| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
We now get all the gs metadata from shader_info.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
We now get all the tes metadata from shader_info.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
We now get all the tcs metadata from shader_info.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This function is added here to ease refactoring towards using the new shared
shader_info. Once refactoring is complete and values are set directly it
will be removed.
We call it from _mesa_copy_linked_program_data() rather than glsl_to_nir()
so that the values will be set for all drivers. In order to do this some
calls need to be moved around so that we make sure to call
do_set_program_inouts() before _mesa_copy_linked_program_data()
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
And use this field as the source for shader info in the nir_shader
this will allow us to set some of these fields from GLSL directly.
It will also simplify restoring from shader cache and allow the
removal of duplicate fields from GLSL.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.
There are other advantages such as being able to reuse the
shader info populated by GLSL IR.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
This will allow use to stop copying values between structs and
will also simplify handling handling these values in the shader cache.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This allows us to do some small tidy ups, but will also allow us to call
a new function that copies values to a shared shader info from here.
In order to make this change this function now requires
_mesa_reference_program() to have previously been called.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Patch rearranges error checking so that enum checking provided via
destmask happens before other checks. It needs to be done in this
order because other error checks do not work properly if there were
invalid enums passed.
Patch also refines one existing check and it's documentation to match
GLES 3.0 spec (also in later specs). This was somewhat mysteriously
referring to desktop GL but had a check for gles3.
Fixes following dEQP tests:
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers
no CI regressions observed.
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98134
Cc: "12.0 13.0" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes following dEQP tests:
dEQP-EGL.functional.image.api.create_image_gles2_tex2d_luminance
dEQP-EGL.functional.image.api.create_image_gles2_tex2d_luminance_alpha
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98328
|
|
|
|
|
|
|
|
| |
It's unused.
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.
v2: Remove nir_outputs field from fs_visitor (caught by Tim and Iago).
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Post-splitting, VGRFs have a maximum size (MAX_VGRF_SIZE). This is
required by the register allocator, as we have to create classes for
each size of VGRF.
We can (and do) allocate virtual registers larger than MAX_VGRF_SIZE,
but we must ensure that they are splittable. split_virtual_grfs()
asserts that the post-splitting register size is in range.
Unfortunately, these trip for completely dead registers which are too
large - we only set split points for live registers. So dead ones are
never split, and if they happened to be too large, they'd trip asserts.
To fix this, call compact_virtual_grfs() to eliminate dead registers
before splitting.
v2: Add a comment written by Iago.
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
TCS and FS are skipped above. CS has no output variables.
All remaining cases take the same path.
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
is integer type
We follow this rule at multiple places in i965 driver. This patch
doesn't fix any testcase.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
No functional changes in this patch.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
No functional changes in this patch.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
So far we have been checking that interface block definitions had matching
matrix layouts by comparing the definitions of their fields, however, this
does not cover the case where the interface blocks are defined with
mismatching matrix layouts but don't define any field with a matrix type.
In this case Mesa will not fail to link because none of the fields will
inherit the mismatching layout qualifier.
This patch fixes the problem in the same way we fixed it for packing layout
information: we add the the layout information to the interface type and then
we check it matches during the uniform block linking process.
v2: Fix unit tests so they pass the new parameter to
glsl_type::get_interface_instance()
Fixes:
dEQP-GLES31.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_3
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98245
Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
There are three intended functional changes here:
1. OpenGL 4.5 clarifies that primitive restart should only apply with index
buffers, so make that change explicit in the indirect draw path.
2. Make PrimitiveRestartFixedIndex work with indirect draws.
3. The change where primitive_restart is only set when the restart index can
actually have an effect (based on the size of indices) is also applied for
indirect draws.
Cc: 13.0 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Namespace support seems to have been unused for a very long time.
Previously the hash table entry was never removed and the symbol name
wasn't freed until the symbol table was destroyed.
In theory this could reduced the number of times we need to copy a string
as duplicate names are reused. However in practice there is likely only a
limited number of symbols that are the same and this is likely to cause
other less than optimal behaviour such as the hash_table continuously
growing.
Along with dropping namespace support this change removes entries from
the hash table as they become unused.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This allows the driver to signal that it can't handle random
interleaving of attributes across buffers. This is required for
ARB_transform_feedback3, and it's initialized to whatever the previous
value of PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME was except for nv50 where
it is disabled. Note that the proprietary drivers never expose
ARB_transform_feedback3 on any GT21x's (where nouveau previously did),
and after some effort I was unable to get it to work.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
| |
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
| |
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
If the attribute type is changing, we would have found that earlier in
the ATTR_UNION() macro and would have called vbo_exec_fixup_vertex().
So move the assignment into that function so we don't do it every time.
No Piglit regressions.
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
| |
Use a better name.
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
| |
Not called from any other file.
Reviewed-by: Charmaine Lee <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Even when enabled, primitive restart has no effect when the restart index
is larger than the representable values in the index buffer.
Fixes GL45-CTS.gtf31.GL3Tests.primitive_restart.primitive_restart_upconvert
for radeonsi VI.
v2: add an explanatory comment
Cc: "12.0 13.0" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v1)
|
|
|
|
|
|
|
|
| |
Fixes a regression introduced by commit 777dcf81b.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98307
Reviewed-by: Marek Olšák <[email protected]>
Cc: 13.0 <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Use a full writemask in this case. This is relevant e.g. when a function
has an inout argument which is an array of structs.
v2: use C-style comment (Timothy Arceri)
Reviewed-by: Marek Olšák <[email protected]> (v1)
Cc: 13.0 <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Set the type of the left-hand side to the same as the right-hand side,
so that when the base type is double, the writemask of the MOV instruction
is properly fixed up.
Reviewed-by: Marek Olšák <[email protected]>
Cc: 13.0 <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When the local group size is 8 or less, we will execute the program at
most 1 time. Therefore, the local channel ID will always be 0. By
using a constant 0 in this case we can prevent using push constant
data.
This is not expected to be common a occurance in real applications,
but it has been seen in tests.
We could extend this optimization to 16 and 32 for SIMD16 and SIMD32,
but it gets a bit more complicated, because this optimization is
currently being done early on, before we have decided the SIMD size.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
This allows for more optimizations relating to power-of-two divisions.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
| |
v2: rebased
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
it's always true
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
| |
I don't know what this was supposed to do, but all TGSI labels were
always 0.
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
|
| |
Never used. The GLSL compiler doesn't even look at EmitNoFunctions.
v2: add back "return" support in "main"
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|