| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
| |
The term "lossless compression" could potentially mean multisample
color compression, single-sample color compression or HiZ because they
are all lossless. The term CCS_E, however, has a very precise meaning;
in ISL and is only used to refer to single-sample color compression.
It's also much shorter which is nice.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Make the cap consistent with PIPE_CAP_INT64.
Aside from the hypothetical case of using draw for vertex shaders (and
actually caring about doubles...), every implementation supports doubles
either nowhere or everywhere.
Also, st/mesa didn't even check the cap correctly in all supported
shader stages.
While at it, add a missing LLVM version check for 64-bit integers in
radeonsi. This is conservative: judging by the log, LLVM 3.8 might be
sufficient, but there are probably bugs that have been fixed since then.
v2: fix clover (Marek)
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Since we already have the functionality in place and games
like Game of Thrones seem to depend on this extension, I
think it makes sense to enable it by making it part of
the extension string even though it's still a draft:
https://www.khronos.org/registry/gles/extensions/EXT/EXT_compressed_ETC1_RGB8_sub_texture.txt
Note: OES_compressed_ETC1_RGB8_sub_texture seems to be listed
in gl2ext.h, but there's no documentation for it in the KHR
registry
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
In the past I've gotten this function confused with the one in
ir_to_mesa.cpp of the same name. Now that the affected flag setting
has move into a helper it makes sense just to inline this remaining
code.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
|
| |
This will be used when restoring tgsi from the on-disk shader
cache.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
| |
Acked-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Add assert checking that num_sources is never larger than 3.
This prevents Coverity from concluding that the unhandled
cases of num_sources not being 0-3 are relevant.
Coverity-Id: 1399480-1399489
Signed-off-by: Robert Foss <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
All the other calls to retrieve the attachment have been covered except
this one - return the proper error for attachment points that are valid
enums but out of bound for the driver.
Fixes GL45-CTS.geometry_shader.layered_fbo.fb_texture_invalid_attachment
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This does point at the front-end emitting silly code that could have
been optimized out, but the current fsign implementation would emit
bogus IR if abs was set for the argument (because it would apply the
abs modifier on an unsigned integer type), and we shouldn't rely on
the upper layer's optimization passes for correctness.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This will be used internally by the GLSL front-end in order to
implement some built-in functions. Plumb it through MESA IR for
back-ends that rely on this translation pass.
v2: Add comment.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Juan A. Suarez Romero <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We also add a flag for detecting shaders written to shader cache.
V2: dont leak cache
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Gallium drivers have had this for a while. It makes sense to support
it consistently across drivers, so expose it in i965 as well.
Cc: "17.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
At this point, the pitch is in bytes. We haven't yet divided the pitch
by 4 for tiled surfaces, so abs(pitch) may be larger than 32K. This
means the bit 15 trick won't work.
The caller now has signed integers anyway, so just pass those through
and do the obvious check.
Cc: "17.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
jip should always be negative here as its the result of
do instruction - while instruction.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
We are casting from a signed 32bit int to an unsigned 16bit int
so shift 15 bits rather than 16.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Applications may delete a shader program, create a new one, and bind it
before the next draw. With terrible luck, malloc may randomly return a
chunk of memory for the new gl_program that happened to be the exact
same pointer as our previously bound gl_program. In this case, our
logic to detect new programs in brw_upload_pipeline_state() would break:
if (brw->vertex_program != ctx->VertexProgram._Current) {
brw->vertex_program = ctx->VertexProgram._Current;
brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
}
Because the pointer is the same, we'd think it was the same program.
But it could be wildly different - a different stage altogether,
different sets of resources, and so on. This causes utter chaos.
As unlikely as this seems, I believe I hit this when running a subset
of the CTS in a loop, in a group of tests that churns through simple
programs, deleting and rebuilding them. Presumably malloc uses a
bucketing cache of sorts, and so freeing up a gl_program and allocating
a new one fairly quickly causes it to reuse that memory.
The result was that brw->vertex_program->info.num_ssbos claimed the
program had SSBOs, while brw->vs.base.prog_data.binding_table claimed
that there were none. This was crazy, because the binding table is
calculated from info.num_ssbos - the shader info appeared to change
between shader compile time and draw time. Careful use of watchpoints
revealed that it was being clobbered by rzalloc's memset when building
an entirely different program...
Fortunately, our 0xd0d0d0d0 canary for unused binding table entries
caused us to crash out of bounds when trying to upload SSBOs, or we
may have never discovered this heisenbug.
Fixes crashes in GL45-CTS.compute_shader.sso-case2 when using a hacked
cts-runner that only runs GL45-CTS.compute_shader.s* in EGL config ID 5
at 64x64 in a loop with 100 iterations.
Cc: "17.0 13.0 12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch implements a new type of struct brw_fence, one that is based
struct sync_file.
This completes support for EGL_ANDROID_native_fence_sync.
* Background
Linux 4.7 added a new file type, struct sync_file. See
commit 460bfc41fd52959311ed0328163f785e023857af
Author: Gustavo Padovan <[email protected]>
Date: Thu Apr 28 10:46:57 2016 -0300
Subject: dma-buf/sync_file: de-stage sync_file headers
A sync file is a cross-driver explicit synchronization primitive. In a
sense, sync_file's relation to synchronization is similar to dma_buf's
relation to memory: both are primitives that can be imported and
exported across drivers (at least in theory).
Reviewed-by: Rafael Antognolli <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Rename to brw_fence_insert_locked(). This is correct because the fence's
mutex is effectively locked, as all callers are also *creators* of the
fence, and have not yet returned the new fence.
This reduces noise in the next patch, which defines and uses
brw_fence_insert(), an unlocked variant.
Reviewed-by: Rafael Antognolli <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Pre-patch, brw_sync.c ignored the return value of
intel_batchbuffer_flush().
When intel_batchbuffer_flush() fails during eglCreateSync
(brw_dri_create_fence), we now give up, cleanup, and return NULL.
When it fails during glFenceSync, however, we blindly continue and hope
for the best because there does not exist yet a way to tell core GL that
sync creation failed.
Reviewed-by: Rafael Antognolli <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This a refactor patch; no expected changed in behavior.
Add `enum brw_fence_type` and brw_fence::type. There is only one type
currently, BRW_FENCE_TYPE_BO_WAIT. This patch reduces a lot of noise in
the next, which adds new type BRW_FENCE_TYPE_SYNC_FD.
Reviewed-by: Rafael Antognolli <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
A variant of intel_batchbuffer_flush() with parameters for in and out
fence fds.
Reviewed-by: Rafael Antognolli <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
This bool maps to I915_PARAM_HAS_EXEC_FENCE_FD.
Reviewed-by: Rafael Antognolli <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
Analogous to previous commits.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
The variable replacement was unused when building w/o
ENABLE_SHADER_CACHE. Since we can mix variable declarations and code,
move it to where its used.
Fixes: 9f8dc3bf03e "utils: build sha1/disk cache only with
Android/Autoconf"
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
|
| |
Analogous to previous commit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Using return foo() is incorrect even if foo itself returns void.
Spotted by AppVeyor, as below:
teximage.c(3653) : warning C4098: 'copyteximage' : 'void' function returning a value
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
| |
The path in question (... dri/intel/server) was removed years ago.
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The latter can contain stale generated file, which, as-is, we'll end up
using.
Fixes: bfd17c76c12 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Cc: "12.0 13.0" <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Otherwise we might end up w/o the respective folder (depending on
autotools version) and fail at build time.
Fixes: bfd17c76c12 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Cc: "12.0 13.0" <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
v2: add conversion opcodes.
v3 (idr): Rebase on replacemtn of TGSI_OPCODE_I2U64 with
TGSI_OPCODE_I2I64.
v4 (idr): "cut them down later" => Remove ir_unop_b2u64 and
ir_unop_u642b. Handle these with extra i2u or u2i casts just like
uint(bool) and bool(uint) conversion is done.
v5 (nha): add clarifying comment about a subtle assumption
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
which is not applicable for "all slices at each lod". Current
logic makes one to believe it has some purpose. When miptree
layout is calculated brw_miptree_layout_texture_array() sets
the qpitch unconditionally but later on ignores it altogether
for ALL_SLICES_AT_EACH_LOD.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Such as comment states for intel_miptree_hiz_buffer::mt, hiz_mt
only exists for gen6. In addition, intel_hiz_miptree_buf_create()
uses MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD unconditionally.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
In intel_hiz_miptree_buf_create() intel_miptree_aux_buffer::bo
is unconditionally initialised to point to the same buffer
object as hiz_mt does. The same goes for
intel_miptree_aux_buffer::pitch/qpitch.
This will make following patches simpler to read.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
In intel_hiz_miptree_buf_create() intel_miptree_aux_buffer::bo
is unconditionally initialised to point to the same buffer
object as hiz_mt does. Also intel_miptree_aux_buffer::offset
is initialised to zero (calloc()).
This will make following patches significantly simpler to read.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
| |
There are is no alternative.
Reviewed-by: Samuel Iglesias Gons\341lvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Only caller, brw_workaround_depthstencil_alignment(), returns
early for gen6+.
While at it, reduce scope for brw_get_depthstencil_tile_masks() as
well.
Reviewed-by: Samuel Iglesias Gons\341lvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
| |
There exact same check earlier in brw_miptree_layout() which
intel_miptree_create_layout() in turn calls unconditionally.
Reviewed-by: Samuel Iglesias Gons\341lvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
| |
In addition, let intel_miptree_create_layout() release the
miptree - it is the allocator.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Samuel Iglesias Gons<C3><A1>lvez <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
|