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* mesa: fix integer cases in _mesa_is_legal_format_and_type()Brian Paul2010-10-281-1/+65
| | | | Some integer formats work with some packed datatypes.
* mesa: fix incorrect type in _mesa_texstore_rgba_int16()Brian Paul2010-10-281-1/+1
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* mesa: remove obsolete commentBrian Paul2010-10-281-1/+0
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* mesa: add extension table entry for GL_EXT_gpu_shader4Brian Paul2010-10-281-0/+1
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* mesa: clean-up array element codeBrian Paul2010-10-281-190/+353
| | | | Remove unnecessary GLAPIENTRY keywords, update comments, re-indent.
* mesa: glArrayElement support for integer-valued arraysBrian Paul2010-10-281-2/+215
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* mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXTBrian Paul2010-10-283-0/+20
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* mesa: consolidate glVertex/Color/etcPointer() codeBrian Paul2010-10-281-545/+202
| | | | | This removes a bunch of similar error checking code in all the vertex pointer functions and puts nearly all the error checking in update_array().
* mesa: add gl_client_array::Integer field and related vertex array state codeBrian Paul2010-10-282-17/+87
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* mesa: implement integer-valued vertex attribute functionsBrian Paul2010-10-285-112/+303
| | | | The integers still get converted to floats. That'll have to change someday.
* mesa: add new GLvertexformat entries for integer-valued attributesBrian Paul2010-10-281-0/+18
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* mesa: plug in more GL_EXT_gpu_shader4 functionsBrian Paul2010-10-281-0/+5
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* mesa: add glGetUniformuiv(), plug in uint glUniform funcsBrian Paul2010-10-282-8/+58
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* mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()Brian Paul2010-10-282-0/+50
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* glapi: regenerated API filesBrian Paul2010-10-282-4245/+4506
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* vbo: re-indent fileBrian Paul2010-10-281-181/+234
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* mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()Brian Paul2010-10-282-3/+1
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* i965: Update the gen6 stencil ref state when stencil state changes.Eric Anholt2010-10-281-1/+1
| | | | Fixes 6 piglit tests about stencil operations.
* i965: Upload required gen6 VS push constants even when using pull constants.Eric Anholt2010-10-281-8/+18
| | | | Matches pre-gen6, and fixes glsl-vs-large-uniform-array.
* i965: Update gen6 SF state when point state (sprite or attenuation) changes.Eric Anholt2010-10-281-0/+1
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* i965: Add user clip planes support to gen6.Eric Anholt2010-10-285-31/+123
| | | | | Fixes piglit user-clip, and compiz desktop switching when dragging a window and using just 2 desktops. Bug #30446.
* st/mesa: Silence uninitialized variable warning.Vinson Lee2010-10-281-0/+4
| | | | | | Fixes this GCC warning. state_tracker/st_program.c: In function 'st_print_shaders': state_tracker/st_program.c:735: warning: 'sh' may be used uninitialized in this function
* r300/compiler: Use rc_get_readers_normal() for presubtract optimizationsTom Stellard2010-10-271-175/+118
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* i965: Add bit operation support to the fragment shader backend.Kenneth Graunke2010-10-271-3/+12
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* i965: Make FS uniforms be the actual type of the uniform at upload time.Eric Anholt2010-10-276-9/+81
| | | | | | | | This fixes some insanity that would otherwise be required for GLSL 1.30 bit ops or gen6 integer uniform operations in general, at the cost of upload-time pain. Given that we only have that pain because mesa's mangling our integer uniforms to be floats, this something that should be fixed outside of the shader codegen.
* intel: Enable GL_EXT_separate_shader_objects in Intel driversIan Romanick2010-10-271-0/+2
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* swrast: Enable GL_EXT_separate_shader_objects in software pathsIan Romanick2010-10-271-0/+1
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* Track separate programs for each stageIan Romanick2010-10-2713-115/+297
| | | | | The assumption is that all stages are the same program or that varyings are passed between stages using built-in varyings.
* mesa: Track an ActiveProgram distinct from CurrentProgramIan Romanick2010-10-274-48/+73
| | | | | ActiveProgram is the GL_EXT_separate_shader_objects state variable used for glUniform calls. glUseProgram also sets this.
* mesa: Add display list support for GL_EXT_separate_shader_objects functionsIan Romanick2010-10-271-0/+44
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* mesa: Skeletal support for GL_EXT_separate_shader_objectsIan Romanick2010-10-272-0/+110
| | | | | Really just filling in the entry points. None of them do anything other than validate their inputs.
* mesa: Add infrastructure to track GL_EXT_separate_shader_objectsIan Romanick2010-10-272-0/+2
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* glapi: Commit files changed by previous commitIan Romanick2010-10-272-5407/+5431
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* Fix build on systems where "python" is python 3.Kenneth Graunke2010-10-271-1/+1
| | | | | | | | | | | First, it changes autoconf to use a "python2" binary when available, rather than plain "python" (which is ambiguous). Secondly, it changes the Makefiles to use $(PYTHON) $(PYTHON_FLAGS) rather than calling python directly. Signed-off-by: Xavier Chantry <[email protected]> Signed-off-by: Matthew William Cox <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* r600c: add missing radeon_prepare_render() call on evergreenAlex Deucher2010-10-271-0/+4
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* r100: revalidate after radeon_update_renderbuffersAlex Deucher2010-10-272-0/+4
| | | | | | | This is a port of 603741a86df0e43c0b52e8c202a35c7fe2fc1d9c to r100. Signed-off-by: Alex Deucher <[email protected]>
* swrast: Print out format on unexpected failure in _swrast_ReadPixels.Vinson Lee2010-10-271-1/+1
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* mesa: Remove unnecessary header.Vinson Lee2010-10-271-1/+0
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* st/mesa: Remove unnecessary header.Vinson Lee2010-10-271-1/+0
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* mesa: Remove unnecessary headers.Vinson Lee2010-10-271-2/+0
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* mesa: rename function to _mesa_is_format_integer_color()Brian Paul2010-10-265-6/+6
| | | | Be a bit more clear about its operation.
* mesa: fix bug in _mesa_is_format_integer()Brian Paul2010-10-261-2/+5
| | | | | | We only want to return true if it's an integer _color_ format, not a depth and/or stencil format. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31143
* mesa: remove the unused _mesa_is_fragment_shader_active() functionBrian Paul2010-10-261-12/+0
| | | | This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609.
* mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmapBrian Paul2010-10-261-61/+15
| | | | | | | This lets us simplify and consolidate some state checking code. This implements the GL_INVALID_OPERATION check for all drawing commands required by GL_EXT_texture_integer.
* mesa: do integer FB / shader validation check in _mesa_valid_to_render()Brian Paul2010-10-261-1/+11
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* i965: Disable register spilling on gen6 until it's fixed.Eric Anholt2010-10-261-1/+1
| | | | Avoids GPU hang on glsl-fs-convolution-1.
* i965: Fix VS URB entry sizing.Eric Anholt2010-10-261-1/+1
| | | | | | | | | I'm trying to clamp to a minimum of 1 URB row, not a maximum of 1. Fixes: glsl-kwin-blur glsl-max-varying glsl-routing
* i965: Drop the eot argument to read messages, which can never be set.Eric Anholt2010-10-261-24/+19
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* i965: Add support for constant buffer loads on gen6.Eric Anholt2010-10-261-2/+26
| | | | Fixes glsl-fs-uniform-array-5.
* i965: Set up the constant buffer on gen6 when it's needed.Eric Anholt2010-10-261-0/+1
| | | | | This was slightly confused because gen6_wm_constants does the push constant buffer, while brw_wm_constants does pull constants.