| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Nicolai Hähnle <[email protected]>
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This is to prepare more experimentation and possible internal changes in the
compiler.
Signed-off-by: Nicolai Hähnle <[email protected]>
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In preparation of using TGSI, where we cannot easily predict the number
of instructions.
Signed-off-by: Nicolai Hähnle <[email protected]>
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This is in preparation of sharing the fragment program compiler with Gallium:
Compiler code is moved into its own directory and modified so that it no
longer depends on driver structures.
Signed-off-by: Nicolai Hähnle <[email protected]>
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This fixes problem that glxinfo was reporting r600+ cards as unknown.
Signed-off-by: Pauli Nieminen <[email protected]>
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We weren't allocating enough gprs for the fragment shader
in some cases. There are likely other issues that still need
to be sorted out for textures, but at least they now work.
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fixes engine demo
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set VGT NUM_INSTANCES as part of the draw command rather
than as state as recommended by the pm4 guide. Also,
use the NUM_INSTANCES packet.
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noticed by vehemens on IRC.
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For consistency
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for consistency with the rest of the code.
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These attributes still need work, but it shouldn't hurt to
enable them.
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For address register we always use X component
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Remove the need to have a pointer in this struct by just including
the immediate data inline. Having a pointer in the struct introduces
complications like needing to alloc/free the data pointed to, uncertainty
about who owns the data, etc. There doesn't seem to be a need for it,
and it is unlikely to make much difference plus or minus to performance.
Added some asserts as we now will trip up on immediates with more
than four elements. There were actually already quite a few such asserts,
but the >4 case could be used in the future to specify indexable immediate
ranges, such as lookup tables.
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This fixes segfaults in apps like teapot and tunnel
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This reverts commit cc893d9a98255d3c26df7123ba5cc02e478c9328.
Richard has the proper fix.
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not working yet
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We need to emit a relocation for pitch register so that kernel can
check and properly setup tiling on the color buffer.
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Fixes everything-black with meta_clear_tris on quake4-mpdemo and doom3-demo.
Bug #18844, 22077.
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This fixes segfaults in apps like teapot and tunnel
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Otherwise simple apps like glxgears pick up a DirectColor visual since the X
server mixes the depth 32 visual in with the other GLX visuals, and this seems
to result in a (mostly) black screen due to a bad ColorMap for a lot of people.
The bad ColorMap may be a bug in the apps, the X server or X driver, and
regardless of that I think the X server should ideally make the depth 32 GLX
visual separate from the rest again, but in the meantime this makes us cope.
(depth_bits is either 16 or 24, never 0)
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Conflicts:
Makefile
progs/glsl/multitex.c
src/mesa/main/enums.c
src/mesa/main/state.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
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It was providing 1 too many for non power two values.
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I started looking into why _NEW_ARRAY punishes us, and while annotating
dependencies noticed that a bunch of dependencies were missing.
(cherry picked from master, commit e5f63c403b767f9974e8eb5d412c012b8a69287f)
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Move a chunk of code out of _mesa_error()
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Remove early and unused snprintf and where[] string.
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Buggy apps can generate thousands of mesa_error calls. Don't need
to keep calling getenv to retreive the same MESA_DEBUG string each
time.
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