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* mesa: glsl compiler debug codeBrian Paul2009-01-061-141/+151
* mesa: rework GLSL array code generationBrian Paul2009-01-065-160/+371
* mesa: don't realloc instruction buffer so oftenBrian Paul2009-01-061-13/+22
* mesa: updated commentBrian Paul2009-01-061-0/+2
* mesa: fix merge conflict left-oversBrian Paul2009-01-061-1/+0
* mesa: no longer need Writemask field in GLSL IR nodesBrian Paul2009-01-064-69/+23
* mesa: revamp GLSL instruction emit codeBrian Paul2009-01-061-244/+381
* mesa: make writemask_string() non-staticBrian Paul2009-01-062-4/+8
* mesa: remove some do-nothing GLSL codeBrian Paul2009-01-061-16/+0
* mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul2009-01-061-1/+5
* mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul2009-01-063-188/+184
* mesa: tweak program register printing for RelAddr caseBrian Paul2009-01-061-1/+1
* mesa: allow relative indexing into all register files and indirect dst regist...Brian Paul2009-01-063-93/+111
* mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2009-01-067-31/+52
* mesa: initial support for uniform variable initializers.Brian Paul2009-01-061-5/+22
* mesa: allows 'f' suffix on GLSL float literalsBrian Paul2009-01-062-6/+16
* mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2009-01-0611-2600/+2708
* mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2009-01-0611-2615/+2755
* mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul2009-01-062-402/+418
* scons: Specify C99 throughout all the tree.José Fonseca2009-01-051-5/+1
* gallium: fix two-sided lighting test in state trackerBrian Paul2008-12-181-3/+6
* glsl: Fix handling of nested parens in macro actual arguments.Michal Krol2008-12-181-2/+15
* mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt2008-12-181-1/+1
* mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_in...Brian Paul2008-12-171-1/+13
* mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul2008-12-171-3/+5
* mesa: add missing cases for texture array targetsBrian Paul2008-12-171-6/+10
* Revert "mesa: fix vertex program test in get_fp_input_mask()"Brian Paul2008-12-171-1/+3
* mesa: fix vertex program test in get_fp_input_mask()Brian Paul2008-12-171-3/+1
* gallium: fix refcount bug introduced in eb20e2984Keith Whitwell2008-12-121-4/+5
* gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell2008-12-1210-25/+99
* st: reduce unnecessary calls to pipe->set_vertex_buffers()Keith Whitwell2008-12-121-5/+14
* st: move feedback draw function to new fileKeith Whitwell2008-12-124-226/+276
* st: don't unilaterally ABS the argument to RSQKeith Whitwell2008-12-121-3/+9
* mesa: Bring in new mesa sub-statetracker.José Fonseca2008-12-1226-0/+4453
* gallium: only mark back color buffer surfaces as undefined after swapbuffersBrian Paul2008-12-101-9/+11
* gallium: fix glBitmap color bugBrian Paul2008-11-261-6/+18
* gallium: replace 2 with PIPE_SHADER_TYPESBrian Paul2008-11-261-1/+1
* gallium: fix inverted raster pos when drawing into FBOBrian Paul2008-11-241-1/+4
* mesa: Don't call fence_finish with a null fence.José Fonseca2008-11-241-2/+4
* mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao2008-11-111-0/+3
* dri: alloc __DRIscreen object with calloc()Brian Paul2008-11-101-1/+1
* mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul2008-11-101-5/+10
* Mesa: fix number of buffers in st_draw_vbo().Pekka Paalanen2008-11-101-1/+1
* mesa: use _bfc0 instead of _col0 when building back face lighting.Brian Paul2008-11-071-3/+2
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
* gallium: added st_print_shaders() function to help w/ debuggingBrian Paul2008-11-062-0/+20
* gallium: added check for degenerate drawing callsBrian Paul2008-11-051-0/+3
* gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d...Brian Paul2008-11-051-0/+27
* mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
* mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1