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* Fix the build from 887d2b64Ian Romanick2011-01-202-2/+2
| | | | | Thanks to all the include frobbing, GLuint is not known in some places that included enums.h.
* mesa: clean-up _mesa_lookup_prim_by_nr()Brian Paul2011-01-204-41/+28
| | | | Remove the redundant public _mesa_prim_name[] array.
* mesa: move extra prim mode #definesBrian Paul2011-01-202-5/+5
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* vbo: added commentBrian Paul2011-01-201-1/+1
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* mesa: minor formatting fixesBrian Paul2011-01-201-4/+7
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* st/mesa: clean up the sampler view format codeBrian Paul2011-01-201-7/+14
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* mesa: document sRGBDecode fieldBrian Paul2011-01-201-1/+1
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* st/mesa: formatting, whitespace fixesBrian Paul2011-01-202-17/+18
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* r600c: bump sq gpr resources if a shader needs more than defaultAndre Maasikas2011-01-202-0/+21
| | | | | | | | | | | | | ideally this should be set once in the beginning of CS but there's no way to change values there while in the middle of rendering. For now reemitting SQ setup seems to work probably due to r700WaitForIdleClean after each render currently does not to try to decrease values once increased fixes hangs in glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined for my rv740 maybe more for other chips
* glapi: Fix OpenGL and OpenGL ES interop.Chia-I Wu2011-01-201-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | When --enable-shared-glapi is specified, libGL will share libglapi with OpenGL ES instead of defining its own copy of glapi. This makes sure an app will get only one copy of glapi in its address space. The new option is disabled by default. When enabled, libGL and libglapi must be built from the same source tree and distributed together. This requirement comes from the fact that the dispatch offsets used by these libraries are re-assigned whenever GLAPI XMLs are changed. For GLX, indirect rendering for has_different_protocol() functions is tricky. A has_different_protocol() function is assigned only one dispatch offset, yet each entry point needs a different protocol opcode. It cannot be supported by the shared glapi. The fix to this is to make glXGetProcAddress handle such functions specially before calling _glapi_get_proc_address. Note that these files are automatically generated/re-generated src/glx/indirect.c src/glx/indirect.h src/mapi/glapi/glapi_mapi_tmp.h
* r200: fix up some problems with TFP on r200Dave Airlie2011-01-201-5/+15
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* i965/fs: Take the shared mathbox into account in instruction scheduling.Eric Anholt2011-01-191-0/+15
| | | | | | I don't have evidence for this amounting to any improvement, but it does codify a bit more what we understand so far about the pipeline.
* i965/fs: Add a helper function for detecting math opcodes.Eric Anholt2011-01-192-8/+13
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* i965/fs: Assign URB/CURB register numbers after instruction scheduling.Eric Anholt2011-01-191-2/+3
| | | | | | | | | | | | This fixes a bunch of unnecessary barriers due to the scheduler not knowing what that arbitrary register description refers to when trying to reason about its dependencies. The result is rescheduling in the convolution kernel shader in Lightsmark, which results in avoiding register spilling and increasing the performance of the first scene from 6-7 fps midway through the panning to 11fps. The register spilling was a regression from Mesa 7.9 to Mesa 7.10.
* i965/fs: Add an instruction scheduler.Eric Anholt2011-01-194-0/+479
| | | | | | | Improves performance of my GLSL demo by 5.1% (+/- 1.4%, n=7). It also reschedules the giant multiply tree at the end of glsl-fs-convolution-1 so that we end up not spilling registers, producing the expected level of performance.
* i965/fs: Add a helper for detecting texturing opcodes.Eric Anholt2011-01-192-8/+12
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* mesa: implement glGetShaderPrecisionFormat()Brian Paul2011-01-193-5/+68
| | | | | Drivers should override the default range/precision info as needed. No drivers do this yet.
* radeon: avoid segfault on 3D textures.Dave Airlie2011-01-191-0/+3
| | | | This is a candidate for 7.9 and 7.10
* radeon: oops didn't need this logbase2 fnDave Airlie2011-01-191-15/+0
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* radeon: calculate complete texture state inside TFP functionDave Airlie2011-01-191-3/+25
| | | | | | (really not sure why I'm doing this). This is a candidate for 7.9 and 7.10 branches.
* dri/nouveau: allow multiple maps of surface buffersBen Skeggs2011-01-191-2/+4
| | | | | | | | | Can happen during swrast fallbacks if a buffer is somehow bound as a render target and a texture. Fixes gnome-shell on nv20, and gets it mostly working on nv10. Signed-off-by: Ben Skeggs <[email protected]>
* radeon/r200: fix fbo-clearmipmap + gen-teximageDave Airlie2011-01-193-6/+6
| | | | | | | | | | | sw clears were being used and not getting the correct offsets in the span code. also not emitting correct offsets for CB draws to texture levels. (I've no idea why I'm playing with r100). This is a candidate for 7.9 and 7.10
* i965: Fix a comment typo.Eric Anholt2011-01-181-1/+1
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* i965: Fix a bug in i965 compute-to-MRF.Eric Anholt2011-01-181-0/+1
| | | | | | Fixes piglit glsl-fs-texture2d-branching. I couldn't come up with a testcase that didn't involve dead code, but it's still worthwhile to fix I think.
* vbo: initialize num_instances in a few placesBrian Paul2011-01-182-0/+2
| | | | | | This fixes https://bugs.freedesktop.org/show_bug.cgi?id=33247 There might still be some issues with drawing multiple instances with VBO splitting to investigate someday.
* ra: Take advantage of the adjacency list in finding a node to spill.Eric Anholt2011-01-181-6/+6
| | | | | | | | This revealed a bug in ra_get_spill_benefit where we only considered the benefit of the first adjacency we were to remove, explaining some of the ugly spilling I've seen in shaders. Because of the reduced spilling, it reduces the runtime of glsl-fs-convolution-1 36.9% +/- 0.9% (n=5).
* ra: Remove unused "name" field in regs.Eric Anholt2011-01-181-1/+0
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* ra: Take advantage of the adjacency list in ra_select() too.Eric Anholt2011-01-181-5/+6
| | | | Reduces runtime of glsl-fs-convolution-1 another 13.9% +/- 0.6% (n=5).
* ra: Add an adjacency list to trade space for time in ra_simplify().Eric Anholt2011-01-181-14/+21
| | | | | | This was recommended in the original paper, but I figued "make it run" before "make it fast". Now we make it fast. Reduces the runtime of glsl-fs-convolution-1 by 12.7% +/- 0.6% (n=5).
* ra: Trade off some space to get time efficiency in ra_set_finalize().Eric Anholt2011-01-181-6/+32
| | | | | | | | | | | | | | | | | Our use of the register allocator in i965 is somewhat unusual. Whereas most architectures would have a smaller set of registers with fewer register classes and reuse that across compilation, we have 1, 2, and 4-register classes (usually) and a variable number up to 128 registers per compile depending on how many setup parameters and push constants are present. As a result, when compiling large numbers of programs (as with glean texCombine going through ff_fragment_shader), we spent much of our CPU time in computing the q[] array. By keeping a separate list of what the conflicts are for a particular reg, we reduce glean texCombine time 17.0% +/- 2.3% (n=5). We don't expect this optimization to be useful for 915, which will have a constant register set, but it would be useful if we were switch to this register allocator for Mesa IR.
* r600c: preserve correct buffer when using fboAndre Maasikas2011-01-181-1/+1
| | | | Hopefully better than previous - this passes more mipgen tests
* r600: set border color as RGBAAndre Maasikas2011-01-181-2/+2
| | | | border color is RGBA for samples - this passes texenv tests
* r600c: use STATE_FB_WPOS_Y_TRANSFORM variable to do wpos transformAndre Maasikas2011-01-181-7/+9
| | | | | use introduced STATE_FB_WPOS_Y_TRANSFORM variable (thanks Marek) this gets coords also right when using fbo
* i965: Fix dead pointers to fp->Parameters->ParameterValues[] after realloc.Eric Anholt2011-01-172-10/+36
| | | | | | | Fixes texrect-many regression with ff_fragment_shader -- as we added refs to the subsequent texcoord scaling paramters, the array got realloced to a new address while our params[] still pointed at the old location.
* st/mesa: move PIPE_CAP_INDEP_BLEND_FUNC codeBrian Paul2011-01-171-4/+4
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* vbo: init num_instances in split_prims()Brian Paul2011-01-171-0/+1
| | | | Fixes a VTK regression after adding GL_ARB_draw_instanced.
* tnl: assert that num_instances > 0Brian Paul2011-01-171-0/+2
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* mesa: s/primcount/numInstances/Brian Paul2011-01-172-18/+18
| | | | | primcount is also a parameter to glMultiDrawElements(). Use numInstances to avoid confusion between these things.
* mesa: minor tweaks in _mesa_set_fetch_functions()Brian Paul2011-01-151-3/+3
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* mesa: add comment for _mesa_get_srgb_format_linear()Brian Paul2011-01-151-0/+5
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* mesa: move declarations before codeBrian Paul2011-01-151-1/+2
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* gallium: add EXT_texture_sRGB_decode.Dave Airlie2011-01-162-0/+5
| | | | | | This uses a sampler view to access the texture with the alternate format. Signed-off-by: Dave Airlie <[email protected]>
* i965: add support for EXT_texture_sRGB_decodeDave Airlie2011-01-162-3/+12
| | | | | | | We just choose the texture format depending on the srgb decode bit for the sRGB formats. Signed-off-by: Dave Airlie <[email protected]>
* mesa/swrast: implement EXT_texture_sRGB_decodeDave Airlie2011-01-168-2/+88
| | | | | | | This implements the extension by choosing a different set of texture fetch functions when the texture parameter changes. Signed-off-by: Dave Airlie <[email protected]>
* mesa: implement glGet queries for GL_ARB_draw_buffers_blendBrian Paul2011-01-151-0/+47
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* mesa: display list support for GL_ARB_draw_buffers_blend functionsBrian Paul2011-01-151-0/+108
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* mesa: plug in GL_ARB_draw_buffers_blend functionsBrian Paul2011-01-151-0/+6
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* glapi: regenerated filesBrian Paul2011-01-152-1981/+2032
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* mesa: begin implementation of GL_ARB_draw_buffers_blendBrian Paul2011-01-1531-364/+611
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* st/mesa: GL_ARB_instanced_arrays supportBrian Paul2011-01-152-3/+15
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