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* i965: Drop BRW_NEW_CONTEXT from 3DSTATE_DS/GS on Gen7-7.5.Kenneth Graunke2017-04-282-2/+0
* i965: Drop _NEW_TRANSFORM from 3DSTATE_DS/GS on Gen7-7.5.Kenneth Graunke2017-04-282-2/+2
* i965: Set point rasterization rule to UPPER_RIGHT on Gen6-7.5.Kenneth Graunke2017-04-282-0/+3
* i965: Always set AALINEDISTANCE_TRUE on Sandybridge.Kenneth Graunke2017-04-281-2/+1
* i965: Use true AA line distance on G45/Ironlake.Kenneth Graunke2017-04-281-1/+1
* st/mesa: use min_index and max_index directly from vboMarek Olšák2017-04-281-7/+2
* vbo: set min_index = 0 so gallium can use the value directlyMarek Olšák2017-04-282-4/+4
* st/mesa: add more fallback gallium formats for GL integer formatsBrian Paul2017-04-281-25/+25
* mesa: optimize color_buffer_writes_enabled()Brian Paul2017-04-281-4/+5
* st/mesa: whitespace clean-ups in st_manager.cBrian Paul2017-04-281-7/+8
* Revert "glsl: set vector_elements to 1 for samplers"Matt Turner2017-04-281-5/+10
* st/mesa: remove redundant stfb->iface checksNicolai Hähnle2017-04-282-9/+2
* st/mesa: don't cast the incomplete framebufer to st_framebufferNicolai Hähnle2017-04-282-2/+4
* st/glsl_to_tgsi: make undef_src and undef_dst constNicolai Hähnle2017-04-281-2/+2
* st/glsl_to_tgsi: cleanup using visit_generic_intrinsicNicolai Hähnle2017-04-281-8/+2
* glsl: remove the shader_group_vote and shader_ballot expression opsNicolai Hähnle2017-04-282-24/+0
* st/glsl_to_tgsi: implement shader_group_vote and shader_ballot intrinsicsNicolai Hähnle2017-04-281-0/+36
* glsl: add intrinsics for ARB_shader_group_vote and ARB_shader_ballotNicolai Hähnle2017-04-281-0/+6
* mesa: remove wip framebuffer codeTimothy Arceri2017-04-281-7/+0
* glsl: set vector_elements to 1 for samplersSamuel Pitoiset2017-04-271-10/+5
* st/mesa: minor clean-ups in st_update_renderbuffer_surface()Brian Paul2017-04-261-9/+8
* st/glsl_to_tgsi: disable the merge registers pass conditionallySamuel Pitoiset2017-04-261-1/+6
* mesa: tidy up left over APPLE_vertex_array_object semanticsTimothy Arceri2017-04-264-43/+9
* mesa: inline bind_vertex_array() helperTimothy Arceri2017-04-261-17/+6
* mesa: drop APPLE_vertex_array_object supportTimothy Arceri2017-04-267-69/+18
* i965: Remove unused variable 'options'Matt Turner2017-04-251-2/+0
* mesa: use locked version of HashWalk for xfb objectsTimothy Arceri2017-04-251-2/+2
* mesa: create locked version of HashWalkTimothy Arceri2017-04-252-8/+31
* i965: remove now unused GLSL IR optimisationsTimothy Arceri2017-04-244-888/+0
* i965: remove GLSL IR optimisation loopTimothy Arceri2017-04-241-16/+0
* mesa: replace _mesa_index_buffer::type with index_sizeMarek Olšák2017-04-2220-94/+94
* mesa: validate sampler type across the whole programTimothy Arceri2017-04-223-5/+28
* mesa: don't lock hashtables that are not shared across contextsTimothy Arceri2017-04-225-15/+16
* mesa: Remove deleteFlag pattern from container objects.Matt Turner2017-04-222-6/+2
* mesa: Remove unnecessary locking from container objects.Matt Turner2017-04-224-19/+0
* mesa: remove fallback RefCount == 0 patternTimothy Arceri2017-04-226-59/+25
* glsl: make use of glsl_type::is_float()Samuel Pitoiset2017-04-211-1/+1
* glsl: make use of glsl_type::is_double()Samuel Pitoiset2017-04-211-1/+1
* glsl: make use of glsl_type::is_boolean()Samuel Pitoiset2017-04-211-1/+1
* glsl: make use of glsl_type::is_record()Samuel Pitoiset2017-04-212-3/+3
* glsl: make use of glsl_type::is_array()Samuel Pitoiset2017-04-211-1/+1
* mesa/glthread: correctly compare thread handlesEmil Velikov2017-04-211-1/+1
* st/mesa: use one big translation table in st_pipe_vertex_formatMarek Olšák2017-04-201-242/+228
* st/mesa: check in advance in st_draw_vbo whether the bitmap cache is emptyMarek Olšák2017-04-201-1/+3
* st/mesa: put the bitmap_cache structure inside st_contextMarek Olšák2017-04-203-43/+36
* st/mesa: inline and optimize st_invalidate_readpix_cacheMarek Olšák2017-04-202-10/+11
* st/mesa: invalidate the readpix cache in st_indirect_draw_vboMarek Olšák2017-04-201-0/+2
* gallium: fold u_trim_pipe_prim call from st/mesa to driversMarek Olšák2017-04-201-10/+2
* mesa: print target string in glBindTexture() error messageBrian Paul2017-04-191-1/+2
* mesa: fix Windows build error related to getuid()Brian Paul2017-04-191-2/+6