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* mesa: log shaders, GLSL info log with _mesa_log()Brian Paul2015-04-151-14/+11
| | | | | | | Now, if we set MESA_LOG_FILE and MESA_GLSL=dump, all the shader info will get logged to the named file instead of stderr. Reviewed-by: José Fonseca <[email protected]>
* mesa: add _mesa_log(), _mesa_get_log_file() functionsBrian Paul2015-04-152-7/+43
| | | | | | | | | | _mesa_log() simply writes log information to stderr or MESA_LOG_FILE. _mesa_get_log_file() returns the file handle to use for logging. This will be used for shader dumping/logging instead of always printing to stderr. Reviewed-by: José Fonseca <[email protected]>
* mesa: Enable _mesa_dlopen on MSVC too.Jose Fonseca2015-04-151-3/+3
| | | | | | As pointed out by Shervin Sharifi. Reviewed-by: Brian Paul <[email protected]>
* i965/fs: Combine tex/fb_write operations (opt)Ben Widawsky2015-04-143-0/+103
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Certain platforms support the ability to sample from a texture, and write it out to the file RT - thus saving a costly send instructions (note that this is a potnential win if one wanted to backport to a tag that didn't have the patch from Topi which removed excess MOVs from LOAD_PAYLOAD - 97caf5fa04dbd2), v2: Modify the algorithm. Instead of iterating in reverse through blocks and insts, since the last block/inst is the only thing which can benefit. Rebased on top of Ken's patching modifying is_last_send v3: Rebased over almost 2 months, and Incorporated feedback from Matt: Some comment typo fixes and rewordings. Whitespace Move the optimization pass outside of the optimize loop v4: Some cosmetic changes requested from Ken. These changes ensured that the optimization function always returned true when an optimization occurred, and false when one did not. This behavior did not exist with the original patch. As a result, having the separate helper function which Matt did not like no longer made sense, and so now I believe everyone should be happy. Benchmark (n=20) %diff *OglBatch5 -1.4 *OglBatch7 -1.79 OglFillTexMulti 5.57 OglFillTexSingle 1.16 OglShMapPcf 0.05 OglTexFilterAniso 3.01 OglTexFilterTri 1.94 No piglit regressions: (http://otc-gfxtest-01.jf.intel.com:8080/view/dev/job/bwidawsk/112/) [*] I believe my measurements are incorrect for Batch5-7. If I add this new optimization, but never emit the new instruction I see similar results. v5: Remove declaration of combine_tex_header since v4 dropped that function (Ben) Remove check for impossible case of an empty block (Matt) Set dest earlier to avoid extra special-casing in generate_tex (Matt) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Only emit FS_OPCODE_PLACEHOLDER_HALT if there are discardsBen Widawsky2015-04-141-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Based originally on a patch from Ken in May 2014 of the same title. Things changed enough that I didn't feel comfortable leaving his authorship. v2: Replace fp->UsesKill with wm_prog_data->uses_kill. Since Ken took the time to also explain the difference to me, here is his explanation for posterity: "fp->UsesKill indicates that a ARB_fragment_program shader uses the KIL instruction, or that a GLSL shader uses the "discard" insntruction (which are analogous). On Gen4-5, we sometimes have to simulate OpenGL's "Alpha Test" feature by emitting shader code that implicitly does a "discard" instruction. In the key setup, we do: /* key->alpha_test_func means simulating alpha testing via discards, * so the shader definitely kills pixels. */ prog_data.uses_kill = fp->program.UsesKill || key->alpha_test_func; Even though the shader may not technically contain a "discard", we need to act as if it does. I've also been trying to move the i965 state setup code to use brw_wm_prog_key for everything, rather than poking at core Mesa's gl_program/gl_fragment_program/gl_shader/gl_shader_program structures. --Ken" Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Create a has_side_effects for fs_instBen Widawsky2015-04-142-0/+7
| | | | | | | | | | | | | | | | | | | When an instruction has a side effect, it impacts the available options when reordering an instruction. As the EOT flag is an implied write to the render target in the FS, it can be considered a side effect. This patch shouldn't actually have any impact on the current code since the EOT flag implies that the opcode is already one with side effects, FS_OPCODE_FB_WRITE. The next patch however will introduce an optimization whereby the EOT flag can occur with an opcode SHADER_OPCODE_TEX, and as that instruction will perform the same implied write to the render target, it cannot be reordered. v2: Remove extra whitespace (Matt) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: replace __FUNCTION__ with __func__Marius Predut2015-04-1424-72/+72
| | | | | | | | Consistently just use C99's __func__ everywhere. No functional changes. Acked-by: Matt Turner <[email protected]> Signed-off-by: Marius Predut <[email protected]>
* i915: replace __FUNCTION__ with __func__Marius Predut2015-04-1424-107/+107
| | | | | | | | Consistently just use C99's __func__ everywhere. No functional changes. Acked-by: Matt Turner <[email protected]> Signed-off-by: Marius Predut <[email protected]>
* main: replace __FUNCTION__ with __func__Marius Predut2015-04-146-10/+10
| | | | | | | | | | | Consistently just use C99's __func__ everywhere. The patch was verified with Microsoft Visual studio 2013 redistributable package(RTM version number: 18.0.21005.1) Next MSVC versions intends to support __func__. No functional changes. Acked-by: Matt Turner <[email protected]> Signed-off-by: Marius Predut <[email protected]>
* state_tracker: replace __FUNCTION__ with __func__Marius Predut2015-04-148-18/+18
| | | | | | | | | | | Consistently just use C99's __func__ everywhere. The patch was verified with Microsoft Visual studio 2013 redistributable package(RTM version number: 18.0.21005.1) Next MSVC versions intends to support __func__. No functional changes. Acked-by: Matt Turner <[email protected]> Signed-off-by: Marius Predut <[email protected]>
* swrast: replace __FUNCTION__ with __func__Marius Predut2015-04-145-7/+7
| | | | | | | | | | | Consistently just use C99's __func__ everywhere. The patch was verified with Microsoft Visual studio 2013 redistributable package(RTM version number: 18.0.21005.1) Next MSVC versions intends to support __func__. No functional changes. Acked-by: Matt Turner <[email protected]> Signed-off-by: Marius Predut <[email protected]>
* vbo: replace __FUNCTION__ with __func__Marius Predut2015-04-144-5/+5
| | | | | | | | | | | | Consistently just use C99's __func__ everywhere. The patch was verified with Microsoft Visual studio 2013 redistributable package(RTM version number: 18.0.21005.1) Next MSVC versions intends to support __func__. No functional changes. Acked-by: Matt Turner <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Signed-off-by: Marius Predut <[email protected]>
* tnl: replace __FUNCTION__ with __func__Marius Predut2015-04-148-40/+40
| | | | | | | | | | | | Consistently just use C99's __func__ everywhere. The patch was verified with Microsoft Visual studio 2013 redistributable package(RTM version number: 18.0.21005.1) Next MSVC versions intends to support __func__. No functional changes. Acked-by: Matt Turner <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Signed-off-by: Marius Predut <[email protected]>
* i965/fs: Correct mistake in determining whether a MUL is negated.Matt Turner2015-04-141-1/+1
| | | | | | | | | a * b is equivalent to -a * -b, and the previous code was failing at that. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89961 Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/skl: Use an exec size of 8 to initialise the message headerNeil Roberts2015-04-142-2/+2
| | | | | | | | | | | | | | | | | | Commit e93566a15c61c33faa changed the message header code needed to make Skylake use SIMD4x2 so that it uses a register with width 4 instead of 8 as the source register in the send message. However it also changed the width for the dest in the MOV instruction which is used to initialise the header register with the values from g0. The width of the destination is used to determine the exec size in brw_set_dest so this would end up making the MOV have an exec size of 4. I think this would end up leaving the top half of the register uninitialised. The top half of the header has meaningful values so this probably isn't a good idea. This patch just casts the dest register for the MOV instruction back to a vec8 to fix it. It doesn't cause any changes to a Piglit run. Reviewed-by: Ben Widawsky <[email protected]>
* i965/fs: Always invert predicate of SEL with swapped argumentsIan Romanick2015-04-141-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | Commit b616164 added an optimization of b2f generation of a comparison. It also included an extra optimization of one of the comparison values is a constant of zero. The trick was that some value was known to be zero, so that value could be used in the SEL instruction instead of potentially loading 0.0 into a register. This change switched the order of the arguments to the SEL, and, for some unknown reason, I thought that the predicate should therefore only be inverted for the == case. Clearly, it should always be inverted. Fixes piglit fs-notEqual-of-expression.shader_test and fs-equal-of-expression.shader_test. v2: Don't do the "register already has zero" optimization for the '== 0' case. In that case, the register does not have zero when we want to produce a zero result. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89722 Reviewed-by: Kenneth Graunke <[email protected]> [v1] Tested-by: Lu Hua <[email protected]>
* i965: Fix software primitive restart with indirect draws.Kenneth Graunke2015-04-141-2/+4
| | | | | | | | | | | | | | | | | new_prim was declared as a stack variable within a nested scope; we tried to retain a pointer to that data beyond the scope, which is bogus. GCC with -O1 eliminated most of the code that set new_prim's fields. Move the declaration to fix the bug. v2: Also fix new_ib (thanks to Matt Turner and Ben Widawsky). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81025 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ben Widawsky <[email protected]> Cc: [email protected]
* i965: Implement proper workaround for Gen4 GPU CONSTANT_BUFFER hangs.Kenneth Graunke2015-04-141-13/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | I finally managed to dig up some information on our mysterious GPU hangs. A wiki page from the Crestline validation team mentions that they found a GPU hang in "Serious Sam 2" (on Windows) with remarkably similar conditions to the ones we've seen in Google Chrome and glmark2. Apparently, if WM_STATE has "PS Use Source Depth" enabled, CC_STATE has most depth state disabled, and you issue a CONSTANT_BUFFER command and immediately draw, the depth interpolator makes a small mistake that leads to hangs. Most of the traces I looked at contained a CONSTANT_BUFFER packet immediately followed by 3DPRIMITIVE, or at least very few packets. It appears they also have "PS Use Source Depth" enabled - either at the hang, or a little before it. So I think this is our bug. The workaround is to emit a non-pipelined state packet after issuing a CONSTANT_BUFFER packet. This is really similar to the workaround I developed in commit c4fd0c9052dd391d6f2e9bb8e6da209dfc7ef35b. v2: Fix word-wrapping issues. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Fix INTEL_DEBUG=shader_time for SIMD8 VS.Kenneth Graunke2015-04-141-0/+3
| | | | | | | | | In commit 4ebeb71573ad44f7657810dc5dd2c9030e3e63db, I deleted the emit_shader_time_end() call in emit_urb_writes(). But I failed to add it to run_vs(), as I intended. So no data was recorded at all. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* st/mesa: align cube map arrays layersDave Airlie2015-04-141-1/+1
| | | | | | | | | | | | | | | | | We create textures internally for texsubimage, and we use the values from sub image to create a new texture, however we don't align these to valid sizes, and cube map arrays must have an array size aligned to 6. This fixes texsubimage cube_map_array on CAYMAN at least, (it was causing GPU hang and bad values), it probably also fixes it on radeonsi and evergreen. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89957 Tested-by: Tom Stellard <[email protected]> Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: convert sub image for cube map arrays to 2d arrays for uploadDave Airlie2015-04-141-0/+5
| | | | | | | | | | | | | | | Since we can subimage upload a number of cube map array layers, that aren't a complete cube map array, we should specify things as a 2D array and blit from that. Suggested by Ilia Mirkin as an alternate fix for texsubimage cube map array issues. seems to work just as well. Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965: Flush batchbuffer containing the query on glQueryCounter.Mathias Froehlich2015-04-131-0/+2
| | | | | | | | | | | | | This change fixes a regression with timer queries introduced with commit 3eb6258. There the pending batchbuffer is flushed only if glEndQuery is executed. This present change adds such a flush to glQueryCounter which also schedules a value query just like glEndQuery does. The patch fixes GPU timer queries going mad from within osgviewer. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]> Cc: [email protected]
* swrast: Mark MAX_GLUINT literal with u suffix.Matt Turner2015-04-131-1/+1
| | | | | | | | Coverity is confused by the "float < int / 2" expression and suggests casting MAX_GLUINT to unsigned, which I believe it was supposed to have been already. Reviewed-by: Brian Paul <[email protected]>
* i965: Don't bother freeing NULL.Matt Turner2015-04-131-4/+2
| | | | | | | Commit e16c5c90 was replacing 'region' with 'mt', leaving this nonsensical code. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Lift some restrictions on dma_buf EGLImagesChad Versace2015-04-133-22/+7
| | | | | | | | | | | | | | | | | | | | | Allow glEGLImageTargetRenderbufferStorageOES and glEGLImageTargetTexture2DOES for dma_buf EGLImages if the image is a single RGBA8 unorm plane. This is safe, despite fast color clears, because i965 disables allocation of auxiliary buffers for EGLImages. Chrome OS needs this, because its compositor uses dma_buf EGLImages for its scanout buffers. Testing: - Tested on Ivybridge Chromebook Pixel with WebGL Aquarium and YouTube. - No Piglit regressions on Broadwell with `piglit run -p gbm tests/quick.py`, with my Piglit patches that update the EGL_EXT_image_dma_buf_import tests. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Disable aux buffers for EGLImage-backed miptreesChad Versace2015-04-132-5/+19
| | | | | | | | | | | | | | | | | | | | EGL does not yet have extensions to manage the flushing and invalidating of driver-internal aux buffers. So we must disable aux buffers of dma_buf-backed EGLImages in order to safely render into them. This patch is obviously needed for renderbufers. It's also needed for textures because the user can attach the texture to a framebuffer and because the driver sometimes renders to textures for internal reasons. Testing: - Tested on Ivybridge Chromebook Pixel with WebGL Aquarium and YouTube. - No Piglit regressions on Broadwell with `piglit run -p gbm tests/quick.py`. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Change intel_miptree_create_for_bo() signatureChad Versace2015-04-136-11/+21
| | | | | | | | | | | Add parameter 'bool disable_aux_buffers'. This is a refactor patch. The patch changes no behavior because the new parameter is false in every call. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add field intel_mipmap_tree::disable_aux_buffersChad Versace2015-04-132-2/+29
| | | | | | | | | | | | | | | | | | | | | | The new field disables allocation of auxiliary buffers, such as the HiZ buffer and MCS buffer. This is useful for sharing the miptree bo with an external client that doesn't understand auxiliary buffers. We need this field to safely render to a buffer that was imported with EGL_EXT_image_dma_buf_import, because EGL does not yet have extensions to manage flushing and invalidating auxiliary buffers. Nothing yet enables this field. That's left to follow-up patches. Testing: - Tested on Ivybridge Chromebook Pixel with WebGL Aquarium and YouTube. - No Piglit regressions on Broadwell with `piglit run -p gbm tests/quick.py`. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Refactor brw_is_hiz_depth_format()Chad Versace2015-04-135-25/+30
| | | | | | | | | | | | | | | | | | | | | Every caller of this function uses it to determine if the current miptree needs a hiz buffer to be allocated. Strangely, the function doesn't take a miptree argument. So, this function effectively decides if and when a miptree's hiz buffer gets allocated without inspecting the miptree itself. Luckily, the driver behaves correctly despite the brw_is_hiz_depth_format's quirk. I will soon make some changes to the miptree that will require inspecting the miptree to determine if it needs a hiz buffer. So this patch renames brw_is_hiz_depth_format -> intel_miptree_wants_hiz_buffer and gives it a miptree parameter. This patch shouldn't change any behavior. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Declare intel_miptree_create_layout() as staticChad Versace2015-04-132-14/+1
| | | | | | | | It's not used outside intel_mipmap_tree.c. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Declare intel_miptree_alloc_mcs() as staticChad Versace2015-04-132-6/+6
| | | | | | | | It's not used outside of intel_mipmap_tree.c, nor should it ever be. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* mesa: Remove pointless USE_EXTERNAL_DXTN_LIB macro.Jose Fonseca2015-04-131-8/+0
| | | | | | | I'm not sure what was the original intention, but currently USE_EXTERNAL_DXTN_LIB always ends up defined, one way or another. Reviewed-by: Roland Scheidegger <[email protected]>
* i965/nir: Make INTEL_DEBUG=ann work with NIR.Kenneth Graunke2015-04-112-1/+8
| | | | | | | | | Now that we store a copy of the NIR shader, and don't immediately free it, we can use it in annotations as well. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Create NIR during LinkShader() and ProgramStringNotify().Kenneth Graunke2015-04-119-176/+257
| | | | | | | | | | | | | | | | | | | | | | | Previously, we translated into NIR and did all the optimizations and lowering as part of running fs_visitor. This meant that we did all of that work twice for fragment shaders - once for SIMD8, and again for SIMD16. We also had to redo it every time we hit a state based recompile. We now generate NIR once at link time. ARB programs don't have linking, so we instead generate it at ProgramStringNotify time. Mesa's fixed function vertex program handling doesn't bother to inform the driver about new programs at all (which is rather mean), so we generate NIR at the last minute, if it hasn't happened already. shader-db runs ~9.4% faster on my i7-5600U, with a release build. v2: Check NirOptions != NULL in ProgramStringNotify(). Don't bother using _mesa_program_enum_to_shader_stage as we already know it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Store num_direct_uniforms in the nir_shader.Kenneth Graunke2015-04-111-2/+3
| | | | | | | | | | | | | | Storing this here is pretty sketchy - I don't know if any driver other than i965 will want to use it. But this will make it a lot easier to generate NIR code at link time. We'll probably rework it anyway. (Ian suggested making nir_assign_var_locations_scalar_direct_first simply modify the nir_shader's fields, rather than passing pointers to them. If this stays long term, we should do that. But Jason and I suspect we'll be reworking this area again in the near future.) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Move lower_output_reads to brw_link_shader().Kenneth Graunke2015-04-112-1/+3
| | | | | | | | This makes it so emit_nir_code() doesn't modify the GLSL IR. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Remove useless null check.Matt Turner2015-04-111-4/+0
| | | | If it were null, we'd have just derefernced it two lines above.
* i965/fs/nir: Mark fallthrough.Matt Turner2015-04-111-0/+2
|
* i965: Remove useless reg_offset >= 0 tests.Matt Turner2015-04-112-2/+0
| | | | Commit eb9bd3a1 changed the type of this field to uint16_t.
* nir: split out lower_sub from lower_negateRob Clark2015-04-111-0/+1
| | | | | | | | | | Originally you had to have one or the other. But actually I don't want either. (Or rather I want whatever is the minimum # of instructions.) TODO: not sure where the best place to insert a check that driver hasn't set *both* lower_negate and lower_sub? Signed-off-by: Rob Clark <[email protected]>
* i965: Use NIR by default for fragment shadersJason Ekstrand2015-04-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLSL IR vs. NIR shader-db results on i965: total instructions in shared programs: 2889747 -> 2890782 (0.04%) instructions in affected programs: 2425446 -> 2426481 (0.04%) helped: 3698 HURT: 5341 GLSL IR vs. NIR shader-db results on g4x: total instructions in shared programs: 2547252 -> 2550440 (0.13%) instructions in affected programs: 1984482 -> 1987670 (0.16%) helped: 2844 HURT: 4776 GLSL IR vs. NIR shader-db results on Iron Lake: total instructions in shared programs: 4053381 -> 4063828 (0.26%) instructions in affected programs: 3026601 -> 3037048 (0.35%) helped: 4110 HURT: 8331 GAINED: 1287 LOST: 9 GLSL IR vs. NIR shader-db results on Sandy Bridge: total instructions in shared programs: 5307041 -> 5236666 (-1.33%) instructions in affected programs: 3442908 -> 3372533 (-2.04%) helped: 11829 HURT: 5604 GAINED: 33 LOST: 18 GLSL IR vs. NIR shader-db results on Ivy Bridge: total instructions in shared programs: 4926333 -> 4857017 (-1.41%) instructions in affected programs: 3144042 -> 3074726 (-2.20%) helped: 11559 HURT: 4774 GAINED: 46 LOST: 25 GLSL IR vs. NIR shader-db results on Bay Trail: total instructions in shared programs: 4926333 -> 4857017 (-1.41%) instructions in affected programs: 3144042 -> 3074726 (-2.20%) helped: 11559 HURT: 4774 GAINED: 46 LOST: 25 GLSL IR vs. NIR shader-db results on Haswell: total instructions in shared programs: 4392487 -> 4293476 (-2.25%) instructions in affected programs: 2800180 -> 2701169 (-3.54%) helped: 13073 HURT: 3383 GAINED: 46 LOST: 23 GLSL IR vs. NIR shader-db results on Broadwell (FS only): total instructions in shared programs: 4378113 -> 4283025 (-2.17%) instructions in affected programs: 2743209 -> 2648121 (-3.47%) helped: 12470 HURT: 3609 GAINED: 64 LOST: 27 Signed-off-by: Jason Ekstrand <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* i965: Don't set NirOptions for stages that will use the vec4 backend.cros-mesa-10.6-vanillachadv/cros-mesa-10.6-vanillachadv/cros-gerrit-262788-baseKenneth Graunke2015-04-101-9/+6
| | | | | | | | | | | | | | | | | | | We've started using NirOptions != NULL to mean "we're using NIR for this stage." However, when INTEL_USE_NIR=1, we set it for a bunch of stages that still use the vec4 backend, and thus definitely aren't using NIR. For example, if INTEL_USE_NIR=1 we disable the GLSL IR cubemap normalization pass, even for vertex shaders and geometry shaders. This is wrong, but breaks a very uncommon case. When I started deleting GLSL IR for stages where we claimed to be using NIR, this bug quickly became apparent. For now, only set it for fragment shaders, and vertex shaders if brw->scalar_vs is set. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/disasm: Print the type after the swizzle also for 3src src operandsVille Syrjälä2015-04-101-3/+3
| | | | | | | | | The disassembly currently has the swizzle after the type for 3src source operands, and the other way around for 2src. Flip the type and swizzle around for 3src so that the output matches 2src. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
* i965: Move brw_link_shader's GLSL IR transformations into a helper.Kenneth Graunke2015-04-101-93/+99
| | | | | | | | This function was getting a bit large and unwieldy. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Change brw_shader to gl_shader in brw_link_shader().Kenneth Graunke2015-04-101-32/+31
| | | | | | | | | Nothing actually wanted brw_shader fields - we just had to type shader->base all over the place for no reason. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* nir: Make nir_lower_samplers take a gl_shader_stage, not a gl_program *.Kenneth Graunke2015-04-101-1/+1
| | | | | | | | | | We don't actually need a gl_program struct. We only used it to translate prog->Target (i.e. GL_VERTEX_PROGRAM) to the gl_shader_stage (i.e. MESA_SHADER_VERTEX). We may as well just pass that. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* nir: Move gl_shader_stage enum from mtypes.h to shader_enums.h.Kenneth Graunke2015-04-101-19/+0
| | | | | | | | | I want to use this in some code that doesn't currently include mtypes.h. It seems like a better place for it anyway. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* nir: Constify prog_to_nir's gl_program pointer.Kenneth Graunke2015-04-102-3/+3
| | | | | | | | | prog_to_nir should not modify the incoming Mesa IR program - just translate it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/skl: Fix the order of the arguments for the LD sampler messageNeil Roberts2015-04-081-2/+13
| | | | | | | | | | | | | | In Skylake the order of the arguments for sample messages with the LD type are u, v, lod, r whereas previously they were u, lod, v, r. This fixes 144 Piglit tests including ones that directly use texelFetch and also some using the meta stencil blit path which appears to use texelFetch in its shader. v2: Fix sampling 1D textures Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Fix depth field setting in surface state for raw buffer on Gen7/8Zhenyu Wang2015-04-082-4/+10
| | | | | | | | | | On Gen7/8 for RAW surface format, the depth field (surf[3]) in surface state means [30:21] bits of number of entries which is different from other surface format which uses [26:21] bits field. Signed-off-by: Zhenyu Wang <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>