+ platforms we can in theory use 3DSTATE_VF_SGVS
to put these beyond the last vertex element it seems that we still
need to allocate the SVGS element, otherwise we have observed cases
where we end up reading garbage. Specifically, the CTS test mentioned
below was flaky with a fail rate of ~1% on some gen9+ platforms caused
by reading garbage for the gl_InstanceID value. The flakyness goes
away as soon as we start allocating the SVGS element.
v2:
- Do this for gen8+, not just gen9+, and pull the boolean
outside the #if block (Jason)
Fixes flaky test:
KHR-GL45.vertex_attrib_64bit.limits_test
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104335
Reviewed-by: Jason Ekstrand <[email protected]>
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Because meson won't put it in that folder.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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fixes: 43a6e84927e3 ("meson: build mesa test.")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Since the type is gl_vertex_array. Update comment to explain that
these arrays are only used by the VBO module.
Also rename some local variables in _mesa_update_vao_derived_arrays().
Reviewed-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
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Instead of testing for formats==NULL everywhere, just point formats at
a dummy array which will be discarded.
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Use a new helper function, st_access_flags_to_transfer_flags(), to
convert the GL_MAP_x flags to PIPE_TRANSFER_x flags.
We'll be able to use this function in a couple other places.
Reviewed-by: Marek Olšák <[email protected]>
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Split out some of the code into three new helper functions:
buffer_target_to_bind_flags(), storage_flags_to_buffer_flags(),
buffer_usage() to make the code more managable.
Reviewed-by: Marek Olšák <[email protected]>
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