| Commit message (Expand) | Author | Age | Files | Lines |
* | mesa: no longer need Writemask field in GLSL IR nodes | Brian Paul | 2008-11-13 | 4 | -69/+23 |
* | mesa: revamp GLSL instruction emit code | Brian Paul | 2008-11-13 | 1 | -244/+381 |
* | mesa: make writemask_string() non-static | Brian Paul | 2008-11-13 | 2 | -4/+7 |
* | mesa: remove some do-nothing GLSL code | Brian Paul | 2008-11-13 | 1 | -16/+0 |
* | mesa: fix accidental regression in GLSL built-in texture matrix lookup | Brian Paul | 2008-11-13 | 1 | -0/+1 |
* | mesa: use the tighter definition of GLSL ftransform() from the gallium branches | Brian Paul | 2008-11-13 | 2 | -31/+40 |
* | mesa: remove unused/obsolete __NormalMatrixTranspose matrix | Brian Paul | 2008-11-13 | 3 | -188/+184 |
* | mesa: fix bug in GLSL built-in matrix state lookup | Brian Paul | 2008-11-13 | 1 | -2/+5 |
* | mesa: tweak program register printing for RelAddr case | Brian Paul | 2008-11-13 | 1 | -1/+1 |
* | mesa: fix generation of fixed function state when no vp exists | Alan Hourihane | 2008-11-13 | 1 | -43/+41 |
* | i965: Upload state on primitive switch, don't just prepare it. | Eric Anholt | 2008-11-12 | 1 | -0/+1 |
* | i965: Fix VB refcount leak on aperture overflow. | Eric Anholt | 2008-11-12 | 1 | -0/+1 |
* | i965: Fix up VS max_threads for G4X and removing a magic number. | Eric Anholt | 2008-11-12 | 1 | -2/+14 |
* | i965: Fix up SF max_threads. | Eric Anholt | 2008-11-12 | 1 | -1/+2 |
* | i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads. | Eric Anholt | 2008-11-12 | 2 | -2/+16 |
* | i965: Update WM maximum threads for G4X. | Eric Anholt | 2008-11-12 | 1 | -2/+7 |
* | i965: Add a big comment explaining my understanding of URB management. | Eric Anholt | 2008-11-12 | 1 | -1/+38 |
* | mesa: allow relative indexing into all register files and indirect dst regist... | Brian Paul | 2008-11-11 | 3 | -128/+128 |
* | intel: reset cliprect_mode to IGNORE_CLIPRECTS. | Xiang, Haihao | 2008-11-11 | 1 | -1/+3 |
* | mesa: restore the negate flag of dots in build_lighting. | Xiang, Haihao | 2008-11-11 | 1 | -0/+3 |
* | mesa: update new state for RasterPos like other operations. | Xiang, Haihao | 2008-11-11 | 1 | -3/+3 |
* | mesa: new _mesa_is_pow_two() function | Brian | 2008-11-10 | 5 | -23/+33 |
* | mesa: restore glapi/ prefix on #include | Brian Paul | 2008-11-10 | 2 | -2/+2 |
* | mesa: fix some misc breakage caused by editing auto-generated files rather th... | Brian Paul | 2008-11-10 | 4 | -9/+21 |
* | GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident() | Brian Paul | 2008-11-10 | 4 | -26/+23 |
* | dri: alloc __DRIscreen object with calloc() | Brian Paul | 2008-11-10 | 1 | -1/+1 |
* | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul | 2008-11-10 | 7 | -31/+52 |
* | mesa: initial support for uniform variable initializers. | Brian Paul | 2008-11-10 | 1 | -5/+22 |
* | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul | 2008-11-10 | 1 | -5/+10 |
* | mesa: allows 'f' suffix on GLSL float literals | Brian Paul | 2008-11-10 | 2 | -6/+16 |
* | mesa: remove OPCODE_INT #define | Brian | 2008-11-08 | 1 | -3/+0 |
* | mesa: use NRM3 in emit_normalize_vec3() when drivers are ready | Brian | 2008-11-08 | 1 | -0/+5 |
* | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul | 2008-11-07 | 11 | -2598/+2706 |
* | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul | 2008-11-07 | 11 | -2609/+2749 |
* | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul | 2008-11-07 | 2 | -402/+418 |
* | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul | 2008-11-07 | 1 | -2/+2 |
* | mesa: fix opcode table order bug | Brian Paul | 2008-11-07 | 1 | -2/+2 |
* | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted... | Brian Paul | 2008-11-07 | 4 | -3/+18 |
* | mesa: added DP2, DP2A instructions | Brian Paul | 2008-11-07 | 3 | -2/+32 |
* | mesa: added AND/OR/NOT/XOR instructions | Brian Paul | 2008-11-07 | 3 | -23/+199 |
* | mesa: include shader/prog_instruction.h | Brian Paul | 2008-11-07 | 1 | -0/+1 |
* | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul | 2008-11-07 | 3 | -0/+45 |
* | mesa: use _bfc0 instead of _col0 when building back face lighting. | Xiang, Haihao | 2008-11-07 | 1 | -3/+2 |
* | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | 2008-11-06 | 5 | -18/+21 |
* | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | 2008-11-06 | 3 | -4/+26 |
* | i965: Always check vertex program. | Xiang, Haihao | 2008-11-06 | 1 | -1/+4 |
* | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong | 2008-11-05 | 2 | -10/+335 |
* | mesa: Fix compiler warnings on Windows. | Brian Paul | 2008-11-05 | 1 | -1/+1 |
* | mesa: fix a GLSL array indexing codegen bug | Brian Paul | 2008-11-05 | 2 | -8/+101 |
* | mesa: remove extra \n from printf string | Brian Paul | 2008-11-05 | 1 | -1/+1 |