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* gallium: fix broken GL_DEPTH_COMPONENT case in fallback_copy_texsubimage()Brian Paul2008-04-291-19/+40
| | | | Also, make sure surfaces are suitable for blitting before calling util_blit_pixels().
* mesa: added _mesa_scale_and_bias_depth_uint()Brian Paul2008-04-292-0/+18
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* gallium: set border colorRoland Scheidegger2008-04-291-0/+5
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* gallium: fix incorrect level param in copy_image_data_to_texture()Brian Paul2008-04-281-1/+1
| | | | | This fixes a weird conform test failure that depended on something that happened several tests earlier. This took waaaaaay too long to find/fix.
* gallium: check for PIPE_FORMAT_X8Z24_UNORM formatBrian Paul2008-04-281-1/+2
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* gallium: replace some code with a call to st_choose_format()Brian Paul2008-04-281-16/+2
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* gallium: return enum pipe_format, not uint, for a few functionsBrian Paul2008-04-281-3/+3
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* gallium: remove unneeded st->bitmap_texcoord_biasBrian Paul2008-04-254-16/+6
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* gallium: use simple color pass-through fragment shader if textures don't existBrian Paul2008-04-252-2/+30
| | | | | | | If we run out of texture memory we may not have the texture needed by the fragment shader. If this happens, plug in a color passthrough shader. So instead of crashing, we just don't see the texture. GL_OUT_OF_MEMORY is raised, of course.
* gallium: added null ptr checkBrian Paul2008-04-251-1/+1
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* gallium: added a null ptr checkBrian Paul2008-04-251-1/+7
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* gallium: fix typo s/_mesa_unmap_drapix_pbo/_mesa_unmap_drawpix_pbo/Brian Paul2008-04-254-7/+7
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* gallium: consolidate quad drawing codeBrian Paul2008-04-251-142/+90
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* gallium: remove unused st_draw_vertices()Brian Paul2008-04-252-77/+0
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* gallium: use util_draw_vertex_buffer() instead of st_draw_vertices()Brian Paul2008-04-251-24/+70
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* gallium: fix the compressed texture hack in st_texture_image_copy()Brian Paul2008-04-251-3/+2
| | | | | Actually, the hack is still there and needs to be revisited, but I get a bit further with compressed textures now.
* scons: A few fixes for building mesa on windows.José Fonseca2008-04-261-4/+14
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* gallium: Use util_blit_pixels() for glCopyTexSubImage when appropriate.Michel Dänzer2008-04-251-14/+23
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* gallium: Tell the driver the texture is updated when we finish rendering to it.Michel Dänzer2008-04-251-0/+4
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* gallium: fix an edgeflags crashBrian Paul2008-04-241-1/+5
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* gallium: initial edgeflags codeBrian Paul2008-04-241-1/+59
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* gallium: disable the bitmap/texcoord biasBrian Paul2008-04-241-1/+1
| | | | Doesn't seem to be needed after fixing the float->int conversion problem.
* mesa: adjust glBitmap coords by a small epsilonBrian Paul2008-04-241-2/+3
| | | | | | Fixes problem with bitmaps jumping around by one pixel depending on window size. The rasterpos is often X.9999 instead of X+1. Run progs/redbook/drawf and resize window to check.
* gallium: use cso_destroy_vertex/fragment_shader() functionsBrian Paul2008-04-245-13/+18
| | | | | Also, rearrange the st_destroy_context() code a bit to prevent some invalid/NULL ptr derefs during tear-down.
* gallium: Initial support for pixel formats with unused storage components.Michel Dänzer2008-04-241-0/+4
| | | | | Also clarify that RGB formats with no (used) alpha component are treated as having alpha = 1.0.
* gallium: fix potential divide by zero in fog computationBrian Paul2008-04-231-3/+5
| | | | It's legal for Fog.Start == Fog.End and conformance testing does so.
* gallium: fix some bitmap frag shader issuesBrian Paul2008-04-224-34/+62
| | | | | If texturing happens to be enabled when glBitmap() is called, need to be careful about choosing a sampler unit, etc.
* gallium: don't set buffer status to undefined in display_front_buffer()Brian Paul2008-04-221-0/+2
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* gallium: st_translate_fragment_program() is void nowBrian Paul2008-04-222-5/+2
| | | | The return value was never used.
* gallium: How about restoring shaders instead of saving them again...Michel Dänzer2008-04-221-2/+2
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* gallium: Don't link x86sse.c into libmesa.a.Michel Dänzer2008-04-222-2/+0
| | | | Otherwise we get a symbol clash with the copy in src/gallium/util .
* use cso fs/vs handle functionsKeith Whitwell2008-04-215-10/+10
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* mesa: remove st_cache.cKeith Whitwell2008-04-211-181/+0
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* gallium: Use CSO cache for shaders.Michel Dänzer2008-04-216-30/+20
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* draw: move incoming vertex state into draw->ptKeith Whitwell2008-04-191-3/+3
| | | | | This state is effectively private to the vertex processing part of the draw module.
* draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell2008-04-192-2/+2
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* gallium: get rid of unnecessary surface mappingBrian Paul2008-04-181-7/+5
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* gallium: Always pass colour clear value to driver as A8R8G8B8.Michel Dänzer2008-04-181-1/+1
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* gallium: add missing pipe_surface_unmap() callBrian Paul2008-04-171-0/+2
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* gallium: plug in a select_destroy() function (fixes segfault on exit)Brian Paul2008-04-171-0/+7
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* gallium: reorder some of the destroy context codeBrian Paul2008-04-171-4/+6
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* gallium: implement RGBA pixel maps in the pixel transfer fragment programBrian Paul2008-04-163-5/+146
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* gallium: make choose_format() non-static: st_choose_format()Brian Paul2008-04-162-4/+9
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* gallium: finish-up and fix support for GL_COLOR matrix on pixel xfer pathBrian Paul2008-04-162-22/+54
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* mesa: added internal post color matrix scale/bias varsBrian Paul2008-04-162-0/+14
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* gallium: fix semantic indexes for outputsBrian2008-04-141-2/+4
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* gallium: fix multi drawbuffer fb stateBrian2008-04-141-6/+9
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* gallium: set ctx->Const.MaxDrawBuffersBrian2008-04-141-0/+4
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* fix GL_ARB_texture_rectangle breakageBrian Paul2008-04-141-3/+3
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* mesa: define #extension GL_ARB_texture_rectangleDavid Flynn2008-04-141-0/+4
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