| Commit message (Collapse) | Author | Age | Files | Lines |
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No point in having an extra function call for inlinable functions.
Reviewed-by: Tapani Pälli <[email protected]>
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Patches changes mesa to use 'HAVE_DLOPEN' defined by configure and Android.mk
instead of _GNU_SOURCE for detecting dlopen capability. This makes dlopen to
work also on Android where _GNU_SOURCE is not defined.
[mattst88] v2: HAVE_DLOPEN is sufficient for including dlfcn.h, remove
mingw/blrts checks around dlfcn.h inclusion.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Tapani Pälli <[email protected]>
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Xlib-GLX and OSMesa support static building.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=53962
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Can be used by other modules.
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Namely, for Xlib-GLX, OSMesa, or test programs.
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Previously, when performing a fast depth clear, we would also clear
the miptree's resolve map. This destroyed important information,
since the resolve map contains information about needed resolves for
all levels and layers of the miptree, whereas a depth clear only
applies to a single level/layer combination at a time. As a result,
resolves would sometimes fail to occur, leading to incorrect
rendering.
Fixes rendering artifacts with shadow maps in Unigine Heaven and
Unigine Sanctuary.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=50270
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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There are three possible resolve map states for each (level, layer) of
a depth miptree: "needs HiZ resolve", "needs depth resolve", and
"needs neither". When HiZ was first implemented on i965, any attempt
to directly transition between "needs HiZ resolve" and "needs depth
resolve" without passing through the "needs neither" state would have
been a bug indicating that a necessary resolve hadn't been performed.
Accordingly, intel_resolve_map_set() contained an assertion to verify
that no such direct transition happened.
However, now that we support fast depth clears, there is a valid
transition from the "needs HiZ resolve" to the "needs depth resolve"
state. When doing a fast depth clear, the old state of the buffer is
irrelevant, since we are completely replacing it with the clear value,
so it is not necessary to do any resolves before clearing--we can
transition, if necessary, directly from the "needs HiZ resolve" state
to the "needs depth resolve" state.
To avoid spurious assertions in this valid case, this patch just
removes the assertion.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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v2: Add proper core-profile filtering.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Add proper core-profile and GLES3 filtering.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously you could always glGetProgramiv one of the transform feedback
or geometry shader enums even if the extension wasn't supported.
In addtion, this reverts part of bda6ad27. I think the hunks involving
GL_PROGRAM_BINARY_LENGTH_OES were spurious. Mesa has no support for any
other part of GL_OES_get_program_binary.
v2: Remove redundant return in get_programiv based on review feedback
from Matt Turner.
v3: Correctly handle UBO related enums.
v4: Emit the bad enum in the _mesa_error call based on review feedback
from Brian Paul.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes a few more failures in the piglit copyteximage test.
Reviewed-by: Ian Romanick <[email protected]>
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As with the previous commit.
This fixes the last crash in the piglit copyteximage test but there's
still some failures.
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Fix-up the texel fetch functions so that they handle 3D coords (as used for
array textures) and remove the "f_2d" part from their names.
Helps fix swrast crashes in piglit's copyteximage test. More to come.
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To get rid of a forward declaration.
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There was a lot of similar or duplicated code before.
To minimize this patch's size, use a forward declaration for
compressed_texture_error_check(). Move the function in the next patch.
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Next up, we can combine the teximage() and compressed_teximage() functions.
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To be consistent with other files related to texture compression.
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No real change here, just use the right type.
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Not a real big help now, but will be useful for the
GL_ARB_texture_cube_map_array extension in the future.
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It's not used by any other file.
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If a proxy texture call generates a regular GL error, we should not
clear the proxy image's width/height/depth/format fields. Use a new
PROXY_ERROR token to distinguish proxy errors from regular GL errors.
Reviewed-by: Anuj Phogat <[email protected]>
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When calling glTexImage() with a proxy target most error conditions should
generate a GL error. We were erroneously doing the proxy-error behaviour
(where we zeroed-out the image's width/height/depth/format fields) in too
many places.
There's another issue with proxy textures, but that'll be fixed in the
next patch.
Reviewed-by: Anuj Phogat <[email protected]>
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Fixes "`main/git_sha1.h.tmp': Permission denied" build error.
See https://bugs.freedesktop.org/show_bug.cgi?id=52064
Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Render Target Write message should include source zero alpha value when
sample-alpha-to-coverage is enabled for an FBO with multiple render targets.
Source zero alpha value is used as fragment coverage for all the render
targets.
This patch makes piglit tests draw-buffers-alpha-to-coverage and
alpha-to-coverage-no-draw-buffer-zero to pass on Sandybridge. No
regressions are observed with piglit all.tests.
V2: Revert all the changes made in emit_color_write() function to
include src0 alpha for targets > 0. Now handling this case in a if
block.
V3: Correctly calculate the instruction length for buffer zero.
Properly handle the case of dual_src_blend when alpha-to-coverage
is enabled.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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than the ES wrapper
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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than the ES wrapper
v2: Add proper core-profile filtering.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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ES wrapper
v2: Add GLES3 filtering. I'm not 100% sure this is correct.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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ES wrapper
v2: Add proper GLES3 filtering.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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rather than the ES wrapper
v2: Add proper GLES3 filtering.
v3: Collapse ALPHA, LUMINANCE, and LUMINANCE_ALPHA cases per review
comment from Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Also validate glCopyTexImage border. This fixes a bug in the APIspec.
Previously glTexImage3DOES could be passed a non-zero border without error.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This is desktop OpenGL functionality that has always existed.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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wrapper
This also adds a missing extension (and API) check around
GL_TEXTURE_CROP_RECT_OES.
v2: Add proper core-profile and GLES3 filtering. GL_TEXTURE_MAX_LEVEL
is (incorrectly) accepted in ES contexts. A future patch will add
GL_APPLE_texture_max_level, and meta really needs this.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This also adds a missing extension (and API) check around
GL_TEXTURE_CROP_RECT_OES.
v2: Add proper core-profile, GLES1, and GLES3 filtering. GL_TEXTURE_MAX_LEVEL
is (incorrectly) accepted in ES contexts. A future patch will add
GL_APPLE_texture_max_level, and meta really needs this.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Fixed the piglit test arb_texture_buffer_object-negative-unsupported.
NOTE: This is a candidate for stable release branches.
v2: Add proper core-profile and GLES3 filtering.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This should take care of all the TexImage, TexSubImage, CopyTexImage,
CompressedTexImage3DOES, and CopyTexSubImage type paths.
v2: Add proper core-profile and GLES3 filtering.
v3: Squash the CompressedTexImage3DOES patch per review comment from
Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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the ES wrapper
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Ditto for glGetTexParameter targets.
v2: Add proper core-profile and GLES3 filtering.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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v2: Add proper core-profile filtering.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This makes the next couple changes a little easier.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This is a bit of a hack. _mesa_meta_GenerateMipmap shouldn't even be
used in contexts where GL_GENERATE_MIPMAP doesn't exist (i.e., core
profile and ES2) because it uses fixed-function, and fixed-function
doesn't exist there either!
A GLSL-based _mesa_meta_GenerateMipmap should be available soon. When
that is available, this patch will be irrelevant and should be reverted.
v2: Change (ctx->API != API_OPENGLES2 && ctx->API != API_OPENGL_CORE) to
(ctx->API == API_OPENGL || ctx->API == API_OPENGLES) based on review
comment from Brian Paul.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Currently there is a single option - force_glsl_extensions_warn.
Signed-off-by: Vadim Girlin <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Tested-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Tested-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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glTexImage/glCopyTexImage
The generic texture formats should be accepted by the <internalformat>
parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and
CopyTexImage2D functions. When the application specifies a generic
format, the driver is free to pick an uncompressed format.
This patch reverts the changes due to following commit:
commit a36581ccc06693231011c3fe136207e73191b1ce
mesa: do more teximage error checking for generic compressed formats
This patch fixes compressed texture format failures in intel oglconform
pxconv-gettex test case:
https://bugs.freedesktop.org/show_bug.cgi?id=47220
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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