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* i915: Use x,y drawing offsets instead of changing buffer offsets.Eric Anholt2010-03-033-12/+41
| | | | This should fix rendering into mipmaps of tiled textures.
* i915: Tell the kernel when we actually need fence registers on our BOs.Eric Anholt2010-03-034-12/+49
| | | | | | This improves tiled texture performance of OA on my 945 from 25.3fps to 29.0fps, whereas untiled is 28.2fps, by avoiding stalls for fence register changes.
* intel: Use drm_intel_bo_alloc_tiled for region allocs.Eric Anholt2010-03-031-28/+11
| | | | | | | This moves the logic for how to align pitches, heights, and sizes of objects to one central location. Fixes rendering with texture tiling on i915. Note that current libdrm is required for the change for I915_TILING_NONE pitch alignment.
* i915: Don't do the pitch expansion for tiled buffers.Eric Anholt2010-03-031-4/+4
| | | | | | | | The weirdness that led to the bumping of pitch for those 512/1024 pixels is that in taking a 2x2 subspan or bilinear filtering we'd end up hitting the same channel in 2 different pages, leading to lower performance. With tiling, that doesn't occur, so we don't need to waste the memory.
* intel: Use GTT mapping in the blit fallback path in case there's tiling.Eric Anholt2010-03-031-15/+14
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* i965: Fix up Sandybridge VS sizing.Eric Anholt2010-03-031-3/+5
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* glapi: minor cosmeticGeorge Sapountzis2010-03-031-3/+3
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* glapi: drop condvarGeorge Sapountzis2010-03-031-45/+1
| | | | Seems unused and replaced by functionality in os module.
* r600: add new rs880 pci idAlex Deucher2010-03-032-0/+2
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* intel: Set InternalFormat for renderbuffers created from an EGLImageKristian Høgsberg2010-03-031-0/+1
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* radeon/r200/r300/r600: fix blit BO buffer validationDave Airlie2010-03-034-18/+32
| | | | | | | | | there is no need for these to be persistent since we flush the CS at the end of the blit, and we don't reuse these buffers at all. on my r600 the Wine DX9 test suite doesn't crash at least anymore. Signed-off-by: Dave Airlie <[email protected]>
* Merge branch 'gallium-format-cleanup'José Fonseca2010-03-026-101/+101
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| * mesa: Rename pipe formats.José Fonseca2010-03-016-101/+101
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| * mesa: Use PIPE_FORMAT_R8G8B8A8_UNORM_REV where appropriate.José Fonseca2010-03-011-3/+3
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* | intel: passs correct context type to intel_prepare_render() callBrian Paul2010-03-021-1/+1
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* | i965: include macros.h to get CLAMP macroBrian Paul2010-03-021-0/+1
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* | Merge branch 'gallium-no-rhw-position'Michal Krol2010-03-023-21/+34
|\ \ | | | | | | | | | | | | | | | | | | Conflicts: src/gallium/drivers/r300/r300_blit.c src/gallium/drivers/r300/r300_emit.c src/gallium/drivers/r300/r300_state_derived.c
| * | st/mesa: Reset clip state when clearing with quads.Michal Krol2010-02-242-1/+6
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| * | st/mesa: Use cso context to manage clip state.Michal Krol2010-02-241-1/+3
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| * | gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol2010-02-221-19/+25
| | | | | | | | | | | | Needs testing.
* | | glsl: Add assert to check input to strcmp.Vinson Lee2010-03-021-0/+1
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* | | mesa: Add asserts to check inputs to memcpy.Vinson Lee2010-03-021-0/+2
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* | | r600: fix blender picking.Dave Airlie2010-03-021-3/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes the sw fallback for GL_SELECT picking modes. Fixes object picking blender + depthpick test http://bugs.freedesktop.org/show_bug.cgi?id=26419 Signed-off-by: Dave Airlie <[email protected]>
* | | glapi: fix compile with ESGeorge Sapountzis2010-03-022-1/+9
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* | | glapi: Fix syntax.José Fonseca2010-03-011-1/+1
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* | | radeon: Reduce number of radeon_bo_map calls that require kernel entry.Pauli Nieminen2010-03-011-3/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DMA buffers are often remapped many times for singel cs. To reduce number of mapping calls ending to kernel dma buffers are mapped when allocated and unmapped when full or in cs flush. This makes indifual mapping calls in other parts of code simple increment/decrement reference count which is faster than entering kernel. This improves Anholt's openarena benchmark from 36 fps to 44 fps.
* | | Remove now obsolete mesa_bzero symbol.Karl Schultz2010-03-011-1/+0
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* | | glapi: drop SOLARIS_THREADSGeorge Sapountzis2010-03-016-105/+6
| | | | | | | | | | | | It seems that SOLARIS_THREADS is not used and does not work.
* | | glapi.c: misc coscmetic for FreeTSDGeorge Sapountzis2010-03-014-22/+48
| | | | | | | | | | | | | | | | | | | | | | | | - move out of of the dispatch/context block to after corresponding init functions - use more consistent naming with corresponding init functions - XXX use _glthread_InitTSD() vs (void)_glthread_GetTSD() in _glapi_check_multithread() XXX
* | | glapi.c: misc cosmeticGeorge Sapountzis2010-03-011-28/+33
| | | | | | | | | | | | | | | mainly, move the multithread check mutex out of the dispatch/context block, closer to where it is used.
* | | glapi.c: mv init_glapi_relocs to glapi_getproc.cGeorge Sapountzis2010-03-013-208/+196
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* | | glapi.c: mv check_table to glapi_getproc.cGeorge Sapountzis2010-03-012-66/+67
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* | | glapi.c: split check_table to not_null and get_procGeorge Sapountzis2010-03-012-13/+23
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* | | glapi.h: drop dispatch_override prototypesGeorge Sapountzis2010-03-011-12/+0
| | | | | | | | | | | | cannot find them in mesa tree
* | | glapi.h: misc cosmeticGeorge Sapountzis2010-03-011-11/+11
| | | | | | | | | | | | | | | - revert context/dispatch order, similar to glapi.c - stray GL_GLEXT_PROTOTYPES
* | | glapi.h: consolidate GET_DISPATCH() and GET_CURRENT_CONTEXT() macrosGeorge Sapountzis2010-03-012-48/+66
| |/ |/| | | | | | | | | | | | | Use likely() macro, as this is what most projects use. Drops GL_CALL define, cannot find it in mesa tree. Also, whitespace cleaunps in glthread.h
* | dri/nouveau: Combine the dummy texture more deterministically on nv0x.Francisco Jerez2010-03-011-1/+4
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* | dri/nouveau: Fix up the ADD texture environment on nv0x.Francisco Jerez2010-03-012-2/+1
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* | dri/nouveau: Add two stencil operation cases in nv04_state_raster.c.Andrew Randrianasulu2010-03-011-0/+4
| | | | | | | | Signed-off-by: Francisco Jerez <[email protected]>
* | dri/nouveau: Allow to render to XRGB8888 textures.Andrew Randrianasulu2010-03-011-0/+2
| | | | | | | | Signed-off-by: Francisco Jerez <[email protected]>
* | dri: Remove dead code.Vinson Lee2010-02-272-36/+10
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* | mesa: Add asserts to check inputs to memcpy.Vinson Lee2010-02-271-0/+3
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* | mesa: Add assert to check input to memcpy is not null.Vinson Lee2010-02-271-0/+1
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* | glsl: Move assert from outside to inside of _slang_gen_swizzle function.Vinson Lee2010-02-271-1/+1
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* | dri: Add assert to check for null pointer dereference.Vinson Lee2010-02-271-0/+1
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* | i810: Add assert to check for null pointer dereference.Vinson Lee2010-02-271-0/+1
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* | mach64: Add asserts to check for null pointer dereferences.Vinson Lee2010-02-271-0/+3
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* | mga: Add assert to check for null pointer dereference.Vinson Lee2010-02-271-0/+1
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* | r128: Add assert to check for null pointer dereference.Vinson Lee2010-02-271-0/+1
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* | st/mesa: do not advertise S3TC if the external lib is not availableMarek Olšák2010-02-281-2/+6
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