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* mesa: add DEBUG_INCOMPLETE_TEXTURE, DEBUG_INCOMPLETE_FBO flagsBrian Paul2012-05-114-24/+21
| | | | | | | Instead of having to hack the code to enable these debugging options, set them through the MESA_DEBUG env var. Reviewed-by: Eric Anholt <[email protected]>
* mesa: implement DEBUG_ALWAYS_FLUSH debug optionBrian Paul2012-05-113-0/+32
| | | | | | | | This flag has been around for a while but it wasn't actually used anywhere. Now, setting this flag causes a glFlush() to be issued after each drawing call (including glBegin/End, glDrawElements, glDrawArrays, glDrawPixels, glCopyPixels and glBitmap).
* mesa: define DEBUG_SILENT flag, use in output_if_debug()Brian Paul2012-05-113-12/+13
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* mesa: clean-up the debug/verbose flag setup codeBrian Paul2012-05-111-26/+46
| | | | Split the verbose and debug flag setup code into separate functions.
* mesa: do FLUSH_VERTICES() in _mesa_flush/finish()Brian Paul2012-05-111-2/+4
| | | | | | | This was being done in the _mesa_Flush/Finish() calls but if there was an internal call to _mesa_flush/finish() the FLUSH_VERTICES() wouldn't happen. Looks like only the intel and radeon drivers made such calls in MakeCurrent().
* mesa: fix glMaterial / dlist bugBrian Paul2012-05-113-58/+152
| | | | | | | | | | | | | When glColorMaterial() is used to latch glColor commands to a material attribute, glMaterial calls to change that material should become no-ops. This failed to work properly when the glMaterial call was inside a display list. This removes the Material function from the vbo_attrib_tmp.h template file. We have separate/different implementations for the "save" and "exec" cases now. NOTE: This is a candidate for the 8.0 branch.
* mesa: fix/add error check in _mesa_ColorMaterial()Brian Paul2012-05-111-0/+2
| | | | | | | _mesa_material_bitmask() will record a GL error and return 0 if face or mode are illegal. Return early in that case. NOTE: This is a candidate for the 8.0 branch.
* Merge branch 'gallium-userbuf'Marek Olšák2012-05-115-257/+111
|\ | | | | | | | | | | | | | | Conflicts: src/gallium/docs/source/screen.rst src/gallium/drivers/nv50/nv50_state.c src/gallium/include/pipe/p_defines.h src/mesa/state_tracker/st_draw.c
| * st/mesa: unmap upload buffer after uploading indices and constantsMarek Olšák2012-04-302-0/+2
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| * cso: cso_context should install u_vbuf by itself and not st/mesaMarek Olšák2012-04-302-29/+0
| | | | | | | | so that it's installed in the other state trackers too
| * gallium: add void *user_buffer to pipe_constant_bufferMarek Olšák2012-04-301-6/+3
| | | | | | | | This reduces CPU overhead when updating constants.
| * st/mesa: reorder code in draw_vboMarek Olšák2012-04-301-12/+12
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| * st/mesa: remove more unnecessary code in draw_vboMarek Olšák2012-04-301-16/+1
| | | | | | | | The variables set here are not used anywhere.
| * gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-301-10/+7
| | | | | | | | | | | | | | Adapted drivers: i915, llvmpipe, r300, r600, radeonsi, softpipe. User index buffers have been disabled in nv30, nv50, nvc0 and svga to keep things working.
| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-304-160/+31
| | | | | | | | | | | | | | | | | | | | | | | | This reduces CPU overhead in st_draw_vbo and removes a lot of unnecessary code in that function which was required only to comply with the gallium interface, but wasn't any useful really. Adapted drivers: i915, llvmpipe, r300, softpipe. No changes required in: r600, radeonsi. User vertex buffers have been disabled in nv30, nv50, nvc0 and svga to keep things working.
| * st/mesa: make user constant buffers optionalMarek Olšák2012-04-303-7/+25
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| * gallium: change set_constant_buffer to be UBO-friendlyMarek Olšák2012-04-301-7/+9
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| * st/mesa: make user index buffers optionalMarek Olšák2012-04-303-1/+16
| | | | | | | | v2: use a separate upload buffer for indices
| * st/mesa: only set index buffer when drawing is indexedMarek Olšák2012-04-301-25/+21
| | | | | | | | and restructure the code a bit
* | st/mesa: Use local temporary registers.Francisco Jerez2012-05-111-4/+4
| | | | | | | | | | Local makes more sense in most places because non-inline function calls are unimplemented anyway.
* | i965/hiz: Convert gen{6,7}_hiz.h to gen{6,7}_blorp.hPaul Berry2012-05-105-5/+5
| | | | | | | | | | | | | | This patch renames the gen6_hiz.h and gen7_hiz.h files to correspond to the renames of the corresponding .cpp files (see previous commit). Reviewed-by: Chad Versace <[email protected]>
* | i965/hiz: Convert gen{6,7}_hiz.c to C++Paul Berry2012-05-103-3/+3
| | | | | | | | | | | | | | | | | | | | | | This patch converts the files gen6_hiz.c and gen7_hiz.c to C++, in preparation for expanding the HiZ code to support arbitrary blits. The new files are called gen6_blorp.cpp and gen7_blorp.cpp to reflect the expanded role that this code will serve--"blorp" stands for "BLit Or Resolve Pass". Reviewed-by: Chad Versace <[email protected]>
* | i965/hiz: Make void pointer type casts explicitPaul Berry2012-05-101-5/+7
| | | | | | | | | | | | | | | | | | Previous to this patch, gen6_hiz.c contained two implicit type casts from void * to a a non-void pointer type. This is allowed in C but not in C++. This patch makes the type casts explicit, so that gen6_hiz.c can be converted into a C++ file. Reviewed-by: Chad Versace <[email protected]>
* | intel: Work around differences between C and C++ scoping rules.Paul Berry2012-05-102-25/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | In C++, if a struct is defined inside another struct, or its name is first seen inside a struct or function, the struct is nested inside the namespace of the struct or function it appears in. In C, all structs are visible from toplevel. This patch explicitly moves the decalartions of intel_batchbuffer to toplevel, so that it does not get nested inside a namespace when header files are included from C++. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* | intel: Add extern "C" declarations to headersPaul Berry2012-05-1011-1/+82
| | | | | | | | | | | | | | | | These declarations are necessary to allow C++ code to call C code without causing unresolved symbols (which would make the driver fail to load). Reviewed-by: Chad Versace <[email protected]>
* | glsl_to_tgsi: use TGSI_OPCODE_CEIL for ir_unop_ceilChristoph Bumiller2012-05-091-3/+1
| | | | | | | | | | The implementation using FLR was buggy, the second negation could get lost.
* | i965: fix wrong cube/3D texture layoutYuanhan Liu2012-05-091-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix wrong cube/3D texture layout for the tailing levels whose width or height is smaller than the align unit. From 965 B-spec http://intellinuxgraphics.org/VOL_1_graphics_core.pdf at page 135: All of the LOD=0 q-planes are stacked vertically, then below that, the LOD=1 qplanes are stacked two-wide, then the LOD=2 qplanes are stacked four-wide below that, and so on. Thus we should always inrease pack_x_nr, which results to the pitch of LODn may greater than the pitch of LOD0. So we should refactor mt->total_width when needed. This would fix the following webgl test case on all gen4 platforms: conformance/textures/texture-size-cube-maps.html NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]>
* | vbo: add some commentsBrian Paul2012-05-082-1/+7
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* | mesa: remove needless casts in save_EdgeFlag()Brian Paul2012-05-081-1/+1
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* | mesa: minor clean-ups in dlist material codeBrian Paul2012-05-081-7/+15
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* | mesa: fix error strings in dlist codeBrian Paul2012-05-081-4/+4
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* | mesa: add gl_context::NewDriverState and use it for vertex arraysMarek Olšák2012-05-0813-8/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The vbo module recomputes its states if _NEW_ARRAY is set, so it shouldn't use the same flag to notify the driver. Since we've run out of bits in NewState and NewState is for core Mesa anyway, we need to find another way. This patch is the first to start decoupling the state flags meant only for core Mesa and those only for drivers. The idea is to have two flag sets: - gl_context::NewState - used by core Mesa only - gl_context::NewDriverState - used by drivers only (the flags are defined by the driver and opaque to core Mesa) It makes perfect sense to use NewState|=_NEW_ARRAY to notify the vbo module that the user changed vertex arrays, and the vbo module in turn sets a driver-specific flag to notify the driver that it should update its vertex array bindings. The driver decides which bits of NewDriverState should be set and stores them in gl_context::DriverFlags. Then, Core Mesa can do this: ctx->NewDriverState |= ctx->DriverFlags.NewArray; This patch implements this behavior and adapts st/mesa. DriverFlags.NewArray is set to ST_NEW_VERTEX_ARRAYS. Core Mesa only sets NewDriverState. It's the driver's responsibility to read it whenever it wants and reset it to 0. Reviewed-by: Brian Paul <[email protected]>
* | mesa: move gl_client_array*[] from vbo_draw_func into gl_contextMarek Olšák2012-05-0818-31/+61
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In the future we'd like to treat vertex arrays as a state and not as a parameter to the draw function. This is the first step towards that goal. Part of the goal is to avoid array re-validation for every draw call. This commit adds: const struct gl_client_array **gl_context::Array::_DrawArrays. The pointer is changed in: * vbo_draw_method * vbo_rebase_prims - unused by gallium * vbo_split_prims - unused by gallium * st_RasterPos Reviewed-by: Brian Paul <[email protected]>
* | vbo: move vbo_draw_method into vbo_context.hMarek Olšák2012-05-085-40/+38
| | | | | | | | | | | | I'll need vbo_context in that function soon. Reviewed-by: Brian Paul <[email protected]>
* | i965/Gen7: Work around GPU hangs due to misaligned depth coordinate offsets.Paul Berry2012-05-072-0/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In i965 Gen7, Mesa has for a long time used the "depth coordinate offset X/Y" settings (in 3DSTATE_DEPTH_BUFFER) to cause the GPU to render to miplevels other than 0. Unfortunately, this doesn't work, because these offsets must be aligned to multiples of 8, and miplevels in the depth buffer are only guaranteed to be aligned to multiples of 4. When the offsets aren't aligned to a multiple of 8, the GPU sometimes hangs. As a temporary measure, to avoid GPU hangs, this patch smashes the 3 LSB's of "depth coordinate offset X/Y" to 0. This results in incorrect rendering to mipmapped depth textures, but that seems like a reasonable stopgap while we figure out a better solution. Avoids GPU hangs in piglit test "depthstencil-render-miplevels" at texture sizes that are not powers of 2. Reviewed-by: Chad Verace <[email protected]>
* | i965/Gen6: Work around GPU hangs due to misaligned depth coordinate offsets.Paul Berry2012-05-072-0/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In i965 Gen6, Mesa has for a long time used the "depth coordinate offset X/Y" settings (in 3DSTATE_DEPTH_BUFFER) to cause the GPU to render to miplevels other than 0. Unfortunately, this doesn't work, because these offsets must be aligned to multiples of 8, and miplevels in the depth buffer are only guaranteed to be aligned to multiples of 4. When the offsets aren't aligned to a multiple of 8, the GPU sometimes hangs. As a temporary measure, to avoid GPU hangs, this patch smashes the 3 LSB's of "depth coordinate offset X/Y" to 0. This results in incorrect rendering to mipmapped depth textures, but that seems like a reasonable stopgap while we figure out a better solution. (Note that we have only ever observed this GPU hang on Gen6 when HiZ is enabled, so another possible stopgap would be to disable HiZ). Avoids GPU hangs in piglit test "depthstencil-render-miplevels" at texture sizes that are not powers of 2. Reviewed-by: Chad Verace <[email protected]>
* | fbo: Only reuse depth/stencil attachments if the parameters match.Paul Berry2012-05-071-3/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When the user attaches a texture to one of the depth/stencil attachment points (GL_STENCIL_ATTACHMENT or GL_DEPTH_ATTACHMENT), we check to see if the same texture is also attached to the other attachment point, and if so, we re-use the existing texture attachment. This is necessary to ensure that if the user later queries what is attached to GL_DEPTH_STENCIL_ATTACHMENT, they will not receive an error. If, however, the user attaches buffers to the two different attachment points using different parameters (e.g. a different miplevel), then we can't re-use the existing texture attachment, because it is pointing to the wrong part of the texture. This might occur as a transitory condition if, for example, if the user attached miplevel zero of a texture to GL_STENCIL_ATTACHMENT and GL_DEPTH_ATTACHMENT, rendered to it, and then later attempted to attach miplevel one of the same texture to GL_STENCIL_ATTACHMENT and GL_DEPTH_ATTACHMENT. This patch causes Mesa to check that GL_STENCIL_ATTACHMENT and GL_DEPTH_ATTACHMENT use the same attachment parameters before attempting to share the texture attachment. On i965 Gen6, fixes piglit tests "texturing/depthstencil-render-miplevels 1024 depth_stencil_shared" and "texturing/depthstencil-render-miplevels 1024 stencil_depth_shared". Reviewed-by: Chad Versace <[email protected]>
* | i965: Fix mipmap offsets for HiZ and separate stencil buffers.Paul Berry2012-05-078-60/+319
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When rendering to a miplevel other than 0 within a color, depth, stencil, or HiZ buffer, we need to tell the GPU to render to an offset within the buffer, so that the data is written into the correct miplevel. We do this using a coarse offset (in pages), and a fine adjustment (the so-called "tile_x" and "tile_y" values, which are measured in pixels). We have always computed the coarse offset and fine adjustment using intel_renderbuffer_tile_offsets() function. This worked fine for color and combined depth/stencil buffers, but failed to work properly when HiZ and separate stencil were in use. It failed to work because there is only one set of fine adjustment controls shared by the HiZ, depth, and stencil buffers, so we need to choose tile_x and tile_y values that are compatible with the tiling of all three buffers, and then compute separate coarse offsets for each buffer. This patch fixes the HiZ and separate stencil case by replacing the call to intel_renderbuffer_tile_offsets() with calls to two functions: intel_region_get_tile_masks(), which determines how much of the adjustment can be performed using offsets and how much can be performed using tile_x and tile_y, and intel_region_get_aligned_offset(), which computes the coarse offset. intel_region_get_tile_offsets() is still used for color renderbuffers, so to avoid code duplication, I've re-worked it to use intel_region_get_tile_masks() and intel_region_get_aligned_offset(). On i965 Gen6, fixes piglit tests "texturing/depthstencil-render-miplevels 1024 X" where X is one of (depth, depth_and_stencil, depth_stencil_single_binding, depth_x, depth_x_and_stencil, stencil, stencil_and_depth, stencil_and_depth_x). On i965 Gen7, the variants of "texturing/depthstencil-render-miplevels" that contain a stencil buffer still fail, due to another problem: Gen7 seems to ignore the 3 LSB's of the tile_y adjustment (and possibly also tile_x). v2: Removed spurious comments. Added assertions to check preconditions of intel_region_get_aligned_offset(). Reviewed-by: Chad Versace <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* | intel: Disable ARB_framebuffer_object in ES contextsChad Versace2012-05-071-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch removes ARB_framebuffer_object from the GLES1 and GLES2 extension lists in intel_extensions_es.c. Fixes a crash in the Android browser on Ice Cream Sandwich. The Android browser crashed because it did the following, which is legal in GLES2 but not in ARB_framebuffer_object. glGenFramebuffers(1, &fb); glBindFramebuffer(GL_FRAMEBUFFER, fb); // render render render... glDeleteFramebuffers(1, &fb); // go do other stuff... glBindFramebuffer(GL_FRAMEBUFFER, fb); // This bind unexpectedly failed, and the app panics. The semantics of glBindFramebuffer specified by ARB_framebuffer_object (a desktop GL extension) and GLES2 specs are incompatible. The ideal solution to fix this is to create separate API entry points for glBindFramebuffer, one for GL and the other for GLES2. But, until that work is complete, disabling ARB_framebuffer_object in GLES2 contexts safely fixes the problem. Likewise, the semantics of glBindFramebuffer in ARB_framebuffer_object and of glBindFramebufferOES in OES_framebuffer_object (a GLES1 extension) are incompatible. Even though the functions have different names, the semantic difference still results in a bug because both API calls are implemented by a single function, _mesa_BindFramebufferEXT, which handles the semantic difference incorrectly. Again, disabling ARB_framebuffer_object in GLES1 contexts safely fixes this problem. According to the ARB_framebuffer_object spec, the extension is an amalgamation of EXT_framebuffer_object EXT_framebuffer_blit EXT_packed_depth_stencil EXT_framebuffer_multisample By disabling this extension, however, no functionality is removed from GLES1 and GLES2 contexts because 1) the first three extensions are explicitly enabled in Intel's ES extension lists and 2) no functionality of the last extension is exposed in an ES context. Note: This is a candidate for the 8.0 branch. See-also: http://www.mail-archive.com/[email protected]/msg21006.html CC: Charles Johnson <[email protected]> CC: Sean Kelley <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* | mesa: Add primitive restart support to glArrayElementJordan Justen2012-05-051-1/+9
| | | | | | | | | | | | | | | | | | | | When primitive restart is enabled, and glArrayElement is called with the restart index value, then call glPrimitiveRestartNV. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul<[email protected]>
* | intel: Remove pointless software fallback for glBitmap on Gen6.Kenneth Graunke2012-05-041-4/+0
| | | | | | | | | | | | | | | | | | | | We already have a meta path below that works just fine; no apparent regressions in oglconform. NOTE: This is a candidate for the 8.0 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46834 Reviewed-by: Chad Versace <[email protected]>
* | mesa: Prevent buffer underrun when handling MESA_GL_EXTENSION_OVERRIDE.Eric Anholt2012-05-041-1/+1
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* | i965/fs: Fix regression in comparison handling from ANDs change.Eric Anholt2012-05-042-0/+18
| | | | | | | | | | | | | | I had fixed up the logic ops for delayed ANDing, but not equality comparisons on bools. Fixes new piglit fs-bool-less-compare-true. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=48629
* | i965: Add a comment about the state flag for sRGBEnabled.Eric Anholt2012-05-042-4/+10
| | | | | | | | I thought this might be _NEW_COLOR, but it isn't.
* | intel: Return success when asked to allocate a 0-width/height renderbuffer.Eric Anholt2012-05-041-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | It seems silly that GL lets you allocate these given that they're framebuffer attachment incomplete, but the webgl conformance tests actually go looking to see if the getters on 0-width/height depth/stencil renderbuffers return good values. By failing out here, they all got smashed to 0, which turned out to be correct for all the getters they tested except for GL_RENDERBUFFER_INTERNAL_FORMAT. Now, by succeeding but not making a miptree, that one also returns the expected value. Acked-by: Kenneth Graunke <[email protected]>
* | i965: Add support for GL_ARB_draw_buffers_blend.Eric Anholt2012-05-042-6/+10
| | | | | | | | | | | | Tested with piglit fbo-draw-buffers-blend and intel oglconform. Reviewed-by: Kenneth Graunke <[email protected]>
* | mesa: do more teximage error checking for generic compressed formatsBrian Paul2012-05-041-2/+30
| | | | | | | | | | | | | | | | | | | | | | | | When glTexImage or glCopyTexImage is called with internalFormat being a generic compressed format (like GL_COMPRESSED_RGB) we need to do the same error checks as for specific compressed formats. In particular, check if the texture target is compatible with the format. None of the texture compression formats we support so far work with GL_TEXTURE_1D, for example. See also https://bugs.freedesktop.org/show_bug.cgi?id=49124 NOTE: This is a candidate for the 8.0 branch.
* | gbm: Add gbm_bo_write entry pointKristian Høgsberg2012-05-032-2/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This new gbm entry point allows writing data into a gbm bo. The bo has to be created with the GBM_BO_USE_WRITE flag, and it's only required to work for GBM_BO_USE_CURSOR_64X64 bos. The gbm API is designed to be the glue layer between EGL and KMS, but there was never a mechanism initialize a buffer suitable for use with KMS hw cursors. The hw cursor bo is typically not compatible with anything EGL can render to, and thus there's no way to get data into such a bo. gbm_bo_write() fills that gap while staying out of the efficient cpu->gpu pixel transfer business. Reviewed-by: Ander Conselvan de Oliveira <[email protected]>
* | mesa: add _mesa_shader_debug()Dylan Noblesmith2012-05-022-0/+46
| | | | | | | | | | | | | | | | | | This should be the one entrypoint libglsl needs for GL_ARB_debug_output. v2: added comments. Reviewed-by: Brian Paul <[email protected]>
* | dri/nv10-nv20: Add support for S3TCViktor Novotný2012-05-024-0/+28
| | | | | | | | | | Signed-off-by: Viktor Novotný <[email protected]> Signed-off-by: Francisco Jerez <[email protected]>