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This is identical to OES_texture_cube_map_array support. dEQP has tests
which use this extension. Also it is part of AEP.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This extension should just be available whenever ES 3.1 is available.
With the new extension verification infrastructure, it will only be
enable-able on a #version 310 es shader, rendering the original reason
for having a separate enable moot.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Fixes: 3002296cb68 (mesa: add GL_OES_shader_multisample_interpolation support)
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Cc: <[email protected]>
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Same as 26a8f76ba1a0229ee3332eaa6f1aea89d617cf3d.
Trivial.
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This has a separate enable from ARB_texture_cube_map_array.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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These are the only platforms that current expose OES_geometry_shader.
Once OpenGL ES 3.1 and OES_geometry_shader are enabled on Gen7, this
extension can be enabled there as well.
Gen6 will never get OpenGL ES 3.1, so it will never get this
extension... even though it has the desktop OpenGL extension. Alas.
NOTE: This causes a failure on Gen8+ platforms in
ES3-CTS.gtf.GL3Tests.texture_storage.texture_storage_texture_targets.
The test only fails because it doesn't know that 0x9009 is a valid
value when the extension exists.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This has a separate enable flag because this extension also requires
OES_geometry_shader. It is possible that some drivers may support
OpenGL ES 3.1 and ARB_texture_cube_map but not support
OES_geometry_shader.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Use bool instead of GLboolean and constify ctx.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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_mesa_legal_get_tex_level_parameter_target
This makes it a bit easier to add support for more features in different
APIs.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Gen7 can get this extension (and GL_OES_shader_io_blocks) as soon as the
rest of OpenGL ES 3.1 is enabled.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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w/GL_OES_geometry_shader
Originally this patch added the checks to allow the draw calls with XFB,
but commit 2dabd497 beat me to it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The checks in _mesa_has_shader_subroutine are slightly different than
_mesa_has_ARB_shader_subroutine, but they're not different in a way
that matters. The only way to have ctx->Version >= 40 is if
ctx->Extensions.ARB_shader_subroutine is set.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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GL_DOT3_RGB_EXT and GL_DOT3_RGBA_EXT. are nearly identical to
GL_DOT3_RGB and GL_DOT3_RGBA. The only difference is the _EXT
versions do not apply the post-scale. Just smash logscale to 0 so
that RC_OUT_SCALE_1 is always used.
NOTE: I have not actually tested this.
Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Fixes long standing bug on NV10 and NV20 where using a non-1x RGB or A
post-scale with GL_DOT3_RGB or GL_DOT3_RGBA texture environment would
not work.
The old combiner math uses HALF_BIAS_NORMAL and HALF_BIAS_NEGATE. The
GL_NV_register_combiners defines these as
HALF_BIAS_NORMAL_NV max(0.0, e) - 0.5
HALF_BIAS_NEGATE_NV -max(0.0, e) + 0.5
In order to get the correct result from the dot-product, the
intermediate dot-product must be multiplied by 4. This is a literal
implementation of the GL_ARB_texture_env_dot3 spec. It also requires
using the register combiner post-scale. As a result, the post-scale
cannot be used for the post-scale set by the application.
The new combiner math uses EXPAND_NORMAL and EXPAND_NEGATE. The
GL_NV_register_combiners defines these as
EXPAND_NORMAL_NV 2.0 * max(0.0, e) - 1.0
EXPAND_NEGATE_NV -2.0 * max(0.0, e) + 1.0
Since this fully expands the value to [-1, 1] range, the intermediate
dot-product result is the desired value. This leaves the register
combiner post-scale available for application use.
NOTE: I have not actually tested this.
Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2:
* Check gen <= 7, rather than gen == 7. (Ian)
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2:
* Cleanups suggested by Ian, Matt and Topi
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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For gen < 8, we can't sample from the stencil buffer, which is
required for the ARB_stencil_texturing extension. We'll make a copy of
the stencil data into a new texture that we can sample using the
R8_UINT surface type.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2:
* has_component (Ken); const bits_per_channel (Topi)
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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thread_width_max in the GPGPU walker command limits us to a maximum of
64 threads.
This fixes a crash on Haswell in the OpenGLES 3.1 conformance test
suite which tests the advertised limits of the max invocation counts.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes conditional jump depending on uninitialized value
in si_state_draw.c:593
Cc: <[email protected]>
Signed-off-by: Miklós Máté <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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From about kernel 4.9, GTT mmaps are virtually unlimited. A new
parameter, I915_PARAM_MMAP_GTT_VERSION, is added to advertise the
feature so query it and use it to avoid limiting tiled allocations to
only fit within the mappable aperture.
A couple of caveats:
- fence support is still limited by stride to 262144 and the stride
needs to be a multiple of tile_width (as before, and same limitation as
the current 3D pipeline in hardware)
- the max_gtt_map_object_size forcing untiled may be hiding a few bugs
in handling of large objects, though none were spotted in piglits.
See kernel commit 4cc6907501ed ("drm/i915: Add I915_PARAM_MMAP_GTT_VERSION
to advertise unlimited mmaps").
v2: Include some commentary on mmap virtual space vs CPU addressable
space.
Signed-off-by: Chris Wilson <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
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This was found by obs:
I: Program returns random data in a function
E: Mesa no-return-in-nonvoid-function main/program_resource.c:109
v2: Remove the ! on the string (Ian Romanick)
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We always use a coherent read, and ignore the "opt out" enable flag.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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This adds the extension enable (so drivers can advertise it) and the
extra boolean state flag, GL_BLEND_ADVANCED_COHERENT_KHR, which can
be set to request coherent blending.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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We'll do blending in the shader in this case, so just disable the
hardware blending.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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This will be used for emulating GL_KHR_advanced_blend_equation features
in shader code. We'll pass in the blending mode that's in use, and use
that in (effectively) a switch statement in the shader.
v2: Use the new _AdvancedBlendMode field.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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v2: Add null checks (requested by Curro).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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I'm about to add more error conditions to this function, so I wanted to
move the current spec citation above the code that checks it. Indenting
it required reformatting, so I tried to move it to our newer style.
While there, I also decided to drop some GL type usage, and drop the
unnecessary "_mesa_" prefix on a static function.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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This will be useful for a number of things:
- Checking the current advanced blending mode against the shader's
blend_support_* qualifiers.
- Disabling hardware blending when emulating advanced blending.
- Uploading the current advanced blending mode as a state var.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Don't allow them in glBlendEquationSeparate[i], though, as required
by the spec.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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v2 (Ken): Add a BLEND_NONE enum value (no qualifiers in use).
v3 (Ken): Rename gl_blend_support_qualifier to gl_advanced_blend_mode.
v4 (Ken): Mark map[] as static const (Ilia).
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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v2 (Ken): Fix enum values, drop _mesa_BlendBarrierKHR stub as Curro has
already implemented it.
v3 (Ken): Rework for _mesa_BlendBarrierKHR -> _mesa_BlendBarrier rename.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Note that _mesa_BlendBarrierMESA is not currently hooked up in the
glapi XML, so we can just rename it. We'll hook it up for the
KHR_blend_equation_advanced extension shortly.
We may as well use the ES 3.2 core name with no suffixes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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We want to insert code in each of the predecessors of the end block.
This code includes a nir_if, which would split the block, altering
the set. To avoid that, I emitted a dead constant at the end of each
block before splitting it, so that the set of predecessors remained
unchanged. This was admittedly ugly.
Connor suggested instead saving a copy of the set, so we can iterate
it safely. This is also a little ugly, but a much better plan.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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