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* mesa: fix incorrect float vs. int values in a few placesBrian Paul2012-01-121-3/+3
| | | | | | | | | | | In the first case, the newImage[] array contains GLuint values. In the second case, the parameter type is GLuint, but the maxDepth value is never used in this case (GL_FLOAT_32_UNSIGNED_INT_24_8_REV). Pass ~OU just to be safe. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* meta: fix incorrect argument order in setup_texture_coords() callBrian Paul2012-01-121-1/+1
| | | | | | | | And pass integer width, height values. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* mesa: use _mesa_is_user_fbo() and _mesa_is_winsys_fbo() functionsBrian Paul2012-01-127-48/+52
| | | | | | Rather than testing the fbo's name against zero. Reviewed-by: José Fonseca <[email protected]>
* mesa: whitespace, 80-column wrapping in buffers.cBrian Paul2012-01-121-2/+6
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* mesa: remove obsolete comment on _mesa_dest_buffer_exists()Brian Paul2012-01-121-1/+0
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* st/mesa: whitespace fixes, 80-column wrappingBrian Paul2012-01-121-14/+21
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* mesa/gallium: add FFS_DEFINED to protect ffs() from multiple definitionsBrian Paul2012-01-121-0/+4
| | | | | | | | We include both imports.h and u_math.h in the state tracker. This leads to multiple, conflicting definitions of ffs() with MSVC. Use FFS_DEFINED to skip the ffs() in u_math.h. Reviewed-by: José Fonseca <[email protected]>
* st/mesa: re-order #includes in st_manager.cBrian Paul2012-01-121-10/+10
| | | | | | | | include mesa headers before gallium headers to avoid problem with ffs() being defined in u_math.h and then again in imports.h The next commit will add some #ifdefs to prevent multiple definitions of ffs().
* st/mesa: fix struct vs. class compilation warningBrian Paul2012-01-121-1/+1
| | | | | | | glsl_to_tgsi_visitor is earlier defined as a class, not a struct. Fixes MSVC warning. NOTE: This is a candidate for the 8.0 branch.
* mesa: remove _mesa_ffs(), implement ffs() for non-GNU platformsBrian Paul2012-01-1214-42/+35
| | | | | | | | | | | Call ffs() and ffsll() everywhere. Define our own ffs(), ffsll() functions when the platform doesn't have them. v2: remove #ifdef _WIN32, __IBMC__, __IBMCPP_ tests inside ffs() implementation. The #else clause was recursive. Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Alexander von Gluck <[email protected]>
* vbo: fix breakage from previous commitBrian Paul2012-01-111-1/+1
| | | | Don't know how that slipped by.
* vbo: fix void * arithmetic compilation error on MSVCBrian Paul2012-01-111-4/+5
| | | | | Also, call vbo_sizeof_ib_type() once and fix argument cast in MapBufferRange() call.
* vbo: introduce vbo_get_minmax_indices functionYuanhan Liu2012-01-128-17/+53
| | | | | | | | | | | | | | | | | | | | | | | Introduce vbo_get_minmax_indices() function to handle the min/max index computation for nr_prims(>= 1). The old code just compute the first prim's min/max index; this would results an error rendering if user called functions like glMultiDrawElements(). This patch servers as fixing this issue. As when nr_prims = 1, we can pass 1 to paramter nr_prims, thus I made vbo_get_minmax_index() static. v2: per Roland's suggestion, put the indices address compuation into vbo_get_minmax_index() instead. Also do comination if possible to reduce map/unmap count v3: per Brian's suggestion, use a pointer for start_prim to avoid structure copy per loop. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove const qualifier from fProg to silence warningBrian Paul2012-01-111-1/+1
| | | | The args to _mesa_reference_shader_program() can't be const.
* mesa: include uniforms.h to silence warning, remove unused varBrian Paul2012-01-111-2/+1
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* Enable is_front_buffer_rendering variable in case of GL_FRONT_AND_BACKAnuj Phogat2012-01-111-1/+1
| | | | | | | | | | glDrawBuffer(GL_FRONT_AND_BACK) results in to segmentation fault if intel->is_front_buffer_rendering is not enabled with GL_FRONT_AND_BACK. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44153 Reported-by: Yi Sun <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove unused opengl version macroJakob Bornecrantz2012-01-111-11/+0
| | | | | Signed-off-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Don't use _mesa_ir_link_shader to do our dirty workIan Romanick2012-01-111-7/+85
| | | | | | | | | | | | | | | | | | | | | Instead, do the uniform setting and input / output mapping directly in brw_link_shader. Hurray for not generating Mesa IR! However, once the i965 driver stops calling _mesa_ir_link_shader, UsesClipDistance and UsesKill are no longer set. Ideally gen6_upload_vs_push_constants should use the gl_shader_program, but I don't see a way to propagate the information there. The other alternative, since this is the only usage, is to move gl_vertex_program::UsesClipDistance to brw_vertex_program. The compile (and precompile) stages use UsesKill to determine the cache key for the shader. This is then used to determine whether or not to compile the shader. Calculating this data during compilation is too late. Signed-off-by: Ian Romanick <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Acked-by: Eric Anholt <[email protected]>
* i965: Don't calculate masks of used FS inputsIan Romanick2012-01-111-0/+15
| | | | | | | | | | | | | This previously enabled some optimizations in the fragment shader (interpolation, etc.) if some input components were always 0.0 or 1.0. However, this data was generated by analyzing Mesa IR. The next patch in this series removes generation of Mesa IR for GLSL paths. When we detect that case, just set the used mask to ~0 and circumvent the optimizations. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-113-38/+20
| | | | | | | | | | | | It used to be done in ir_to_mesa, and that was kind of a bad place. I didn't change st_glsl_to_tgsi because there is some strange stuff happening in the code that generates glDrawPixels shaders. It looked like this would break horribly if I touched anything. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-117-16/+14
| | | | | | | | | Track the calculated data in gl_shader_program instead of the individual assembly shaders. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Validate sampler settings using uniform storageIan Romanick2012-01-113-62/+48
| | | | | | | | | | | | | Rather than looking at the settings in individual assembly programs, look at the settings in the top-level uniform values. The old code was flawed because examining each shader stage in isolation could allow inconsitent usage across stages (e.g., bind unit 0 to a sampler2D in the vertex shader and sampler1DShadow in the fragment shader). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Track fixed-function fragment shader as a shaderIan Romanick2012-01-117-5/+50
| | | | | | | | | | | | Previously the fixed-function fragment shader was tracked as a gl_program. This means that it shows up in the driver as a Mesa IR program instead of as a GLSL IR program. If a driver doesn't generate Mesa IR from the GLSL IR, that program is empty. If the program is empty there is either no rendering or a GPU hang. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* mesa: Use static buffer for uniform nameIan Romanick2012-01-111-1/+6
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use uniform interfaces in fixed-function fragment shader codeIan Romanick2012-01-111-5/+24
| | | | | | | | | | | Poking directly at the backing resources works only by luck. Core Mesa code should only know about the gl_uniform_storage structure. Soon other code that looks at samplers will use the gl_uniform_storage structures instead of the data in the gl_program. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* i965: Don't reallocate push constant URB space on new VS programs.Kenneth Graunke2012-01-113-10/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The gen7_urb atom depends on CACHE_NEW_VS_PROG and CACHE_NEW_GS_PROG, causing gen7_upload_urb() to be called when switching to a new VS program. In addition to partitioning the URB space between the VS and GS, gen7_upload_urb() also allocated space for VS and PS push constants. Unfortunately, this meant that whenever CACHE_NEW_VS was flagged, we'd reallocate the space for the PS push constants. According to the BSpec, after sending 3DSTATE_PUSH_CONSTANT_ALLOC_PS, we must reprogram 3DSTATE_CONSTANT_PS prior to the next 3DPRIMITIVE. Since our URB allocation for push constants is entirely static, it makes sense to split it out into its own atom that only subscribes to BRW_NEW_CONTEXT. This avoids reallocating the space and trashing constants. Fixes a rendering artifact in Extreme Tuxracer, where instead of a snow trail, you'd get a bright red streak (affectionately known as the "bloody penguin bug"). This also explains why adding VS-related dirty bits to gen7_ps_state made the problem disappear: it made 3DSTATE_CONSTANT_PS be emitted after every 3DSTATE_PUSH_CONSTANT_ALLOC_PS packet. NOTE: This is a candidate for the 7.11 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38868 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Fix compiler warning from uninitialized "success" value.Eric Anholt2012-01-111-1/+1
| | | | | This shouldn't happen, because the DDX should only load this driver if IS_965. But better to do something defined in that case.
* i965/gen7: Fix segfault in transform feedback to DYNAMIC_DRAW buffers.Eric Anholt2012-01-111-2/+3
| | | | Fixes piglit EXT_transform_feedback/buffer-usage.
* i965/vs: Try to emit more components of constant vectors at once.Eric Anholt2012-01-111-2/+27
| | | | | | | | | | | | | | We were naively emitting each component at a time, even if we were emitting the same value to multiple channels. Improves on a codegen regression from the old VS to the new VS on some unigine shaders (because we emit constant vecs/matrices as immediates instead of loading them as push constants, so we had over 4x the instructions for using them). shader-db results: Total instructions: 58594 -> 58540 11/870 programs affected (1.3%) 765 -> 711 instructions in affected programs (7.1% reduction)
* mesa: add _mesa_HashNumEntries() functionBrian Paul2012-01-112-0/+23
| | | | | Useful when debugging to find the number of texture objects, shader programs, etc.
* xlib: stop calling XShmQueryVersion()Brian Paul2012-01-111-8/+8
| | | | | | | | | | It caused an X protocol error in some (rare) situations. This is a follow-on to the previous commits which fixes a bug reported by Wayne E. Robertz. NOTE: This is a candidate for the 7.11 branch. Reviewed-by: Adam Jackson <[email protected]>
* xlib: call register_with_display() in Fake_glXChooseFBConfig()Brian Paul2012-01-111-0/+3
| | | | | | | | | | | | as we do in Fake_glXChooseVisual(). This registers the MesaGLX extension on the display so we can clean up buffers, etc. when the display connection is closed. Fixes a bug reported by Wayne E. Robertz. NOTE: This is a candidate for the 7.11 branch. Reviewed-by: Adam Jackson <[email protected]>
* st/mesa: rename translate_texture_target, and make translate_opcode static.Dave Airlie2012-01-113-8/+5
| | | | | | As suggested by Brian. Signed-off-by: Dave Airlie <[email protected]>
* glsl_to_tgsi: add support for shadow cube map sampling.Dave Airlie2012-01-112-2/+4
| | | | | | | This along with the TGSI support lets the piglit sampler-cube-shadow test pass on softpipe. Signed-off-by: Dave Airlie <[email protected]>
* mesa: Fix transform feedback of unsubscripted gl_ClipDistance array.Paul Berry2012-01-111-0/+2
| | | | | | | | | | | | | | | | | | | | | On drivers that set gl_shader_compiler_options::LowerClipDistance (for example i965), we need to handle transform feedback of gl_ClipDistance specially, to account for the fact that the hardware represents it as an array of vec4's rather than an array of floats. The previous way this was accounted for (translating the request for gl_ClipDistance[n] to a request for a component of gl_ClipDistanceMESA[n/4]) doesn't work when performing transform feedback on the whole unsubscripted array, because we need to keep track of the size of the gl_ClipDistance array prior to the lowering pass. So I replaced it with a boolean is_clip_distance_mesa, which switches on the special logic that is needed to handle the lowered version of gl_ClipDistance. Fixes Piglit tests "EXT_transform_feedback/builtin-varyings gl_ClipDistance[{1,2,3,5,6,7}]-no-subscript". Reviewed-by: Eric Anholt <[email protected]>
* st_extensions: fixup GLSL 1.30 related enables (v3)Dave Airlie2012-01-112-9/+33
| | | | | | | | | | | | | | | | This just fixes up the enables for native integers and EXT_texture_integer support in st/mesa. It also set the MaxClipPlanes to 8. We should consider exposing caps for MCP vs MCD, but since core mesa doesn't care yet maybe we can wait for now. v2: use 32-bit formats as per Marek's mail. v3: add calim's fix for INT_DIV_TO_MUL_RCP disabling. Signed-off-by: Dave Airlie <[email protected]>
* st_glsl_to_tgsi: use ISSG and fixup IABSDave Airlie2012-01-111-4/+4
| | | | | | | It doesn't look like the GLSL compiler will produce sign op for an unsigned anyways (seems insane anyways). Signed-off-by: Dave Airlie <[email protected]>
* mesa/clear: fix crashes with illegal clear tests.Dave Airlie2012-01-111-4/+11
| | | | | | | | | Mesa shouldn't call into the drivers if there are no renderbuffers bound to the attachments for the buffers to be cleared. Fixes a number of the clearbuffer-* tests on softpipe. Signed-off-by: Dave Airlie <[email protected]>
* mesa: fix cubemap depth completeness testDave Airlie2012-01-111-3/+5
| | | | | | | | This fixes the test to allow cube/depth combinations on GL3 or EXT_gpu_shader4. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Claim to support 4 multisamples on gen6+.Eric Anholt2012-01-101-0/+8
| | | | | | | | We're not quite ready to actually support it in the implementation, but at least this allows GL 3.0 API-reliant applications to hopefully run successfully, though they won't get multisampling. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Increase the number of array texture levels to the hardware limit.Eric Anholt2012-01-101-5/+6
| | | | | | | | | | The EXT_texture_array required only 64, but GL 3.0 required 256. Since we're already exposing values that can get us way beyond our ability to map the single object directly, go ahead and expose all the way to hardware limits. Tested with new piglit EXT_texture_array/maxlayers on gen7. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Fix compiler warnings from hiz changes.Eric Anholt2012-01-102-4/+0
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* i965/gen7: Fix batch length for 3DSTATE_HIER_DEPTH_BUFFERChad Versace2012-01-101-2/+2
| | | | | | Change from 5 to 3. Signed-off-by: Chad Versace <[email protected]>
* i965/gen7: Enable HiZChad Versace2012-01-105-13/+76
| | | | | | | | | | | | | | | | This patch modifies all batches needed for HiZ. The batch length for 3DSTATE_HIER_DEPTH_BUFFER is also corrected from 4 to 3. Performance +6.7% on Citybench. num-frames: 400 resolution: 1918x1031 avg-hiz-off: 127.90 fps avg-hiz-on: 136.50 fps kernel: git://people.freedesktop.org/~anholt/linux.git branch=gen7-reset-sol sha=23360e4 Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Replace references to stencil region size with buffer sizeChad Versace2012-01-102-6/+8
| | | | | | | | | | | | | | | | | It is unwise to use a stencil region's size to determine its renderbuffer's size, because at region creation we fudge the width and height to accomodate interleaved rows. (See the comment for MESA_FORMAT_S8 in intel_miptree_create()). Most users of stencil_region->{width,height} should be converted to use stencil_rb->{Width,Height}. We have already done the replacement in several locations. This patch continues the replacement in {brw,gen7}_emit_depthbuffer(). To make those functions look consistent, I've also done the equivalent replacement for the depth buffer. Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Fix misnamed GEN7_WM_DEPTH_RESOLVEChad Versace2012-01-101-1/+1
| | | | | | | | | It was named GEN6_WM_DEPTH_RESOLVE. Luckily, this caused no conflict, because the value is identical for gen6 and gen7. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: fix > vs. >> typo in EXPAND_3_8() macroBrian Paul2012-01-101-1/+1
| | | | Found by Eirik Byrkjeflot Anonsen.
* st/mesa: remove unnecessary memset()/zero callBrian Paul2012-01-101-1/+0
| | | | | | The u_surface_default_template() function does the memset()/zero now. Jakob Bornecrantz <[email protected]>
* mesa: use STATIC_ASSERT in a few more placesBrian Paul2012-01-104-4/+4
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* mesa: move _mesa_clear_accum_buffer() inside FEATURE_accum testBrian Paul2012-01-101-13/+11
| | | | | | | Fixes _mesa_clear_accum_buffer() being multiply defined if FEATURE_accum is false. Tested-by: Chih-Wei Huang <[email protected]>