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* st/mesa: add check for color logicop in blit_copy_pixels()Brian Paul2016-01-141-0/+1
* st/mesa: implement Driver.InvalidateBufferSubDataNicolai Hähnle2016-01-143-3/+33
* st/mesa: use pipe->invalidate_resource instead of buffer re-allocationNicolai Hähnle2016-01-141-13/+18
* mesa: add Driver.InvalidateBufferSubDataNicolai Hähnle2016-01-142-8/+9
* mesa: fix the checks in _mesa_InvalidateBuffer(Sub)DataNicolai Hähnle2016-01-141-3/+15
* texobj: Check completeness with InternalFormat rather than Mesa formatNeil Roberts2016-01-141-1/+1
* i965: Remove unused hw_must_use_separate_stencilBen Widawsky2016-01-133-5/+1
* i965: Drop extra newline from shader compile messages.Matt Turner2016-01-132-2/+2
* glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.Kenneth Graunke2016-01-136-33/+9
* i965/fs: Skip assertion on NaN.Matt Turner2016-01-131-1/+2
* i965/fs: Add debugging to constant combining pass.Matt Turner2016-01-131-1/+20
* meta: remove const qualifier on _mesa_meta_fb_tex_blit_begin()Brian Paul2016-01-132-2/+2
* st/mesa: fix incorrect buffer token passed to _mesa_BindFramebuffer()Brian Paul2016-01-131-2/+2
* i965/gen9: Don't allow the RGBX formats for texturing/renderingNeil Roberts2016-01-131-0/+28
* mesa: do not validate io of non-compute and compute stageTapani Pälli2016-01-131-0/+7
* mesa: print the invalid enum when CreateShader failsTimothy Arceri2016-01-131-1/+2
* i965: Mark TCS URB writes as having side effects.Kenneth Graunke2016-01-121-0/+1
* mesa: use gl_shader_variable in program resource listTapani Pälli2016-01-122-19/+80
* main: get rid of needless conditionalErik Faye-Lund2016-01-121-13/+12
* meta: Unconditionally set GL_SKIP_DECODE_EXTIan Romanick2016-01-112-11/+4
* meta: Only bind the sampler in one placeIan Romanick2016-01-112-8/+4
* meta/decompress: Don't pollute the sampler object namespaceIan Romanick2016-01-111-7/+15
* meta/decompress: Save and restore the sampler using gl_sampler_object instead...Ian Romanick2016-01-111-4/+5
* meta/decompress: Track sampler using gl_sampler_object instead of GL API obje...Ian Romanick2016-01-112-12/+12
* meta/decompress: Use internal functions for sampler object accessIan Romanick2016-01-111-4/+9
* meta/generate_mipmap: Don't pollute the sampler object namespaceIan Romanick2016-01-111-11/+11
* meta/generate_mipmap: Save and restore the sampler using gl_sampler_object in...Ian Romanick2016-01-111-4/+5
* meta/generate_mipmap: Track sampler using gl_sampler_object instead of GL API...Ian Romanick2016-01-112-14/+17
* meta/generate_mipmap: Use internal functions for sampler object accessIan Romanick2016-01-111-9/+11
* meta/blit: Don't pollute the sampler object namespace in _mesa_meta_setup_sam...Ian Romanick2016-01-111-7/+4
* meta/blit: Save and restore the sampler using gl_sampler_object instead of GL...Ian Romanick2016-01-112-5/+15
* meta/blit: Use internal functions for sampler object accessIan Romanick2016-01-113-19/+25
* meta/blit: Group the SamplerParameteri calls with the other sampler operationsIan Romanick2016-01-111-4/+4
* mesa: Refator _mesa_BindSampler to make _mesa_bind_samplerIan Romanick2016-01-112-6/+16
* mesa: Add _mesa_set_sampler_srgb_decode methodIan Romanick2016-01-112-0/+14
* mesa: Add _mesa_set_sampler_filters methodIan Romanick2016-01-112-0/+26
* mesa: Add _mesa_set_sampler_wrap methodIan Romanick2016-01-112-0/+20
* mesa: Mark Identity as constIan Romanick2016-01-111-1/+1
* i965: Upload 3DSTATE_BINDING_TABLE_POINTERS_HS when !TCS on Gen9+.Kenneth Graunke2016-01-111-3/+4
* Add missing platform information for KBLMark Janes2016-01-111-0/+5
* mesa/uniform_query: add IROUNDD and use for doubles->ints (v2)Dave Airlie2016-01-112-1/+8
* mesa: Update todo regarding StencilOp and StencilOpSeparate.Rhys Kidd2016-01-111-12/+6
* mesa: merge bind_atomic_buffers_{base|range}Nicolai Hähnle2016-01-081-106/+49
* mesa: merge bind_shader_storage_buffers_{base|range}Nicolai Hähnle2016-01-081-111/+51
* mesa: merge bind_uniform_buffers_{base|range}Nicolai Hähnle2016-01-081-108/+50
* mesa: merge bind_xfb_buffers_{base|range}Nicolai Hähnle2016-01-081-113/+59
* glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.cKristian Høgsberg Kristensen2016-01-084-4/+0
* i965: Move GLSL lowering passes out of libi965_compiler.laKristian Høgsberg Kristensen2016-01-081-5/+5
* mesa: Use separate indices for UBO & SSBO during bindingJordan Justen2016-01-081-10/+20
* mesa: Map program UBOs and SSBOs to Interface BlocksJordan Justen2016-01-081-0/+7