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* mesa: simplify _mesa_set_tex_image()Brian Paul2009-07-301-29/+6
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* Merge branch 'mesa_7_5_branch'Brian Paul2009-07-301-1/+1
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| * mesa: move misplaced return statementBrian Paul2009-07-301-1/+1
| | | | | | | | Fixes regression from commit 7d93f817c9c5222e2bdbaa9fa9f03fc502bfe878
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-07-301-0/+1
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| * mesa: add missing return after catching program errorBrian Paul2009-07-301-0/+1
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* | Merge branch 'mesa_7_5_branch'Brian Paul2009-07-302-4/+32
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| * mesa/st: short-circuit glFinish calls on WIN32 onlyKeith Whitwell2009-07-291-0/+12
| | | | | | | | | | | | | | | | | | | | Windows opengl32.dll calls glFinish prior to every swapbuffers, which makes it pretty hard to get decent performance... Work around by mapping finish to flush on PIPE_OS_WINDOWS. This is conformant, though it might confuse poorly-written benchmarks which attempt to measure a single event rather than figuring out the rate of continuous processing.
| * mesa/st: recognize no-op scissor state when checking clear_with_quadsKeith Whitwell2009-07-291-4/+20
| | | | | | | | | | Some apps enable scissor but set the rectangle to the dimensions of the window. Don't let this force us onto a slower clear path.
* | mesa st: Change the preferred internal format for some RGB formats.Thomas Hellstrom2009-07-301-2/+2
| | | | | | | | | | | | | | | | For GL_RGB5, GL_RGB4 and GL_R3_G3_B2, prefer PIPE_FORMAT_R5G6B5_UNORM over PIPE_FORMAT_A1R5G5B5_UNORM, since hardware is more likely to support the previous format for rendering. Signed-off-by: Thomas Hellstrom <[email protected]>
* | mesa st: Report unsupported render-to-texture formats.Thomas Hellstrom2009-07-301-0/+53
| | | | | | | | | | | | | | | | If a texture image is bound to a framebuffer for render-to-texture, but the hardware doesn't support rendering to its internal format, report the framebuffer as incomplete with FRAMEBUFFER_UNSUPPORTED. Signed-off-by: Thomas Hellstrom <[email protected]>
* | vbo: Fix build on windows.Michal Krol2009-07-301-1/+1
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* | i965: Postpone ff_sync message in CLIP kernel on IGDNGXiang, Haihao2009-07-306-20/+53
| | | | | | | | In addition, it guarantees ff_sync message is issued
* | r600: fix mipmapsAlex Deucher2009-07-302-1/+6
| | | | | | | | redbook mipmap works
* | i915: Add support for EXT_stencil_two_side and ATI_separate_stencil.Eric Anholt2009-07-296-54/+115
| | | | | | | | Passes tests/stencil_twoside and glean/stencil2.
* | i915: Add ARB_point_sprite since we already expose NV_point_sprite.Eric Anholt2009-07-291-0/+1
| | | | | | | | It's all fallbacks anyway due to the DD_POINT_ATTEN fallback.
* | gallium: fix SSE shadow texture instructionsBrian Paul2009-07-291-6/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When sampling a 2D shadow map we need 3 texcoord components, not 2. The third component (distance from light source) is compared against the texture sample to return the result (visible vs. occluded). Also, enable proper handling of TGSI_TEXTURE_SHADOW targets in Mesa->TGSI translation. There's a possibility for breakage in gallium drivers if they fail to handle the TGSI_TEXTURE_SHADOW1D / TGSI_TEXTURE_SHADOW2D / TGSI_TEXTURE_SHADOWRECT texture targets for TGSI_OPCODE_TEX/TXP instructions, but that should be easy to fix. With these changes, progs/demos/shadowtex.c renders properly again with softpipe.
* | r600: remove extraneous semicolonAlex Deucher2009-07-291-1/+1
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* | r600: fix texture pitch alignmentAlex Deucher2009-07-294-6/+21
| | | | | | | | fixes texwrap
* | r600: minor fixesAlex Deucher2009-07-293-2/+16
| | | | | | | | | | | | - set MAX_LOD properly - min texel pitch is 8 texels - emit old command buffer when re-initing base state
* | r300: Cleanup r300_fragment_program_codeNicolai Hähnle2009-07-294-115/+145
| | | | | | | | | | | | Configuration register values are now stored directly in that structure. Signed-off-by: Nicolai Hähnle <[email protected]>
* | r300/compiler: Adapt AllocateHwInputs interface to common usage patternNicolai Hähnle2009-07-293-5/+6
| | | | | | | | Signed-off-by: Nicolai Hähnle <[email protected]>
* | swrast: enable ARB_vertex_array_object.Eric Anholt2009-07-291-0/+2
| | | | | | | | It was getting enabled anyway but without the entrypoints installed. Whoops.
* | r600: emit fog color in PS input map, fix fog related applicationsCooper Yuan2009-07-291-0/+13
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* | R6xx/r7xx: VS export fog color as parameterCooper Yuan2009-07-292-0/+22
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* | r600: fix tex clamp modesAlex Deucher2009-07-281-4/+4
| | | | | | | | This makes texwrap look better.
* | r600: implement texture border colorAlex Deucher2009-07-283-8/+20
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* | r600: fix flat shadingAlex Deucher2009-07-284-81/+60
| | | | | | | | | | | | | | | | Set the flat shading bit on the appropriate PS input depending on the type of attribute it is. The VS output and PS input routing should probably be made more dynamic at some point. We may want to use semantic ids to make it easier.
* | r600: don't call r700UpdateShaders twice for each renderAlex Deucher2009-07-281-4/+0
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* | r600: move r700TranslateFragmentShader into r700UpdateShadersAlex Deucher2009-07-282-20/+19
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* | r600: disable flat shade fix in 506bacb8e40b0a170a4b620113506925d2333735Alex Deucher2009-07-281-2/+2
| | | | | | | | | | This breaks textures. We need to only set this bit for attributes that that need flat shading.
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-07-284-8/+10
|\| | | | | | | | | | | | | | | | | Conflicts: Makefile configs/default docs/relnotes.html src/mesa/main/version.h
| * intel: Fix leak of DRI option info due to using the wrong free routine.Brian Paul2009-07-271-1/+1
| | | | | | | | (cherry picked from commit 6d66f23c50ebe8f973757b6fd1b81c9b7920c447)
| * intel: Clean up leak of driver context structure on context destroy.Brian Paul2009-07-271-0/+3
| | | | | | | | (cherry picked from commit ddef7dc87b2001fbe117ee5f24a0c645ee95a03c)
| * st/mesa: silence warningBrian Paul2009-07-271-1/+2
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| * mesa: separate some finite/pragma Watcom stuffBrian Paul2009-07-271-3/+5
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| * intel: Use _mesa_warning() to report GEM warningsBrian Paul2009-07-271-3/+3
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| * windows: updated VC8 project filesKarl Schultz2009-07-271-1/+0
| | | | | | | | See bug 22882.
| * mesa: bump version to 7.5.1Brian Paul2009-07-221-4/+4
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| * intel: Fall back on glBitmap with fog enabled.Eric Anholt2009-07-201-0/+6
| | | | | | | | | | | | | | | | We would have to build the program with the appropriate fog mode, and also supply the fog coordinate if appropriate. Bug #19413. (cherry picked from commit 8ae02a3919bf31bd33f86208472e100eedb58497)
| * i965: Don't clip everything if FRONT_AND_BACK culling while culling disabled.Eric Anholt2009-07-201-1/+2
| | | | | | | | | | | | | | Fixes everything-black with meta_clear_tris on quake4-mpdemo and doom3-demo. Bug #18844, 22077. (cherry picked from commit 81d555068408d4343d7627c8bedda5675f09bd21)
* | R6xx/r7xx: enable flat shading, this can fix quadric/accanti/accperspCooper Yuan2009-07-281-0/+2
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* | r600: fix _REV texture format component swizzlesAlex Deucher2009-07-271-30/+30
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* | mesa: regenerated fileBrian Paul2009-07-271-15/+15
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* | glapi: regenerated GL API assembly filesRALOVICH, Kristóf2009-07-272-2/+2
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* | glapi: remove XTHREADS supportRALOVICH, Kristóf2009-07-274-96/+3
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* | r300/compiler: Make calculate_inputs_outputs available to external usersNicolai Hähnle2009-07-272-2/+7
| | | | | | | | | | | | | | In the long run, it's probably better to just get rid of InputsRead and OutputsWritten. Signed-off-by: Nicolai Hähnle <[email protected]>
* | r300/compiler: Add vertex program code dumper from Gallium driverNicolai Hähnle2009-07-274-0/+185
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* | r300/compiler: Prepare for hookup to GalliumNicolai Hähnle2009-07-272-25/+31
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* | r300/fragprog: Move wpos_attr and fog_attr where they belongNicolai Hähnle2009-07-275-22/+21
| | | | | | | | Signed-off-by: Nicolai Hähnle <[email protected]>
* | r300/fragprog: Remove hardcoded FRAG_ATTRIB_xxx constantsNicolai Hähnle2009-07-273-46/+61
| | | | | | | | Signed-off-by: Nicolai Hähnle <[email protected]>